379 lines
10 KiB
JSON
379 lines
10 KiB
JSON
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{
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"handgun_0":{
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"type":"range",
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"bullet_clip_count":99999999,
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"bullet_count":20,
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"stackable":false,
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"bind_bone":"bone_point_hand",
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"bullet_type":"bullet_0",
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"bullet_check_type":"physic_ray",
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"action":"action-handgun_0",
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"drop_effect_index":1,
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"stable_max_value":1,
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"stable_min_value": 0.4,
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"stable_smooth": 2,
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"fov":45,
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"bag_slot":0,
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"bag_size":0.7,
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"recoil_x":[-0.7, 0.7],
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"recoil_y":[0.4, -1.4],
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"recoil_aim_rate":0.3,
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"auto_fire":false,
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"damage":{
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"distance": 50,
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"range":1,
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"cooling": 0.4,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal",
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"notify": "Hit_Metal"
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}
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}
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},
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"handgun_1":{
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"type":"range",
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"bullet_count":20,
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"stackable":false,
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"bind_bone":"bone_point_hand",
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"bullet_type":"bullet_0",
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"bullet_check_type":"physic_ray",
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"action":"action-handgun_0",
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"drop_effect_index":1,
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"stable_max_value":1,
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"stable_min_value": 0.4,
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"stable_smooth": 2,
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"fov":45,
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"bag_slot":0,
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"bag_size":0.7,
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"recoil_x":[-0.7, 0.7],
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"recoil_y":[0.4, -1.4],
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"recoil_aim_rate":0.3,
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"auto_fire":false,
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"damage":{
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"distance": 50,
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"range":1,
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"cooling": 0.4,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal",
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"notify": "Hit_Metal"
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}
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}
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},
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"machine_gun_0":{
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"type":"range",
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"bullet_count":20,
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"stackable":false,
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"bind_bone":"bone_point_hand",
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"bullet_type":"bullet_1",
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"bullet_check_type":"physic_ray",
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"action":"action-machine_gun_0",
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"drop_effect_index":2,
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"stable_max_value":1,
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"stable_min_value": 0.4,
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"stable_smooth": 2,
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"fov":48,
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"bag_slot":3,
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"bag_size":1,
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"recoil_x":[-0.7, 0.7],
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"recoil_y":[0.7, -1.7],
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"recoil_aim_rate":0.3,
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"auto_fire":true,
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"damage":{
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"distance": 50,
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"range":1,
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"cooling": 0.1,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal"
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}
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}
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},
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"machine_gun_1":{
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"type":"range",
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"bullet_count":20,
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"stackable":false,
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"bind_bone":"bone_point_hand",
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"bullet_type":"bullet_1",
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"bullet_check_type":"physic_ray",
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"action":"action-machine_gun_1",
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"drop_effect_index":2,
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"stable_max_value":1,
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"stable_min_value": 0.4,
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"stable_smooth": 2,
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"fov":60,
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"bag_slot":3,
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"bag_size":1,
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"recoil_x":[-0.7, 0.7],
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"recoil_y":[0.7, -1.7],
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"recoil_aim_rate":0.3,
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"auto_fire":true,
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"damage":{
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"distance": 50,
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"range":1,
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"cooling": 0.1,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal"
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}
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}
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},
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"grenade_0":{
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"type":"range",
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"bullet_count":1,
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"stackable":true,
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"bind_bone":"bone_point_hand",
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"bullet_check_type":"projectile",
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"action":"action-grenade_0",
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"drop_effect_index":0,
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"stable_max_value":0,
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"projectile_res":"projectile_grenade_0",
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"sound_explode":"sfx_grenade_explode",
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"fov":45,
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"bag_slot":1,
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"bag_size":1,
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"auto_fire":false,
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"damage":{
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"distance":15,
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"range": 5,
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"cooling": 1,
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"fire_count":5,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal"
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}
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}
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},
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"grenade_1":{
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"type":"range",
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"bullet_count":1,
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"bind_bone":"bone_point_hand",
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"bullet_check_type":"projectile",
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"stackable":true,
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"action":"action-grenade_1",
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"drop_effect_index":0,
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"stable_max_value":0,
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"projectile_res":"projectile_grenade_1",
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"sound_explode":"sfx_grenade_explode",
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"fov":45,
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"bag_slot":1,
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"bag_size":1,
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"auto_fire":false,
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"damage":{
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"distance": 15,
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"range": 5,
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"cooling": 1,
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"fire_count":5,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal"
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}
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}
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},
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"axe_0":{
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"type":"melee",
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"bind_bone":"bone_point_hand",
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"bullet_count":-1,
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"stackable":false,
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"action":"action-axe_0",
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"drop_effect_index":0,
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"stable_max_value":0,
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"fov":45,
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"bag_slot":2,
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"bag_size":1,
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"auto_fire":false,
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"damage":{
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"distance": 3,
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"range": 5,
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"cooling": 0.8,
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"fire_count":5,
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"head": 100,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_axe_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_axe_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_axe_hit_metal",
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"sfx": "sfx_axe_hit_metal"
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}
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}
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},
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"bullet_0":{
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"type":"bullet",
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"stackable":true,
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"bullet_count": 20,
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"drop_effect_index":1
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},
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"bullet_1":{
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"type":"bullet",
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"stackable":true,
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"bullet_count": 20,
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"drop_effect_index":1
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},
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"bullet_2":{
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"type":"bullet",
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"stackable":true,
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"bullet_count": 20,
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"drop_effect_index":1
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},
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"bullet_3":{
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"type":"bullet",
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"stackable":true,
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"bullet_count": 20,
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"drop_effect_index":1
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},
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"medkit":{
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"type":"medkit",
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"stackable":true,
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"drop_effect_index":3
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},
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"bullet_box":{
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"type":"medkit",
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"stackable":true,
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"drop_effect_index":2
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},
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"laser_gun_0":{
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"type":"range",
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"bullet_clip_count":100000,
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"bullet_count":20,
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"stackable":false,
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"bind_bone":"bone_point_hand",
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"bullet_type":"bullet_0",
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"bullet_check_type":"physic_ray",
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"action":"action-laser_gun_0",
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"stable_max_value":1,
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"stable_min_value": 0.4,
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"stable_smooth": 2,
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"bag_slot":0,
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"bag_size":0.7,
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"recoil_x":[-0.7, 0.7],
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"recoil_y":[0.4, -1.4],
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"recoil_aim_rate":0.3,
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"auto_fire":false,
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"damage":{
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"distance": 50,
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"range":1,
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"cooling": 0.4,
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"head": 20,
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"body": 20,
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"hand": 10,
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"leg": 10,
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"other": 5,
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"hit_body":{
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"fx": "fx_hit_body",
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"sfx": "sfx_hit_body",
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"notify": "Hit body"
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},
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"hit_wall":{
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"fx": "fx_hit_wall",
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"sfx": "sfx_hit_wall",
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"notify": "Hit_wall"
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},
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"hit_metal":{
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"fx": "fx_hit_metal",
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"sfx": "sfx_hit_metal",
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"notify": "Hit_Metal"
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}
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}
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}
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}
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