diff --git a/assets/effects/sprite-gaussian-blur.effect b/assets/effects/sprite-gaussian-blur.effect new file mode 100644 index 0000000..dca12f0 --- /dev/null +++ b/assets/effects/sprite-gaussian-blur.effect @@ -0,0 +1,115 @@ +// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. +// 高斯模糊 + +CCEffect %{ + techniques: + - passes: + - vert: vs + frag: fs + blendState: + targets: + - blend: true + rasterizerState: + cullMode: none + properties: + texture: { value: white } + alphaThreshold: { value: 0.5 } + # # 灰化程度 + # grayLevel: { + # value: 1.0, + # inspector: { + # tooltip: "灰化程度", + # range: [0.0, 1.0] + # } + # } +}% + + +CCProgram vs %{ + precision highp float; + + #include + #include + + in vec3 a_position; + in vec4 a_color; + out vec4 v_color; + + #if USE_TEXTURE + in vec2 a_uv0; + out vec2 v_uv0; + #endif + + void main () { + vec4 pos = vec4(a_position, 1); + + #if CC_USE_MODEL + pos = cc_matViewProj * cc_matWorld * pos; + #else + pos = cc_matViewProj * pos; + #endif + + #if USE_TEXTURE + v_uv0 = a_uv0; + #endif + + v_color = a_color; + + gl_Position = pos; + } +}% + + +CCProgram fs %{ + precision highp float; + + #include + + in vec4 v_color; + + #if USE_TEXTURE + in vec2 v_uv0; + uniform sampler2D texture; + #endif + + #if ENABLE_GAUSSIAN_BLUR + + // 定义无理数 + #define e 2.718281828459045 + + // 定义标准方差值 + #define stdDev 0.84089642 + + // 定义π + #define pi 3.141592653589793 + + // // 接收外部变量 + // uniform GaussianBlur { + // } + + float getGaussianBlur() + + + // float matrix[4]; + // float matrix[0] = 0.0; + #endif + + void main () { + vec4 o = vec4(1, 1, 1, 1); + + #if USE_TEXTURE + o *= texture(texture, v_uv0); + #if CC_USE_ALPHA_ATLAS_TEXTURE + o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r; + #endif + #endif + + o *= v_color; + + ALPHA_TEST(o); + + #if ENABLE_GAUSSIAN_BLUR + #endif + gl_FragColor = o; + } +}% diff --git a/assets/effects/sprite-gaussian-blur.effect.meta b/assets/effects/sprite-gaussian-blur.effect.meta new file mode 100644 index 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