根本原因: 每打完一輪都要人工決定誰上場、誰搭誰、誰負責記分,記分板也沒有「兩隊對換」和退回選先發球的操作,現場排場地或換人都得重開記分板。 影響: /記分 多一顆 🎲 隨機配對:勾選出席者(預設全選)後,依 tg_members.skill 與今天的 history 戰績排 2、3 號場地(休息最久優先、搭檔與對手不重複、實力平衡),預覽後一鍵推出各場地記分板;每場從休息者抽一位計分人(SCORER_EXCLUDE 不抽),只有他和管理員能按,休息人不夠則不鎖權限;開局可 🙋 換人計分、🔃 🅰️🅱️ 對換;計分鍵盤改為左欄 🅰️+1/🅱️+1,拿掉「重新開始」,0:0 時上一步可退回選先發球。 修法: - 新增 src/pairing.js:移植 badminton-match-hub V2 的配對規則,改成一次只排下一輪、以「休息輪數」取代平均場數;assignScorers 從休息者抽計分人 - history.js 新增 loadTodayGames 讀今日戰績;signup.js attendees() 帶 skill 與 user_id(權限靠 TG id 比對) - scoreboard.js 以 phase(pick → roster → paired)管理同一則訊息的選人/勾選/預覽流程,推出的記分板 ownerId 指向計分人;新增換人計分(ho / hoN / hoany / hocancel),候選排除場上、現任計分人與 SCORER_EXCLUDE - match.js 新增 swapTeams,setFirstServer 記入 history 讓 undo 可退回開局;render.js 重排鍵盤並新增勾選、預覽、換人面板與場地標題 - config 新增 SCORER_EXCLUDE;README、.env.example 與 37 個測試同步更新 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
233 lines
8.2 KiB
JavaScript
233 lines
8.2 KiB
JavaScript
import { test } from 'node:test'
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import assert from 'node:assert/strict'
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import {
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addPoint,
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createMatch,
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settleMatch,
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getServing,
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getWinner,
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parseTeams,
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setFirstServer,
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swapCourt,
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swapTeams,
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undo,
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} from '../src/match.js'
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import { renderKeyboard, renderText } from '../src/render.js'
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test('parseTeams:雙打 / 單打 / 目標分數', () => {
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assert.deepEqual(parseTeams('小明 小華 vs 阿強 阿美'), {
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teams: [['小明', '小華'], ['阿強', '阿美']],
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target: 21,
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})
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assert.deepEqual(parseTeams('小明/小華 VS 阿強、阿美 15'), {
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teams: [['小明', '小華'], ['阿強', '阿美']],
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target: 15,
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})
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assert.deepEqual(parseTeams('小明 vs 阿強').teams, [['小明'], ['阿強']])
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assert.ok(parseTeams('小明 小華 vs 阿強').error)
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assert.ok(parseTeams('小明 小華').error)
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assert.ok(parseTeams('').error)
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})
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test('雙打發球規則:0 分右區、同隊得分換位、失分換發不換位', () => {
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const m = createMatch(['A1', 'A2'], ['B1', 'B2'])
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assert.equal(addPoint(m, 0), false, '未選先發不能加分')
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setFirstServer(m, 0)
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let s = getServing(m)
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assert.deepEqual([s.server, s.court, s.receiver], ['A1', 'right', 'B1'])
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addPoint(m, 0) // A 1:0,A 隊換位,1 分左區 → A1 在左區發
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s = getServing(m)
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assert.deepEqual([m.score, s.server, s.court, s.receiver], [[1, 0], 'A1', 'left', 'B2'])
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addPoint(m, 0) // A 2:0,再換位,2 分右區 → A1 仍在右區發
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s = getServing(m)
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assert.deepEqual([s.server, s.court, s.receiver], ['A1', 'right', 'B1'])
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addPoint(m, 1) // B 得分 2:1,換發,B 隊不換位,1 分左區 → B2 發
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s = getServing(m)
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assert.deepEqual([m.score, s.team, s.server, s.court], [[2, 1], 1, 'B2', 'left'])
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// 接發者:A 隊左區的人。A 隊換位兩次回到原位 → A2 在左區
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assert.equal(s.receiver, 'A2')
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})
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test('單打發球:只看分數奇偶決定發球區', () => {
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const m = createMatch(['A'], ['B'])
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setFirstServer(m, 1)
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addPoint(m, 1)
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const s = getServing(m)
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assert.deepEqual([s.server, s.court, s.receiver], ['B', 'left', 'A'])
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})
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test('swapCourt 只能在 0:0,且會改變先發者', () => {
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const m = createMatch(['A1', 'A2'], ['B1', 'B2'])
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assert.equal(swapCourt(m, 0), true)
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setFirstServer(m, 0)
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assert.equal(getServing(m).server, 'A2')
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addPoint(m, 0)
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assert.equal(swapCourt(m, 0), false)
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})
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test('undo 可復原分數、發球權與站位', () => {
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const m = createMatch(['A1', 'A2'], ['B1', 'B2'])
