mirror of
https://gitee.com/nomat/lcc-ui-sorting-group-demo.git
synced 2024-12-26 19:58:27 +00:00
55 lines
2.6 KiB
CMake
55 lines
2.6 KiB
CMake
enable_language(C ASM)
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set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team")
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set(RES_DIR "" CACHE STRING "Resource path")
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set(COCOS_X_PATH "" CACHE STRING "Path to engine/native/")
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set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE)
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set(TARGET_IOS_VERSION "11.0" CACHE STRING "Target iOS version" FORCE)
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set(CMAKE_CXX_STANDARD 17)
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option(CC_DEBUG_FORCE "Force enable CC_DEBUG in release mode" OFF)
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option(USE_SE_V8 "Use V8 JavaScript Engine" ON)
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option(USE_V8_DEBUGGER "Compile v8 inspector ws server" ON)
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option(USE_V8_DEBUGGER_FORCE "Force enable debugger in release mode" OFF)
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option(USE_SOCKET "Enable WebSocket & SocketIO" ON)
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option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine
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option(USE_EDIT_BOX "Enable EditBox" ON)
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option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF)
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option(USE_VIDEO "Enable VideoPlayer Component" ON)
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option(USE_WEBVIEW "Enable WebView Component" ON)
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option(USE_MIDDLEWARE "Enable Middleware" ON)
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option(USE_DRAGONBONES "Enable Dragonbones" ON)
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option(USE_SPINE "Enable Spine" ON)
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option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF)
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option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF)
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option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF)
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option(USE_PHYSICS_PHYSX "Use PhysX Physics" ON)
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option(USE_OCCLUSION_QUERY "Use Occlusion Query" ON)
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option(USE_DEBUG_RENDERER "Use Debug Renderer" ON)
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option(USE_GEOMETRY_RENDERER "Use Geometry Renderer" ON)
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option(USE_WEBP "Use Webp" ON)
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if(NOT RES_DIR)
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message(FATAL_ERROR "RES_DIR is not set!")
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endif()
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include(${RES_DIR}/proj/cfg.cmake)
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if(EXISTS ${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake)
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include(${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake)
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endif()
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if(NOT COCOS_X_PATH)
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message(FATAL_ERROR "COCOS_X_PATH is not set!")
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endif()
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# 引入lcc-ui-sorting-group native部分
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include(${CMAKE_CURRENT_LIST_DIR}/../lcc-ui-sorting-group-native/CMakeLists.txt)
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include(${COCOS_X_PATH}/CMakeLists.txt)
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list(APPEND CC_COMMON_SOURCES
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${CMAKE_CURRENT_LIST_DIR}/Classes/Game.h
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${CMAKE_CURRENT_LIST_DIR}/Classes/Game.cpp
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)
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