完善圆角裁剪demo
This commit is contained in:
parent
c64f1ab144
commit
bfe61e6494
@ -1,5 +1,7 @@
|
|||||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
// 圆角裁剪
|
//
|
||||||
|
// 圆角裁剪(仅支持正方形纹理)
|
||||||
|
//
|
||||||
// 原理:https://www.cnblogs.com/jqm304775992/p/4987793.html
|
// 原理:https://www.cnblogs.com/jqm304775992/p/4987793.html
|
||||||
// 代码:复制 yanjifa/shaderDemor 的 https://github.com/yanjifa/shaderDemo/blob/master/assets/Effect/CircleAvatar.effect
|
// 代码:复制 yanjifa/shaderDemor 的 https://github.com/yanjifa/shaderDemo/blob/master/assets/Effect/CircleAvatar.effect
|
||||||
|
|
||||||
@ -17,7 +19,7 @@ CCEffect %{
|
|||||||
texture: { value: white }
|
texture: { value: white }
|
||||||
alphaThreshold: { value: 0.5 }
|
alphaThreshold: { value: 0.5 }
|
||||||
# 圆角半径
|
# 圆角半径
|
||||||
roundCornerRadius: {
|
radius: {
|
||||||
value: 0.1,
|
value: 0.1,
|
||||||
inspector: {
|
inspector: {
|
||||||
tooltip: "圆角半径",
|
tooltip: "圆角半径",
|
||||||
@ -77,7 +79,7 @@ CCProgram fs %{
|
|||||||
#if ENABLE_ROUNDCORNER
|
#if ENABLE_ROUNDCORNER
|
||||||
uniform RoundCorner {
|
uniform RoundCorner {
|
||||||
// 圆角半径
|
// 圆角半径
|
||||||
float roundCornerRadius;
|
float radius;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -97,7 +99,7 @@ CCProgram fs %{
|
|||||||
|
|
||||||
#if ENABLE_ROUNDCORNER
|
#if ENABLE_ROUNDCORNER
|
||||||
// 约束圆角半径范围在 [0.0, 0.5]
|
// 约束圆角半径范围在 [0.0, 0.5]
|
||||||
float radius = clamp(0.0, 0.5, roundCornerRadius);
|
float circleRadius = clamp(0.0, 0.5, radius);
|
||||||
|
|
||||||
// 将纹理uv往左上偏移,实现偏移后的坐标系原点在纹理中心
|
// 将纹理uv往左上偏移,实现偏移后的坐标系原点在纹理中心
|
||||||
vec2 uv = v_uv0.xy - vec2(0.5, 0.5);
|
vec2 uv = v_uv0.xy - vec2(0.5, 0.5);
|
||||||
@ -106,8 +108,8 @@ CCProgram fs %{
|
|||||||
// abs(uv.x) , abs(uv.y) : 将第二、三、四象限的点都投影到第一象限上,这样子只需要处理第一象限的情况就可以,简化判断
|
// abs(uv.x) , abs(uv.y) : 将第二、三、四象限的点都投影到第一象限上,这样子只需要处理第一象限的情况就可以,简化判断
|
||||||
// 0.5 - radius : 计算出第一象限的圆角所在圆的圆心坐标
|
// 0.5 - radius : 计算出第一象限的圆角所在圆的圆心坐标
|
||||||
// (rx, ry) : 偏移映射后的 新的uv 坐标,相对于 第一象限圆角坐在圆心坐标 的相对坐标
|
// (rx, ry) : 偏移映射后的 新的uv 坐标,相对于 第一象限圆角坐在圆心坐标 的相对坐标
|
||||||
float rx = abs(uv.x) - (0.5 - radius);
|
float rx = abs(uv.x) - (0.5 - circleRadius);
|
||||||
float ry = abs(uv.y) - (0.5 - radius);
|
float ry = abs(uv.y) - (0.5 - circleRadius);
|
||||||
|
|
||||||
// 区分 以第一象限圆角所在圆心坐标为原点的坐标的四个象限
|
// 区分 以第一象限圆角所在圆心坐标为原点的坐标的四个象限
|
||||||
//
|
//
|
||||||
@ -117,26 +119,26 @@ CCProgram fs %{
|
|||||||
// 第四象限 mx = 1, my = 0
|
// 第四象限 mx = 1, my = 0
|
||||||
//
|
//
|
||||||
// 当 mx * my 时,只要等于1,那就是标识第一象限(实际对应圆角区域所在矩形),否则就是第二、三、四象限
|
// 当 mx * my 时,只要等于1,那就是标识第一象限(实际对应圆角区域所在矩形),否则就是第二、三、四象限
|
||||||
float mx = step(0.5 - radius, abs(uv.x));
|
float mx = step(0.5 - circleRadius, abs(uv.x));
|
||||||
float my = step(0.5 - radius, abs(uv.y));
|
float my = step(0.5 - circleRadius, abs(uv.y));
|
||||||
|
|
||||||
// 计算相对uv坐标到圆心的距离
|
// 计算相对uv坐标到圆心的距离
|
||||||
float len = length(vec2(rx, ry));
|
float len = length(vec2(rx, ry));
|
||||||
|
|
||||||
// mx * my = 0 时,代表非圆角区域,a 值为1,代表完全采用原始纹理的透明度
|
// mx * my = 0 时,代表非圆角区域,a 值为1,代表完全采用原始纹理的透明度
|
||||||
// mx * my = 1 时,代表园所所在矩形区域
|
// mx * my = 1 时,代表园所所在矩形区域
|
||||||
// step(radius, len) 可以区分出圆角所在矩形区域的 圆角区域 和 非圆角区域
|
// step(circleRadius, len) 可以区分出圆角所在矩形区域的 圆角区域 和 非圆角区域
|
||||||
// 其中圆角区域值为0,非圆角区域值为1
