初始化高斯模糊场景相关
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assets/effects/sprite-gaussian-blur.effect
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assets/effects/sprite-gaussian-blur.effect
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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// 高斯模糊
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CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
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rasterizerState:
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cullMode: none
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properties:
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texture: { value: white }
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alphaThreshold: { value: 0.5 }
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# # 灰化程度
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# grayLevel: {
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# value: 1.0,
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# inspector: {
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# tooltip: "灰化程度",
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# range: [0.0, 1.0]
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# }
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# }
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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#include <cc-local>
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in vec3 a_position;
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in vec4 a_color;
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out vec4 v_color;
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#if USE_TEXTURE
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in vec2 a_uv0;
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out vec2 v_uv0;
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#endif
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void main () {
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vec4 pos = vec4(a_position, 1);
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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#if USE_TEXTURE
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v_uv0 = a_uv0;
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#endif
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v_color = a_color;
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gl_Position = pos;
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}
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}%
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CCProgram fs %{
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precision highp float;
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#include <alpha-test>
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in vec4 v_color;
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#if USE_TEXTURE
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in vec2 v_uv0;
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uniform sampler2D texture;
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#endif
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#if ENABLE_GAUSSIAN_BLUR
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// 定义无理数
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#define e 2.718281828459045
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// 定义标准方差值
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#define stdDev 0.84089642
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// 定义π
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#define pi 3.141592653589793
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// // 接收外部变量
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// uniform GaussianBlur {
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// }
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float getGaussianBlur()
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// float matrix[4];
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// float matrix[0] = 0.0;
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#endif
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void main () {
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vec4 o = vec4(1, 1, 1, 1);
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#if USE_TEXTURE
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o *= texture(texture, v_uv0);
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#if CC_USE_ALPHA_ATLAS_TEXTURE
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o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
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#endif
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#endif
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o *= v_color;
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ALPHA_TEST(o);
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#if ENABLE_GAUSSIAN_BLUR
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#endif
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gl_FragColor = o;
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}
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}%
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assets/effects/sprite-gaussian-blur.effect.meta
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assets/effects/sprite-gaussian-blur.effect.meta
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{
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"ver": "1.0.23",
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"uuid": "41f4d474-d707-45bb-af93-637573f92d54",
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"compiledShaders": [
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{
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_GAUSSIAN_BLUR\n\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_GAUSSIAN_BLUR\n #endif\n gl_FragColor = o;\n}\n"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_GAUSSIAN_BLUR\n\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_GAUSSIAN_BLUR\n #endif\n gl_FragColor = o;\n}\n"
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}
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}
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],
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"subMetas": {}
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}
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assets/materials/sprite-gaussian-blur.mtl
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assets/materials/sprite-gaussian-blur.mtl
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{
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"__type__": "cc.Material",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "41f4d474-d707-45bb-af93-637573f92d54"
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},
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"_defines": {
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"USE_TEXTURE": true
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},
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"_props": {}
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}
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assets/materials/sprite-gaussian-blur.mtl.meta
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assets/materials/sprite-gaussian-blur.mtl.meta
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{
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"ver": "1.0.2",
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"uuid": "dd3d8f78-9b79-4ca7-9bf7-7a09f7b34108",
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"dataAsSubAsset": null,
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"subMetas": {}
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}
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assets/scenes/GaussianBlurEffectScene.fire
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assets/scenes/GaussianBlurEffectScene.fire
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assets/scenes/GaussianBlurEffectScene.fire.meta
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assets/scenes/GaussianBlurEffectScene.fire.meta
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{
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"ver": "1.2.5",
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"uuid": "147d5b9f-b769-4112-9daf-2e28236161fa",
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"asyncLoadAssets": false,
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"autoReleaseAssets": false,
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"subMetas": {}
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}
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assets/scripts/GaussianBlurEffectScene.ts
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assets/scripts/GaussianBlurEffectScene.ts
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class GaussianBlurEffectScene extends cc.Component {
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private _grayLevelSlider: cc.Slider = null;
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private _grayLevelSliderLabel: cc.Label = null;
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private _examplesParentNode: cc.Node = null;
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onLoad() {
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this._grayLevelSlider = cc.find("Canvas/Content/Controller/GrayLevelSlider/Slider").getComponent(cc.Slider);
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this._grayLevelSliderLabel = cc.find("Canvas/Content/Controller/GrayLevelSlider/ValueLabel").getComponent(cc.Label);
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this._examplesParentNode = cc.find("Canvas/Content/Examples");
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}
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onEnable() {
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this._grayLevelSlider.node.on("slide", this._onSliderChanged, this);
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}
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onDisable() {
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this._grayLevelSlider.node.off("slide", this._onSliderChanged, this);
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}
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start() {
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this._onSliderChanged();
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}
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private _onSliderChanged() {
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this._grayLevelSliderLabel.string = `${this._grayLevelSlider.progress.toFixed(2)}`;
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// 更新材质
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this._updateRenderComponentMaterial({
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grayLevel: this._grayLevelSlider.progress
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});
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}
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/**
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* 更新渲染组件的材质
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*
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* 1. 获取材质
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* 2. 给材质的 unitform 变量赋值
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* 3. 重新将材质赋值回去
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*/
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private _updateRenderComponentMaterial(param: {
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/**
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* 灰化程度 [0.0, 1.0] ,1.0 表示完全灰化
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*/
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grayLevel: number;
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}) {
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this._examplesParentNode.children.forEach(childNode => {
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childNode.getComponents(cc.RenderComponent).forEach(renderComponent => {
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let material: cc.Material = renderComponent.getMaterial(0);
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material.setProperty("grayLevel", param.grayLevel);
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renderComponent.setMaterial(0, material);
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});
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});
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}
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}
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assets/scripts/GaussianBlurEffectScene.ts.meta
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assets/scripts/GaussianBlurEffectScene.ts.meta
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{
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"ver": "1.0.5",
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"uuid": "f460d8cf-51f7-4476-ba59-170dec68f562",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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