uuidconvert/scene-obtain.js

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"use strict";
let fs = require("fs");
let path = require("path");
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const EditorAPI = require('./src/main/editor-api');
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module.exports = {
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/**
* 獲取場景節點下的配置信息
* @param event event
* @param data 這邊把panel的Node帶進來
*/
"replaceResource": function (event, request) {
let self = this;
var response = null;
var args = request.args;
try {
let uuid1 = args[0];
let uuid2 = args[1];
let uuid3 = args[2];
let path = Editor.assetdb.uuidToUrl(uuid3);
// let assetInfo = EditorAPI.assetInfoByUuid(uuid1);
Editor.log(`path: ${path}`);
// Editor.log(`node: ${JSON.stringify(assetInfo)}`);
// let Version_path = Version_assetInfo.path;
// Editor.log("Version_path: " + Version_path);
// let Version = fs.readFileSync(Version_path, "utf8"); // 讀取檔案
// Editor.log(`uuid3: ${uuid3}`);
// Editor.assetdb.queryInfoByUuid(uuid1, function (err, info) {
// Editor.log(`path: ${info.path}`);
// Editor.log(`url: ${info.url}`);
// Editor.log(`type: ${info.type}`);
// // Editor.assetdb.queryAssets(info.url, info.type, function (err, info) {
// // Editor.log(`info: ${JSON.stringify(info)}`);
// // });
// });
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// Editor.Selection.select('asset', uuid1);
// Editor.Selection.clear('node')
// let nodeUuids = Editor.Selection.curSelection("node");
// Editor.Ipc.sendToPanel("scene", "scene:create-nodes-by-uuids", [uuid1], nodeUuids, { unlinkPrefab: null })
// Editor.Selection.select('node', uuid1)
// nodeUuids = Editor.Selection.curSelection("node");
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// let source = cc.find("SlotPaytable_66");
// // 修改运行中的节点属性:
// Editor.Ipc.sendToPanel('scene', 'scene:set-property', {
// id: uuid1,
// path: "name",//要修改的属性
// type: "String",
// value: "8787",
// isSubProp: false,
// });
// Editor.log(`node: ${JSON.stringify(source)}`);
// Editor.log(`node: ${source}`);
// response = JSON.stringify(res);
} catch (error) {
Editor.error(`replaceResource error: ${error}`);
}
response = "666";
if (event.reply) {
event.reply(null, response);
}
},
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};