|
// 其中圆角区域值为0,非圆角区域值为1
|
||||||
// 当为圆角区域时,a 值为1,代表完全采用原始纹理透明度
|
// 当为圆角区域时,a 值为1,代表完全采用原始纹理透明度
|
||||||
// 当为非圆角区域时,a 值为0,代表完全透明
|
// 当为非圆角区域时,a 值为0,代表完全透明
|
||||||
// 至此已经实现圆角裁剪
|
// 至此已经实现圆角裁剪
|
||||||
//
|
//
|
||||||
// smoothstep(0., radius * 0.01, len - radius) 是用于抗锯齿优化
|
// smoothstep(0., circleRadius * 0.01, len - circleRadius) 是用于抗锯齿优化
|
||||||
// 原理:针对点在非圆角区域的情况,针对点在大于「圆半径一点点」地方的区域,进行平滑过渡,以实现抗锯齿
|
// 原理:针对点在非圆角区域的情况,针对点在大于「圆半径一点点」地方的区域,进行平滑过渡,以实现抗锯齿
|
||||||
// 其中,
|
// 其中,
|
||||||
// 「圆半径一点点」用 radius * 0.01 表示(0.01 可自行改变)
|
// 「圆半径一点点」用 circleRadius * 0.01 表示(0.01 可自行改变)
|
||||||
// 点在大于圆半径的区域用 len - radius ,此值会在 [0.0, radius * 0.01] 之间时会平滑过渡
|
// 点在大于圆半径的区域用 len - circleRadius ,此值会在 [0.0, circleRadius * 0.01] 之间时会平滑过渡
|
||||||
float a = 1.0 - mx * my * step(radius, len) * smoothstep(0., radius * 0.01, len - radius);
|
float a = 1.0 - mx * my * step(circleRadius, len) * smoothstep(0., circleRadius * 0.01, len - circleRadius);
|
||||||
o = vec4(o.rgb, o.a * a);
|
o = vec4(o.rgb, o.a * a);
|
||||||
#endif
|
#endif
|
||||||
gl_FragColor = o;
|
gl_FragColor = o;
|
@ -5,11 +5,11 @@
|
|||||||
{
|
{
|
||||||
"glsl1": {
|
"glsl1": {
|
||||||
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
||||||
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_ROUNDCORNER\nuniform float roundCornerRadius;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_ROUNDCORNER\n\n float radius = clamp(0.0, 0.5, roundCornerRadius);\n\n vec2 uv = v_uv0.xy - vec2(0.5, 0.5);\n\n float rx = abs(uv.x) - (0.5 - radius);\n float ry = abs(uv.y) - (0.5 - radius);\n\n float mx = step(0.5 - radius, abs(uv.x));\n float my = step(0.5 - radius, abs(uv.y));\n\n float len = length(vec2(rx, ry));\n\n float a = 1.0 - mx * my * step(radius, len) * smoothstep(0., radius * 0.01, len - radius);\n o = vec4(o.rgb, o.a * a);\n #endif\n gl_FragColor = o;\n}\n"
|
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_ROUNDCORNER\nuniform float radius;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_ROUNDCORNER\n\n float circleRadius = clamp(0.0, 0.5, radius);\n\n vec2 uv = v_uv0.xy - vec2(0.5, 0.5);\n\n float rx = abs(uv.x) - (0.5 - circleRadius);\n float ry = abs(uv.y) - (0.5 - circleRadius);\n\n float mx = step(0.5 - circleRadius, abs(uv.x));\n float my = step(0.5 - circleRadius, abs(uv.y));\n\n float len = length(vec2(rx, ry));\n\n float a = 1.0 - mx * my * step(circleRadius, len) * smoothstep(0., circleRadius * 0.01, len - circleRadius);\n o = vec4(o.rgb, o.a * a);\n #endif\n gl_FragColor = o;\n}\n"
|
||||||
},
|
},
|
||||||
"glsl3": {
|
"glsl3": {
|
||||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
||||||
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_ROUNDCORNER\nuniform RoundCorner {\n\n float roundCornerRadius;\n}\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_ROUNDCORNER\n\n float radius = clamp(0.0, 0.5, roundCornerRadius);\n\n vec2 uv = v_uv0.xy - vec2(0.5, 0.5);\n\n float rx = abs(uv.x) - (0.5 - radius);\n float ry = abs(uv.y) - (0.5 - radius);\n\n float mx = step(0.5 - radius, abs(uv.x));\n float my = step(0.5 - radius, abs(uv.y));\n\n float len = length(vec2(rx, ry));\n\n float a = 1.0 - mx * my * step(radius, len) * smoothstep(0., radius * 0.01, len - radius);\n o = vec4(o.rgb, o.a * a);\n #endif\n gl_FragColor = o;\n}\n"
