diff --git a/CHANGELOG.md b/CHANGELOG.md index fac833d..61a908f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,10 @@ # ChangeLog +## 0.10.0 (2020-04-10) + +- 支持 Cocos Creator v2.3.3 +- 加入纯 shader 实现的 loading 动画 + ## 0.9.0 (2020-02-17) - 支持 Cocos Creator v2.3.0 diff --git a/README.md b/README.md index 9dc2d41..dfb0da1 100755 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Cocos Creator Shader Effect Demo -[![](https://img.shields.io/badge/Release-0.9.0-green.svg)](CHANGELOG.md) +[![](https://img.shields.io/badge/Release-0.10.0-green.svg)](CHANGELOG.md) [![](https://img.shields.io/badge/license-MIT-green.svg)](LICENSE) [![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.3.0-orange.svg)](http://www.cocos.com/creator) [![](https://img.shields.io/badge/Support-Cocos%20Creator%20v2.2.2-orange.svg)](http://www.cocos.com/creator) @@ -35,8 +35,6 @@ ## 三、特效预览 - - ### 内发光([实现原理](https://www.jianshu.com/p/326b73f86ecc)) ![](static/effects/2d-sprite-glow-inner.gif) @@ -86,6 +84,16 @@ ![](static/effects/2d-sprite-gaussian-blur-v1.png) +### 纯 Shader Effect 实现的 Loading 动画(2020.04.10更新) + +![](static/effects/2d-2d-loading-style-1.gif) + +ps: + +* 模拟器或者原生平台下可能不会生效 + * 这是因为 effect 中用到 `cc_time` 内置参数,此内置参数已有 [反馈](https://forum.cocos.org/t/creator-v2-2-2-effect-cc-time-android/88916) 在模拟器等原生平台下不生效的问题(坐等引擎修复,或者可以自行传值进去) + * 此为引导性 Demo 示例,仅供学习 + ### 外发光(完善中...) ### 外描边(完善中...) diff --git a/static/effects/2d-loading-style-1.gif b/static/effects/2d-loading-style-1.gif new file mode 100644 index 0000000..f192f64 Binary files /dev/null and b/static/effects/2d-loading-style-1.gif differ