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setFirstServer(m, 0)
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addPoint(m, 0)
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addPoint(m, 1)
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assert.equal(undo(m), true)
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assert.deepEqual(m.score, [1, 0])
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assert.equal(m.server, 0)
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assert.equal(getServing(m).server, 'A1')
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assert.equal(undo(m), true)
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assert.deepEqual(m.score, [0, 0])
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assert.equal(m.server, 0)
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assert.equal(undo(m), true, '0:0 再上一步 → 退回選先發球')
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assert.equal(m.server, null)
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assert.deepEqual(
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renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)),
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[
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['🅰️ 先發球', '🅱️ 先發球'],
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['🔀 🅰️ 換位', '🔀 🅱️ 換位'],
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['🔃 🅰️🅱️ 對換', '🙋 換人計分'],
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['🏁 結束'],
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],
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'回到開局鍵盤',
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)
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assert.equal(undo(m), false)
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})
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test('勝負判定:21 分、Deuce 領先 2 分、30 分封頂', () => {
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const m = createMatch(['A'], ['B'])
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setFirstServer(m, 0)
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m.score = [20, 20]
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addPoint(m, 0)
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assert.equal(getWinner(m), null, '21:20 未分勝負')
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addPoint(m, 0)
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assert.equal(getWinner(m), 0, '22:20 A 勝')
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assert.equal(m.finished, true)
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assert.equal(addPoint(m, 1), false, '結束後不能加分')
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const n = createMatch(['A'], ['B'])
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setFirstServer(n, 0)
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n.score = [29, 29]
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addPoint(n, 1)
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assert.equal(getWinner(n), 1, '30:29 直接獲勝')
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})
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test('renderText 會標記發球者、跳脫 HTML,並依畫面位置排列(上 1 2 / 下 4 3)', () => {
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const m = createMatch(['<A1>', 'A2'], ['B1', 'B2'])
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setFirstServer(m, 0)
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let text = renderText(m)
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assert.match(text, /🅰️ 🏸<A1> \/ A2/)
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assert.match(text, /🅱️ B2 \/ B1/, '下排 B2(4) 在左、B1(3) 在右')
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assert.match(text, /發球:🅰️ <b><A1><\/b>(右區) 接發:B1/)
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addPoint(m, 0) // A 得分換位:A1 到左區 → 畫面上排右邊
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text = renderText(m)
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assert.match(text, /🅰️ A2 \/ 🏸<A1>/)
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})
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test('結算:時間到以目前比分定勝負,可 undo;計分鍵盤左欄上下為 🅰️ +1 / 🅱️ +1', () => {
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const m = createMatch(['A'], ['B'])
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assert.equal(settleMatch(m), false, '未選先發不能結算')
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setFirstServer(m, 0)
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assert.deepEqual(
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renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)),
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[
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['🅰️ +1', '↩️ 上一步'],
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['🅱️ +1', '⏱ 結算'],
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['🏁 結束'],
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],
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'沒有「重新開始」,上一步可退回選先發球',
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)
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assert.deepEqual(
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renderKeyboard({ ...m, confirmEnd: true }).inline_keyboard.map((r) => r.map((b) => b.text)),
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[
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['🅰️ +1', '↩️ 上一步'],
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['🅱️ +1', '⏱ 結算'],
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['✅ 確定結束', '↩️ 取消'],
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],
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'確認結束時只換掉結束那排',
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)
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addPoint(m, 0)
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addPoint(m, 0)
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addPoint(m, 1)
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assert.equal(settleMatch(m), true)
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assert.equal(m.finished, true)