|
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\n#if ENABLE_ROUNDCORNER\nuniform RoundCorner {\n\n float radius;\n}\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n #if ENABLE_ROUNDCORNER\n\n float circleRadius = clamp(0.0, 0.5, radius);\n\n vec2 uv = v_uv0.xy - vec2(0.5, 0.5);\n\n float rx = abs(uv.x) - (0.5 - circleRadius);\n float ry = abs(uv.y) - (0.5 - circleRadius);\n\n float mx = step(0.5 - circleRadius, abs(uv.x));\n float my = step(0.5 - circleRadius, abs(uv.y));\n\n float len = length(vec2(rx, ry));\n\n float a = 1.0 - mx * my * step(circleRadius, len) * smoothstep(0., circleRadius * 0.01, len - circleRadius);\n o = vec4(o.rgb, o.a * a);\n #endif\n gl_FragColor = o;\n}\n"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
@ -1,5 +1,7 @@
|
|||||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
|
//
|
||||||
// 圆角裁剪(支持任意宽高纹理)
|
// 圆角裁剪(支持任意宽高纹理)
|
||||||
|
//
|
||||||
// 原理:
|
// 原理:
|
||||||
// 1. 正方形纹理的圆角原理参考 https://www.cnblogs.com/jqm304775992/p/4987793.html
|
// 1. 正方形纹理的圆角原理参考 https://www.cnblogs.com/jqm304775992/p/4987793.html
|
||||||
// 2. 正方形纹理的圆角代码参考 yanjifa/shaderDemor 的 https://github.com/yanjifa/shaderDemo/blob/master/assets/Effect/CircleAvatar.effect
|
// 2. 正方形纹理的圆角代码参考 yanjifa/shaderDemor 的 https://github.com/yanjifa/shaderDemo/blob/master/assets/Effect/CircleAvatar.effect
|
||||||
|
@ -10,7 +10,5 @@
|
|||||||
"USE_TEXTURE": true,
|
"USE_TEXTURE": true,
|
||||||
"ENABLE_ROUNDCORNER": true
|
"ENABLE_ROUNDCORNER": true
|
||||||
},
|
},
|
||||||
"_props": {
|
"_props": {}
|
||||||
"roundCornerRadius": 0.1
|
|
||||||
}
|
|
||||||
}
|
}
|
14
assets/materials/sprite-round-corner-crop-v2.mtl
Normal file
14
assets/materials/sprite-round-corner-crop-v2.mtl
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"__type__": "cc.Material",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_native": "",
|
||||||
|
"_effectAsset": {
|
||||||
|
"__uuid__": "7c24b57e-e819-4fc9-a8d2-b06cf61b782d"
|
||||||
|
},
|
||||||
|
"_defines": {
|
||||||
|
"USE_TEXTURE": true,
|
||||||
|
"ENABLE_ROUNDCORNER": true
|
||||||
|
},
|
||||||
|
"_props": {}
|
||||||
|
}
|
6
assets/materials/sprite-round-corner-crop-v2.mtl.meta
Normal file
6
assets/materials/sprite-round-corner-crop-v2.mtl.meta
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.0.2",
|
||||||
|
"uuid": "a86e8864-5390-443f-b41b-b38e9d584c43",
|
||||||
|
"dataAsSubAsset": null,
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
1868
assets/scenes/RoundCornerCropV1EffectScene.fire
Executable file
1868
assets/scenes/RoundCornerCropV1EffectScene.fire
Executable file
File diff suppressed because it is too large
Load Diff
@ -171,7 +171,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
418.2902700278839,
|
351.60631393648214,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@ -1779,100 +1779,6 @@
|
|||||||
"_atlas": null,
|
"_atlas": null,
|
||||||
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
|
"_id": "4bH5hzKe9LsLQeXjLynIHQ"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"__type__": "cc.Node",
|
|
||||||
"_name": "video_btn",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"_parent": {
|
|
||||||
"__id__": 29
|
|
||||||
},
|
|
||||||
"_children": [],
|
|
||||||
"_active": false,
