CocosCreator-Shader-Effect-.../assets/scripts/GlowInnerEffectScene.ts
2020-06-23 15:25:20 +08:00

130 lines
6.0 KiB
TypeScript

const { ccclass, property } = cc._decorator;
@ccclass
export default class GlowInnerEffectScene extends cc.Component {
private _redSlider: cc.Slider = null;
private _redSliderLabel: cc.Label = null;
private _greenSlider: cc.Slider = null;
private _greenSliderLabel: cc.Label = null;
private _blueSlider: cc.Slider = null;
private _blueSliderLabel: cc.Label = null;
private _alphaSlider: cc.Slider = null;
private _alphaSliderLabel: cc.Label = null;
private _glowWidthSlider: cc.Slider = null;
private _glowWidthSliderLabel: cc.Label = null;
private _glowThresholdSlider: cc.Slider = null;
private _glowThresholdSliderLabel: cc.Label = null;
private _examplesParentNode: cc.Node = null;
onLoad() {
this._redSlider = cc.find("Canvas/Content/Sliders/ColorRedSlider/Slider").getComponent(cc.Slider);
this._redSliderLabel = cc.find("Canvas/Content/Sliders/ColorRedSlider/ValueLabel").getComponent(cc.Label);
this._greenSlider = cc.find("Canvas/Content/Sliders/ColorGreenSlider/Slider").getComponent(cc.Slider);
this._greenSliderLabel = cc.find("Canvas/Content/Sliders/ColorGreenSlider/ValueLabel").getComponent(cc.Label);
this._blueSlider = cc.find("Canvas/Content/Sliders/ColorBlueSlider/Slider").getComponent(cc.Slider);
this._blueSliderLabel = cc.find("Canvas/Content/Sliders/ColorBlueSlider/ValueLabel").getComponent(cc.Label);
this._alphaSlider = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/Slider").getComponent(cc.Slider);
this._alphaSliderLabel = cc.find("Canvas/Content/Sliders/ColorAlphaSlider/ValueLabel").getComponent(cc.Label);
this._glowWidthSlider = cc.find("Canvas/Content/Sliders/GlowWidthSlider/Slider").getComponent(cc.Slider);
this._glowWidthSliderLabel = cc.find("Canvas/Content/Sliders/GlowWidthSlider/ValueLabel").getComponent(cc.Label);
this._glowThresholdSlider = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/Slider").getComponent(cc.Slider);
this._glowThresholdSliderLabel = cc.find("Canvas/Content/Sliders/GlowThresholdSlider/ValueLabel").getComponent(cc.Label);
this._examplesParentNode = cc.find("Canvas/Content/Examples");
}
onEnable() {
this._redSlider.node.on("slide", this._onSliderChanged, this);
this._greenSlider.node.on("slide", this._onSliderChanged, this);
this._blueSlider.node.on("slide", this._onSliderChanged, this);
this._alphaSlider.node.on("slide", this._onSliderChanged, this);
this._glowWidthSlider.node.on("slide", this._onSliderChanged, this);
this._glowThresholdSlider.node.on("slide", this._onSliderChanged, this);
}
onDisable() {
this._redSlider.node.off("slide", this._onSliderChanged, this);
this._greenSlider.node.off("slide", this._onSliderChanged, this);
this._blueSlider.node.off("slide", this._onSliderChanged, this);
this._alphaSlider.node.off("slide", this._onSliderChanged, this);
this._glowWidthSlider.node.off("slide", this._onSliderChanged, this);
this._glowThresholdSlider.node.off("slide", this._onSliderChanged, this);
}
start() {
this._onSliderChanged();
}
private _onSliderChanged() {
// 更新进度条值 Label 文本
this._redSliderLabel.string = `${this._redSlider.progress.toFixed(2)} | ${Math.round(255 * this._redSlider.progress)}`;
this._greenSliderLabel.string = `${this._greenSlider.progress.toFixed(2)} | ${Math.round(255 * this._greenSlider.progress)}`;
this._blueSliderLabel.string = `${this._blueSlider.progress.toFixed(2)} | ${Math.round(255 * this._blueSlider.progress)}`;
this._alphaSliderLabel.string = `${this._alphaSlider.progress.toFixed(2)} | ${Math.round(255 * this._alphaSlider.progress)}`;
// 这里为约束一下值发光宽度值在 [0.0, 0.1] 因为 0.1+ 之后的效果可能不明显,也可以自己尝试修改
let realGlowWidthProgress = this._glowWidthSlider.progress * 0.1;
this._glowWidthSliderLabel.string = `${realGlowWidthProgress.toFixed(2)}`;
// 这里为约束一下值发光阈值值在 [0.0, 0.5] 因为 0.5+ 之后的效果可能就是其他效果,也可以自己修改这里
// let realGlowThresholdProgress = this._glowThresholdSlider.progress * 0.5;
let realGlowThresholdProgress = this._glowThresholdSlider.progress;
this._glowThresholdSliderLabel.string = `${realGlowThresholdProgress.toFixed(2)}`;
// 更新材质
this._updateRenderComponentMaterial({
glowColor: cc.v4(this._redSlider.progress, this._greenSlider.progress, this._blueSlider.progress, this._alphaSlider.progress),
glowColorSize: realGlowWidthProgress,
glowThreshold: realGlowThresholdProgress,
});
}
/**
* 更新渲染组件的材质
*
* 1. 获取材质
* 2. 给材质的 unitform 变量赋值
* 3. 重新将材质赋值回去
*/
private _updateRenderComponentMaterial(param: {
/**
* 发光宽度 [0.0, 1.0]
*/
glowColorSize: number;
/**
* 发光颜色 [0.0, 1.0]
*/
glowColor: cc.Vec4;
/**
* 发光阈值 [0.0, 1.0]
*/
glowThreshold: number;
}) {
this._examplesParentNode.children.forEach((childNode) => {
childNode.getComponents(cc.RenderComponent).forEach((renderComponent) => {
let spriteFrameRect = (<cc.Sprite>renderComponent).spriteFrame.getRect();
let material: cc.Material = renderComponent.getMaterial(0);
material.setProperty("spriteWidth", spriteFrameRect.width);
material.setProperty("spriteHeight", spriteFrameRect.height);
material.setProperty("glowColorSize", param.glowColorSize);
material.setProperty("glowColor", param.glowColor);
material.setProperty("glowThreshold", param.glowThreshold);
renderComponent.setMaterial(0, material);
});
});
}
}