初步加入描边文件
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9a7e3858cc
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7757f8d8d1
4
.prettierrc
Normal file
4
.prettierrc
Normal file
@ -0,0 +1,4 @@
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{
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"printWidth": 150,
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"tabWidth": 4
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}
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@ -77,6 +77,7 @@ CCProgram fs %{
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ALPHA_TEST(o);
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gl_FragColor = o;
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// gl_FragColor = o;
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gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
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}
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}%
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@ -5,11 +5,11 @@
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{
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n"
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n}\n"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n"
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"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n}\n"
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}
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}
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],
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@ -78,16 +78,16 @@
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"__id__": 8
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},
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{
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"__id__": 10
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"__id__": 11
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}
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],
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"_active": true,
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"_components": [
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{
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"__id__": 12
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"__id__": 13
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},
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{
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"__id__": 13
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"__id__": 14
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}
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],
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"_prefab": null,
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@ -177,7 +177,7 @@
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"array": [
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0,
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0,
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324.7595264191645,
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554.2562584220408,
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0,
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0,
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0,
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@ -372,6 +372,9 @@
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"_components": [
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{
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"__id__": 9
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},
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{
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"__id__": 10
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}
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],
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"_prefab": null,
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@ -432,7 +435,7 @@
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"_enabled": true,
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"_materials": [
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{
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"__uuid__": "ca058f99-941b-40f2-b208-d776de59abed"
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"__uuid__": "daf44951-2c80-4778-b99f-52cfc78ab053"
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}
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],
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"_srcBlendFactor": 770,
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@ -454,6 +457,16 @@
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"_atlas": null,
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"_id": "c5wu68mipC4qBjTD+u0rFa"
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},
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{
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"__type__": "93154zKEUxNspOL91D2hv6b",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 8
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},
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"_enabled": true,
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"_id": "4aQ0ah9X1FT4GFrlS5JCi9"
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},
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{
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"__type__": "cc.Node",
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"_name": "HelloLabel",
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@ -465,7 +478,7 @@
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"_active": true,
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"_components": [
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{
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"__id__": 11
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"__id__": 12
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}
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],
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"_prefab": null,
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@ -521,7 +534,7 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 10
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"__id__": 11
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},
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"_enabled": true,
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"_materials": [
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@ -572,7 +585,7 @@
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},
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"_enabled": true,
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"label": {
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"__id__": 11
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"__id__": 12
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},
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"text": "hello",
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"_id": "aa8ulaDR9JcbRoT7r3pqZq"
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21
assets/scripts/SpriteOutlineCrtl.ts
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21
assets/scripts/SpriteOutlineCrtl.ts
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class SpriteOutlineCtrl extends cc.Component {
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private _sprite: cc.Sprite = null;
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onLoad() {
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this._sprite = this.getComponent(cc.Sprite);
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if (this._sprite == null) {
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throw new Error(`${this.name} can only bind on Sprite`);
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}
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}
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start() {
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// let material: cc.Material = this._sprite.getMaterial(0);
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// material.setProperty("test", 0);
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// this._sprite.setMaterial(0, material);
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}
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// update (dt) {}
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}
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9
assets/scripts/SpriteOutlineCrtl.ts.meta
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9
assets/scripts/SpriteOutlineCrtl.ts.meta
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{
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"ver": "1.0.5",
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"uuid": "93154cca-114c-4db2-938b-f750f686fe9b",
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"isPlugin": false,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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"loadPluginInEditor": false,
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"subMetas": {}
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}
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10
creator.d.ts
vendored
10
creator.d.ts
vendored
@ -13601,6 +13601,16 @@ declare namespace cc {
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/** !#en Material Asset.
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!#zh 材质资源类。 */
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export class Material extends Asset {
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/**
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* 设置属性
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* @param {string} name
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* @param {Object} val
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*/
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setProperty (name, val, force?);
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/**
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* 获取属性
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*/
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getProperty (name);
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}
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/** !#en cc.EditBox is a component for inputing text, you can use it to gather small amounts of text from users.
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!#zh EditBox 组件,用于获取用户的输入文本。 */
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