|
|
||||||
"_components": [
|
|
||||||
{
|
|
||||||
"__id__": 39
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_prefab": null,
|
|
||||||
"_opacity": 255,
|
|
||||||
"_color": {
|
|
||||||
"__type__": "cc.Color",
|
|
||||||
"r": 255,
|
|
||||||
"g": 255,
|
|
||||||
"b": 255,
|
|
||||||
"a": 255
|
|
||||||
},
|
|
||||||
"_contentSize": {
|
|
||||||
"__type__": "cc.Size",
|
|
||||||
"width": 50,
|
|
||||||
"height": 50
|
|
||||||
},
|
|
||||||
"_anchorPoint": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0.5,
|
|
||||||
"y": 0.5
|
|
||||||
},
|
|
||||||
"_trs": {
|
|
||||||
"__type__": "TypedArray",
|
|
||||||
"ctor": "Float64Array",
|
|
||||||
"array": [
|
|
||||||
0,
|
|
||||||
-631,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
1,
|
|
||||||
1,
|
|
||||||
1
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"_eulerAngles": {
|
|
||||||
"__type__": "cc.Vec3",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0,
|
|
||||||
"z": 0
|
|
||||||
},
|
|
||||||
"_skewX": 0,
|
|
||||||
"_skewY": 0,
|
|
||||||
"_is3DNode": false,
|
|
||||||
"_groupIndex": 0,
|
|
||||||
"groupIndex": 0,
|
|
||||||
"_id": "c73V7fMuVE0aD5fGtmyzmF"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"__type__": "cc.Sprite",
|
|
||||||
"_name": "",
|
|
||||||
"_objFlags": 0,
|
|
||||||
"node": {
|
|
||||||
"__id__": 38
|
|
||||||
},
|
|
||||||
"_enabled": true,
|
|
||||||
"_materials": [
|
|
||||||
{
|
|
||||||
"__uuid__": "642c2d0e-7eb6-4d65-96f2-d6e0d0305310"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"_srcBlendFactor": 770,
|
|
||||||
"_dstBlendFactor": 771,
|
|
||||||
"_spriteFrame": {
|
|
||||||
"__uuid__": "54142b08-a163-426e-a75e-4c7b21046413"
|
|
||||||
},
|
|
||||||
"_type": 0,
|
|
||||||
"_sizeMode": 1,
|
|
||||||
"_fillType": 0,
|
|
||||||
"_fillCenter": {
|
|
||||||
"__type__": "cc.Vec2",
|
|
||||||
"x": 0,
|
|
||||||
"y": 0
|
|
||||||
},
|
|
||||||
"_fillStart": 0,
|
|
||||||
"_fillRange": 0,
|
|
||||||
"_isTrimmedMode": true,
|
|
||||||
"_atlas": null,
|
|
||||||
"_id": "f43fJCjNdOS5VHAEhp0yDU"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "SystemFont",
|
"_name": "SystemFont",
|
||||||
@ -1884,7 +1790,7 @@
|
|||||||
"_active": true,
|
"_active": true,
|
||||||
"_components": [
|
"_components": [
|
||||||
{
|
{
|
||||||
"__id__": 41
|
"__id__": 39
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_prefab": null,
|
"_prefab": null,
|
||||||
@ -1940,12 +1846,12 @@
|
|||||||
"_name": "",
|
"_name": "",
|
||||||
"_objFlags": 0,
|
"_objFlags": 0,
|
||||||
"node": {
|
"node": {
|
||||||
"__id__": 40
|
"__id__": 38
|
||||||
},
|
},
|
||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "642c2d0e-7eb6-4d65-96f2-d6e0d0305310"
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_useOriginalSize": false,
|
"_useOriginalSize": false,
|
||||||
@ -1965,6 +1871,100 @@
|
|||||||
"_N$cacheMode": 0,
|
"_N$cacheMode": 0,
|
||||||
"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
"_id": "d1whc7H8RHdrROcYj+2Qh1"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Node",
|
||||||
|
"_name": "video_btn",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"_parent": {
|
||||||
|
"__id__": 29
|
||||||
|
},
|
||||||
|
"_children": [],
|
||||||
|
"_active": false,
|
||||||
|
"_components": [
