From 4514bcf8b91a14ebd7dc85b2df9fc5eabcd7a30c Mon Sep 17 00:00:00 2001 From: caizhitao Date: Tue, 10 Dec 2019 21:59:16 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8A=A0=E5=85=A5=E6=AD=A3=E5=B8=B8=E7=9A=84?= =?UTF-8?q?=20sprite=20effect?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/effects.meta | 7 ++ assets/effects/2d-sprite-demo.effect | 82 +++++++++++++++++++++++ assets/effects/2d-sprite-demo.effect.meta | 17 +++++ assets/materials.meta | 7 ++ 4 files changed, 113 insertions(+) create mode 100644 assets/effects.meta create mode 100644 assets/effects/2d-sprite-demo.effect create mode 100644 assets/effects/2d-sprite-demo.effect.meta create mode 100644 assets/materials.meta diff --git a/assets/effects.meta b/assets/effects.meta new file mode 100644 index 0000000..5412689 --- /dev/null +++ b/assets/effects.meta @@ -0,0 +1,7 @@ +{ + "ver": "1.0.1", + "uuid": "1560c150-49e6-45f4-a6cc-aae6a81f9882", + "isSubpackage": false, + "subpackageName": "", + "subMetas": {} +} \ No newline at end of file diff --git a/assets/effects/2d-sprite-demo.effect b/assets/effects/2d-sprite-demo.effect new file mode 100644 index 0000000..12e455a --- /dev/null +++ b/assets/effects/2d-sprite-demo.effect @@ -0,0 +1,82 @@ +// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. + +CCEffect %{ + techniques: + - passes: + - vert: vs + frag: fs + blendState: + targets: + - blend: true + rasterizerState: + cullMode: none + properties: + texture: { value: white } + alphaThreshold: { value: 0.5 } +}% + + +CCProgram vs %{ + precision highp float; + + #include + #include + + in vec3 a_position; + in vec4 a_color; + out vec4 v_color; + + #if USE_TEXTURE + in vec2 a_uv0; + out vec2 v_uv0; + #endif + + void main () { + vec4 pos = vec4(a_position, 1); + + #if CC_USE_MODEL + pos = cc_matViewProj * cc_matWorld * pos; + #else + pos = cc_matViewProj * pos; + #endif + + #if USE_TEXTURE + v_uv0 = a_uv0; + #endif + + v_color = a_color; + + gl_Position = pos; + } +}% + + +CCProgram fs %{ + precision highp float; + + #include + + in vec4 v_color; + + #if USE_TEXTURE + in vec2 v_uv0; + uniform sampler2D texture; + #endif + + void main () { + vec4 o = vec4(1, 1, 1, 1); + + #if USE_TEXTURE + o *= texture(texture, v_uv0); + #if CC_USE_ALPHA_ATLAS_TEXTURE + o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r; + #endif + #endif + + o *= v_color; + + ALPHA_TEST(o); + + gl_FragColor = o; + } +}% diff --git a/assets/effects/2d-sprite-demo.effect.meta b/assets/effects/2d-sprite-demo.effect.meta new file mode 100644 index 0000000..6ee2dcc --- /dev/null +++ b/assets/effects/2d-sprite-demo.effect.meta @@ -0,0 +1,17 @@ +{ + "ver": "1.0.23", + "uuid": "dcc7ac41-c3ef-4558-bcef-3ff44a72eafe", + "compiledShaders": [ + { + "glsl1": { + "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", + "frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n" + }, + "glsl3": { + "vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", + "frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n gl_FragColor = o;\n}\n" + } + } + ], + "subMetas": {} +} \ No newline at end of file diff --git a/assets/materials.meta b/assets/materials.meta new file mode 100644 index 0000000..67b167a --- /dev/null +++ b/assets/materials.meta @@ -0,0 +1,7 @@ +{ + "ver": "1.0.1", + "uuid": "e4741f0b-6421-46b4-9c2c-5b50326862d3", + "isSubpackage": false, + "subpackageName": "", + "subMetas": {} +} \ No newline at end of file