Merge branch 'release/0.10.0' into dev

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caizhitao 2020-04-10 10:20:46 +08:00
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# ChangeLog
## 0.10.0 (2020-04-10)
- 支持 Cocos Creator v2.3.3
- 加入纯 shader 实现的 loading 动画
## 0.9.0 (2020-02-17)
- 支持 Cocos Creator v2.3.0

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# Cocos Creator Shader Effect Demo
[![](https://img.shields.io/badge/Release-0.9.0-green.svg)](CHANGELOG.md)
[![](https://img.shields.io/badge/Release-0.10.0-green.svg)](CHANGELOG.md)
[![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE)
[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.3.0-orange.svg)](http://www.cocos.com/creator)
[![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.2-orange.svg)](http://www.cocos.com/creator)
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## 三、特效预览
### 内发光([实现原理](https://www.jianshu.com/p/326b73f86ecc)
![](static/effects/2d-sprite-glow-inner.gif)
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![](static/effects/2d-sprite-gaussian-blur-v1.png)
### 纯 Shader Effect 实现的 Loading 动画2020.04.10更新)
![](static/effects/2d-2d-loading-style-1.gif)
ps:
* 模拟器或者原生平台下可能不会生效
* 这是因为 effect 中用到 `cc_time` 内置参数,此内置参数已有 [反馈](https://forum.cocos.org/t/creator-v2-2-2-effect-cc-time-android/88916) 在模拟器等原生平台下不生效的问题(坐等引擎修复,或者可以自行传值进去)
* 此为引导性 Demo 示例,仅供学习
### 外发光(完善中...
### 外描边(完善中...

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