|
||||||
|
{
|
||||||
|
"__id__": 41
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_prefab": null,
|
||||||
|
"_opacity": 255,
|
||||||
|
"_color": {
|
||||||
|
"__type__": "cc.Color",
|
||||||
|
"r": 255,
|
||||||
|
"g": 255,
|
||||||
|
"b": 255,
|
||||||
|
"a": 255
|
||||||
|
},
|
||||||
|
"_contentSize": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 50,
|
||||||
|
"height": 50
|
||||||
|
},
|
||||||
|
"_anchorPoint": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0.5,
|
||||||
|
"y": 0.5
|
||||||
|
},
|
||||||
|
"_trs": {
|
||||||
|
"__type__": "TypedArray",
|
||||||
|
"ctor": "Float64Array",
|
||||||
|
"array": [
|
||||||
|
0,
|
||||||
|
-631,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
1
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"_eulerAngles": {
|
||||||
|
"__type__": "cc.Vec3",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"_skewX": 0,
|
||||||
|
"_skewY": 0,
|
||||||
|
"_is3DNode": false,
|
||||||
|
"_groupIndex": 0,
|
||||||
|
"groupIndex": 0,
|
||||||
|
"_id": "c73V7fMuVE0aD5fGtmyzmF"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Sprite",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"node": {
|
||||||
|
"__id__": 40
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"_materials": [
|
||||||
|
{
|
||||||
|
"__uuid__": "642c2d0e-7eb6-4d65-96f2-d6e0d0305310"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_srcBlendFactor": 770,
|
||||||
|
"_dstBlendFactor": 771,
|
||||||
|
"_spriteFrame": {
|
||||||
|
"__uuid__": "54142b08-a163-426e-a75e-4c7b21046413"
|
||||||
|
},
|
||||||
|
"_type": 0,
|
||||||
|
"_sizeMode": 1,
|
||||||
|
"_fillType": 0,
|
||||||
|
"_fillCenter": {
|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"_fillStart": 0,
|
||||||
|
"_fillRange": 0,
|
||||||
|
"_isTrimmedMode": true,
|
||||||
|
"_atlas": null,
|
||||||
|
"_id": "f43fJCjNdOS5VHAEhp0yDU"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"__type__": "cc.Node",
|
"__type__": "cc.Node",
|
||||||
"_name": "BmFont",
|
"_name": "BmFont",
|
||||||
@ -2037,7 +2037,7 @@
|
|||||||
"_enabled": true,
|
"_enabled": true,
|
||||||
"_materials": [
|
"_materials": [
|
||||||
{
|
{
|
||||||
"__uuid__": "642c2d0e-7eb6-4d65-96f2-d6e0d0305310"
|
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"_useOriginalSize": false,
|
"_useOriginalSize": false,
|
7
assets/scenes/RoundCornerCropV2EffectScene.fire.meta
Normal file
7
assets/scenes/RoundCornerCropV2EffectScene.fire.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.2.5",
|
||||||
|
"uuid": "a2b4bb7d-94e6-4c58-a455-1d0f28d54666",
|
||||||
|
"asyncLoadAssets": false,
|
||||||
|
"autoReleaseAssets": false,
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
@ -1,9 +1,9 @@
|
|||||||
const { ccclass, property } = cc._decorator;
|
const { ccclass, property } = cc._decorator;
|
||||||
|
|
||||||
@ccclass
|
@ccclass
|
||||||
export default class RoundCornerCropEffectScene extends cc.Component {
|
export default class RoundCornerCropV1EffectScene extends cc.Component {
|
||||||
private _roundCornerRadiuSlider: cc.Slider = null;
|
private _radiuSlider: cc.Slider = null;
|
||||||
private _roundCornerRadiuLabel: cc.Label = null;
|
private _radiuLabel: cc.Label = null;
|
||||||
|
|
||||||
private _examplesParentNode: cc.Node = null;
