{ "handgun_0":{ "type":"range", "bullet_clip_count":99999999, "bullet_count":20, "stackable":false, "bind_bone":"bone_point_hand", "bullet_type":"bullet_0", "bullet_check_type":"physic_ray", "action":"action-handgun_0", "drop_effect_index":1, "stable_max_value":1, "stable_min_value": 0.4, "stable_smooth": 2, "fov":45, "bag_slot":0, "bag_size":0.7, "recoil_x":[-0.7, 0.7], "recoil_y":[0.4, -1.4], "recoil_aim_rate":0.3, "auto_fire":false, "damage":{ "distance": 50, "range":1, "cooling": 0.4, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal", "notify": "Hit_Metal" } } }, "handgun_1":{ "type":"range", "bullet_count":20, "stackable":false, "bind_bone":"bone_point_hand", "bullet_type":"bullet_0", "bullet_check_type":"physic_ray", "action":"action-handgun_0", "drop_effect_index":1, "stable_max_value":1, "stable_min_value": 0.4, "stable_smooth": 2, "fov":45, "bag_slot":0, "bag_size":0.7, "recoil_x":[-0.7, 0.7], "recoil_y":[0.4, -1.4], "recoil_aim_rate":0.3, "auto_fire":false, "damage":{ "distance": 50, "range":1, "cooling": 0.4, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal", "notify": "Hit_Metal" } } }, "machine_gun_0":{ "type":"range", "bullet_count":20, "stackable":false, "bind_bone":"bone_point_hand", "bullet_type":"bullet_1", "bullet_check_type":"physic_ray", "action":"action-machine_gun_0", "drop_effect_index":2, "stable_max_value":1, "stable_min_value": 0.4, "stable_smooth": 2, "fov":48, "bag_slot":3, "bag_size":1, "recoil_x":[-0.7, 0.7], "recoil_y":[0.7, -1.7], "recoil_aim_rate":0.3, "auto_fire":true, "damage":{ "distance": 50, "range":1, "cooling": 0.1, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal" } } }, "machine_gun_1":{ "type":"range", "bullet_count":20, "stackable":false, "bind_bone":"bone_point_hand", "bullet_type":"bullet_1", "bullet_check_type":"physic_ray", "action":"action-machine_gun_1", "drop_effect_index":2, "stable_max_value":1, "stable_min_value": 0.4, "stable_smooth": 2, "fov":60, "bag_slot":3, "bag_size":1, "recoil_x":[-0.7, 0.7], "recoil_y":[0.7, -1.7], "recoil_aim_rate":0.3, "auto_fire":true, "damage":{ "distance": 50, "range":1, "cooling": 0.1, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal" } } }, "grenade_0":{ "type":"range", "bullet_count":1, "stackable":true, "bind_bone":"bone_point_hand", "bullet_check_type":"projectile", "action":"action-grenade_0", "drop_effect_index":0, "stable_max_value":0, "projectile_res":"projectile_grenade_0", "sound_explode":"sfx_grenade_explode", "fov":45, "bag_slot":1, "bag_size":1, "auto_fire":false, "damage":{ "distance":15, "range": 5, "cooling": 1, "fire_count":5, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal" } } }, "grenade_1":{ "type":"range", "bullet_count":1, "bind_bone":"bone_point_hand", "bullet_check_type":"projectile", "stackable":true, "action":"action-grenade_1", "drop_effect_index":0, "stable_max_value":0, "projectile_res":"projectile_grenade_1", "sound_explode":"sfx_grenade_explode", "fov":45, "bag_slot":1, "bag_size":1, "auto_fire":false, "damage":{ "distance": 15, "range": 5, "cooling": 1, "fire_count":5, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal" } } }, "axe_0":{ "type":"melee", "bind_bone":"bone_point_hand", "bullet_count":-1, "stackable":false, "action":"action-axe_0", "drop_effect_index":0, "stable_max_value":0, "fov":45, "bag_slot":2, "bag_size":1, "auto_fire":false, "damage":{ "distance": 3, "range": 5, "cooling": 0.8, "fire_count":5, "head": 100, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_axe_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_axe_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_axe_hit_metal", "sfx": "sfx_axe_hit_metal" } } }, "bullet_0":{ "type":"bullet", "stackable":true, "bullet_count": 20, "drop_effect_index":1 }, "bullet_1":{ "type":"bullet", "stackable":true, "bullet_count": 20, "drop_effect_index":1 }, "bullet_2":{ "type":"bullet", "stackable":true, "bullet_count": 20, "drop_effect_index":1 }, "bullet_3":{ "type":"bullet", "stackable":true, "bullet_count": 20, "drop_effect_index":1 }, "medkit":{ "type":"medkit", "stackable":true, "drop_effect_index":3 }, "bullet_box":{ "type":"medkit", "stackable":true, "drop_effect_index":2 }, "laser_gun_0":{ "type":"range", "bullet_clip_count":100000, "bullet_count":20, "stackable":false, "bind_bone":"bone_point_hand", "bullet_type":"bullet_0", "bullet_check_type":"physic_ray", "action":"action-laser_gun_0", "stable_max_value":1, "stable_min_value": 0.4, "stable_smooth": 2, "bag_slot":0, "bag_size":0.7, "recoil_x":[-0.7, 0.7], "recoil_y":[0.4, -1.4], "recoil_aim_rate":0.3, "auto_fire":false, "damage":{ "distance": 50, "range":1, "cooling": 0.4, "head": 20, "body": 20, "hand": 10, "leg": 10, "other": 5, "hit_body":{ "fx": "fx_hit_body", "sfx": "sfx_hit_body", "notify": "Hit body" }, "hit_wall":{ "fx": "fx_hit_wall", "sfx": "sfx_hit_wall", "notify": "Hit_wall" }, "hit_metal":{ "fx": "fx_hit_metal", "sfx": "sfx_hit_metal", "notify": "Hit_Metal" } } } }