加入正常的 sprite effect
This commit is contained in:
parent
34ccf1d112
commit
4514bcf8b9
7
assets/effects.meta
Normal file
7
assets/effects.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.0.1",
|
||||||
|
"uuid": "1560c150-49e6-45f4-a6cc-aae6a81f9882",
|
||||||
|
"isSubpackage": false,
|
||||||
|
"subpackageName": "",
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
82
assets/effects/2d-sprite-demo.effect
Normal file
82
assets/effects/2d-sprite-demo.effect
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
|
|
||||||
|
CCEffect %{
|
||||||
|
techniques:
|
||||||
|
- passes:
|
||||||
|
- vert: vs
|
||||||
|
frag: fs
|
||||||
|
blendState:
|
||||||
|
targets:
|
||||||
|
- blend: true
|
||||||
|
rasterizerState:
|
||||||
|
cullMode: none
|
||||||
|
properties:
|
||||||
|
texture: { value: white }
|
||||||
|
alphaThreshold: { value: 0.5 }
|
||||||
|
}%
|
||||||
|
|
||||||
|
|
||||||
|
CCProgram vs %{
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
|
#include <cc-global>
|
||||||
|
#include <cc-local>
|
||||||
|
|
||||||
|
in vec3 a_position;
|
||||||
|
in vec4 a_color;
|
||||||
|
out vec4 v_color;
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
in vec2 a_uv0;
|
||||||
|
out vec2 v_uv0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main () {
|
||||||
|
vec4 pos = vec4(a_position, 1);
|
||||||
|
|
||||||
|
#if CC_USE_MODEL
|
||||||
|
pos = cc_matViewProj * cc_matWorld * pos;
|
||||||
|
#else
|
||||||
|
pos = cc_matViewProj * pos;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
v_uv0 = a_uv0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v_color = a_color;
|
||||||
|
|
||||||
|
gl_Position = pos;
|
||||||
|
}
|
||||||
|
}%
|
||||||
|
|
||||||
|
|
||||||
|
CCProgram fs %{
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
|
#include <alpha-test>
|
||||||
|
|
||||||
|
in vec4 v_color;
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
in vec2 v_uv0;
|
||||||
|
uniform sampler2D texture;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main () {
|
||||||
|
vec4 o = vec4(1, 1, 1, 1);
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
o *= texture(texture, v_uv0);
|
||||||
|
#if CC_USE_ALPHA_ATLAS_TEXTURE
|
||||||
|
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
o *= v_color;
|
||||||
|
|
||||||
|
ALPHA_TEST(o);
|
||||||
|
|
||||||
|
gl_FragColor = o;
|
||||||
|
}
|
||||||
|
}%
|
17
assets/effects/2d-sprite-demo.effect.meta
Normal file
17
assets/effects/2d-sprite-demo.effect.meta
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.0.23",
|
||||||
|
"uuid": "dcc7ac41-c3ef-4558-bcef-3ff44a72eafe",
|
||||||
|
"compiledShaders": [
|
||||||
|
{
|
||||||
|
"glsl1": {
|
||||||
|
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
||||||
|
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n"
|
||||||
|
},
|
||||||
|
"glsl3": {
|
||||||
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n",
|
||||||
|
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
7
assets/materials.meta
Normal file
7
assets/materials.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.0.1",
|
||||||
|
"uuid": "e4741f0b-6421-46b4-9c2c-5b50326862d3",
|
||||||
|
"isSubpackage": false,
|
||||||
|
"subpackageName": "",
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user