CocosCreator_ECS/assets/Script/Main.ts

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import { ECSController } from "./Core/ECSController";
import { ECSWorld } from "./ECS/lib/ECSWorld";
import { SysAttack } from "./ECS/systems/SysAttack";
import { SysBehaviorTree } from "./ECS/systems/SysBehaviorTree";
import { ITouchProcessor, SysCocosView } from "./ECS/systems/SysCocosView";
import { SysMonitor } from "./ECS/systems/SysMonitor";
import { SysMovable } from "./ECS/systems/SysMovable";
import { SysRoleState } from "./ECS/systems/SysRoleState";
import { WorldCocosView } from "./ECS/worlds/WorldCocosView";
const {ccclass, property} = cc._decorator;
@ccclass
export default class Main extends cc.Component {
private _world: ECSWorld = null;
private _touchHandler: ITouchProcessor[] = [];
private ecsController = new ECSController();
protected onLoad(): void {
cc.dynamicAtlasManager.enabled = true;
}
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start () {
this.ecsController.world = this._world = new WorldCocosView();
this._world.createEntity(); // 创建0号实体
this._world.addSystem(new SysBehaviorTree()); // 行为树
this._world.addSystem(new SysMovable()); // 移动
this._world.addSystem(new SysMonitor()); // 监视
this._world.addSystem(new SysAttack()); // 攻击系统
this._world.addSystem(new SysRoleState()); // role state
this._world.addSystem(new SysCocosView()); // cocos view
this.regiestTouchEvent();
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//this.regiestTouchHandler();
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}
onClick1() {
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for(let i=0; i<1; i++) {
this.ecsController.createRoleEntity("Biker");
}
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}
onClick2() {
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for(let i=0; i<1; i++) {
this.ecsController.createRoleEntity("Cyborg");
}
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}
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onClick3() {
cc.debug.setDisplayStats(!cc.debug.isDisplayStats());
}
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protected update(dt: number): void {
if(this._world) this._world.update(dt);
}
private regiestTouchEvent() {
this.node.on(cc.Node.EventType.TOUCH_START, this._onTouchStart, this);
this.node.on(cc.Node.EventType.TOUCH_MOVE, this._onTouchMove, this);
this.node.on(cc.Node.EventType.TOUCH_END, this._onTouchEnd, this);
this.node.on(cc.Node.EventType.TOUCH_CANCEL, this._onTouchCancel, this);
}
private _onTouchStart(e: cc.Event.EventTouch) {
for(let i = 0; i < this._touchHandler.length; i++) {
this._touchHandler[i].onTouchStart(e.getLocation(), this._world);
}
}
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private _onTouchMove(e: cc.Event.EventTouch) {
for(let i = 0; i < this._touchHandler.length; i++) {
this._touchHandler[i].onTouchMove(e.getLocation(), this._world);
}
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}
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private _onTouchEnd(e: cc.Event.EventTouch) {
for(let i = 0; i < this._touchHandler.length; i++) {
this._touchHandler[i].onTouchEnd(e.getLocation(), this._world);
}
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}
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private _onTouchCancel(e: cc.Event.EventTouch) {
for(let i = 0; i < this._touchHandler.length; i++) {
this._touchHandler[i].onTouchCancel(e.getLocation(), this._world);
}
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}
public regiestTouchHandler(handler: ITouchProcessor) {
this._touchHandler.push(handler);
}
public unRegiestTouchHandler(handler:ITouchProcessor) {
for(let i = this._touchHandler.length - 1; i >= 0; i--) {
if(this._touchHandler[i] == handler) {
this._touchHandler.splice(i, 1);
}
}
}
private a() {
let map = {0: 0, 1: 0, 2: 0}; // 出现1的次数
for(let c=0; c<10000; c++) {
let a = [1, 2, 3];
a = a.sort((a, b) => Math.random() - 0.5);
for(let i=0; i<a.length; i++) {
if(a[i] == 1) {
map[i] ++;
}
}
}
}
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}