|
private _examplesParentNode: cc.Node = null;
|
||||||
|
|
||||||
@ -11,18 +11,18 @@ export default class RoundCornerCropEffectScene extends cc.Component {
|
|||||||
// 关闭动态合图
|
// 关闭动态合图
|
||||||
cc.dynamicAtlasManager.enabled = false;
|
cc.dynamicAtlasManager.enabled = false;
|
||||||
|
|
||||||
this._roundCornerRadiuSlider = cc.find("Canvas/Content/Sliders/RoundCornerRadiusSlider/Slider").getComponent(cc.Slider);
|
this._radiuSlider = cc.find("Canvas/Content/Controller/RadiusSlider/Slider").getComponent(cc.Slider);
|
||||||
this._roundCornerRadiuLabel = cc.find("Canvas/Content/Sliders/RoundCornerRadiusSlider/ValueLabel").getComponent(cc.Label);
|
this._radiuLabel = cc.find("Canvas/Content/Controller/RadiusSlider/ValueLabel").getComponent(cc.Label);
|
||||||
|
|
||||||
this._examplesParentNode = cc.find("Canvas/Content/Examples");
|
this._examplesParentNode = cc.find("Canvas/Content/Examples");
|
||||||
}
|
}
|
||||||
|
|
||||||
onEnable() {
|
onEnable() {
|
||||||
this._roundCornerRadiuSlider.node.on("slide", this._onSliderChanged, this);
|
this._radiuSlider.node.on("slide", this._onSliderChanged, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
onDisable() {
|
onDisable() {
|
||||||
this._roundCornerRadiuSlider.node.off("slide", this._onSliderChanged, this);
|
this._radiuSlider.node.off("slide", this._onSliderChanged, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
@ -30,11 +30,11 @@ export default class RoundCornerCropEffectScene extends cc.Component {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private _onSliderChanged() {
|
private _onSliderChanged() {
|
||||||
this._roundCornerRadiuLabel.string = `${this._roundCornerRadiuSlider.progress.toFixed(2)}`;
|
this._radiuLabel.string = `${this._radiuSlider.progress.toFixed(2)}`;
|
||||||
|
|
||||||
// 更新材质
|
// 更新材质
|
||||||
this._updateRenderComponentMaterial({
|
this._updateRenderComponentMaterial({
|
||||||
roundCornerRadius: this._roundCornerRadiuSlider.progress
|
roundCornerRadius: this._radiuSlider.progress
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,7 +54,7 @@ export default class RoundCornerCropEffectScene extends cc.Component {
|
|||||||
this._examplesParentNode.children.forEach(childNode => {
|
this._examplesParentNode.children.forEach(childNode => {
|
||||||
childNode.getComponents(cc.RenderComponent).forEach(renderComponent => {
|
childNode.getComponents(cc.RenderComponent).forEach(renderComponent => {
|
||||||
let material: cc.Material = renderComponent.getMaterial(0);
|
let material: cc.Material = renderComponent.getMaterial(0);
|
||||||
material.setProperty("roundCornerRadius", param.roundCornerRadius);
|
material.setProperty("radius", param.roundCornerRadius);
|
||||||
renderComponent.setMaterial(0, material);
|
renderComponent.setMaterial(0, material);
|
||||||
});
|
});
|
||||||
});
|
});
|
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"ver": "1.0.5",
|
"ver": "1.0.5",
|
||||||
"uuid": "d3d2bee7-2173-436c-a11c-94a31b2054c2",
|
"uuid": "d27658c5-a966-4e50-a162-09c7af01579e",
|
||||||
"isPlugin": false,
|
"isPlugin": false,
|
||||||
"loadPluginInWeb": true,
|
"loadPluginInWeb": true,
|
||||||
"loadPluginInNative": true,
|
"loadPluginInNative": true,
|
Loading…
Reference in New Issue
Block a user