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assert.equal(getWinner(m), 0)
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assert.match(renderText(m), /⏱ 時間到結算 2 : 1 🅰️ 獲勝/)
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assert.equal(addPoint(m, 1), false)
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assert.equal(undo(m), true)
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assert.equal(m.finished, false)
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assert.equal(m.settled, false)
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assert.deepEqual(m.score, [2, 1])
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addPoint(m, 1)
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settleMatch(m)
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assert.equal(getWinner(m), null)
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assert.match(renderText(m), /2 : 2 平手/)
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})
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test('swapTeams:0:0 時 🅰️🅱️ 上下對換(含發球權),開打後不能換;開局鍵盤有對換鈕', () => {
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const m = createMatch(['A1', 'A2'], ['B1', 'B2'])
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assert.deepEqual(
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renderKeyboard(m).inline_keyboard.map((r) => r.map((b) => b.text)),
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[
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['🅰️ 先發球', '🅱️ 先發球'],
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['🔀 🅰️ 換位', '🔀 🅱️ 換位'],
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['🔃 🅰️🅱️ 對換', '🙋 換人計分'],
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['🏁 結束'],
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],
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)
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assert.deepEqual(
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renderKeyboard(createMatch(['A'], ['B'])).inline_keyboard.map((r) => r.map((b) => b.text)),
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[
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['🅰️ 先發球', '🅱️ 先發球'],
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['🔃 🅰️🅱️ 對換', '🙋 換人計分'],
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['🏁 結束'],
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],
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'單打沒有換位,但有對換',
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)
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swapCourt(m, 1)
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assert.equal(swapTeams(m), true)
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assert.deepEqual(m.teams.map((t) => t.players), [['B1', 'B2'], ['A1', 'A2']])
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assert.equal(m.teams[0].right, 1, '站位跟著隊伍走')
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assert.match(renderText(m), /🅰️ B2 \/ B1/, 'B2 在右發球區 → 上排鏡像顯示在左')
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assert.match(renderText(m), /🅱️ A2 \/ A1/)
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setFirstServer(m, 0) // 現在的 🅰️(B 隊)先發
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assert.equal(swapTeams(m), true)
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assert.equal(m.server, 1, '對換後發球權跟著隊伍走')
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assert.deepEqual(m.teams.map((t) => t.players), [['A1', 'A2'], ['B1', 'B2']])
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addPoint(m, 1)
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assert.equal(swapTeams(m), false, '開打後不能對換')
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const c = createMatch(['A'], ['B'])
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c.court = 2
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assert.match(renderText(c), /羽球記分板 2️⃣ 號場地/)
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})
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test('scoreList 沿用 web 版格式 [round, starter, winCount, winner],undo/reset 一併處理', () => {
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const m = createMatch(['A1', 'A2'], ['B1', 'B2'])
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setFirstServer(m, 0)
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addPoint(m, 0) // 0:0 A 發,偶數 → 1 號位(0)
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addPoint(m, 0) // 1:0 A 發,奇數 → 2 號位(1),連勝 1
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addPoint(m, 1) // 2:0 A 發,偶數 → 0;B 得分,連勝歸 0
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addPoint(m, 1) // 2:1 B 發,奇數 → 4 號位(3),B 連勝 1
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addPoint(m, 1) // 2:2 B 發,偶數 → 3 號位(2),B 連勝 2
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assert.deepEqual(m.scoreList, [
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[0, 0, 0, 0],
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[1, 1, 1, 0],
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[2, 0, 0, 1],
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[3, 3, 1, 1],
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[4, 2, 2, 1],
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])
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assert.ok(!/starter|winCount/.test(renderText(m)), '不顯示在 TG 記分板')
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undo(m)
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assert.equal(m.scoreList.length, 4)
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settleMatch(m)
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undo(m)
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assert.equal(m.scoreList.length, 4, '結算/復原不影響 scoreList')
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const singles = createMatch(['A'], ['B'])
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setFirstServer(singles, 1)
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addPoint(singles, 0)
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assert.deepEqual(singles.scoreList, [[0, 2, 0, 0]], '單打同樣以位置編號記')
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})
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