enable_language(C ASM) set(DEVELOPMENT_TEAM "" CACHE STRING "APPLE Developtment Team") set(RES_DIR "" CACHE STRING "Resource path") set(COCOS_X_PATH "" CACHE STRING "Path to engine/native/") set(TARGET_OSX_VERSION "10.14" CACHE STRING "Target MacOSX version" FORCE) set(TARGET_IOS_VERSION "11.0" CACHE STRING "Target iOS version" FORCE) set(CMAKE_CXX_STANDARD 17) option(CC_DEBUG_FORCE "Force enable CC_DEBUG in release mode" OFF) option(USE_SE_V8 "Use V8 JavaScript Engine" ON) option(USE_V8_DEBUGGER "Compile v8 inspector ws server" ON) option(USE_V8_DEBUGGER_FORCE "Force enable debugger in release mode" OFF) option(USE_SOCKET "Enable WebSocket & SocketIO" ON) option(USE_AUDIO "Enable Audio" ON) #Enable AudioEngine option(USE_EDIT_BOX "Enable EditBox" ON) option(USE_SE_JSC "Use JavaScriptCore on MacOSX/iOS" OFF) option(USE_VIDEO "Enable VideoPlayer Component" ON) option(USE_WEBVIEW "Enable WebView Component" ON) option(USE_MIDDLEWARE "Enable Middleware" ON) option(USE_DRAGONBONES "Enable Dragonbones" ON) option(USE_SPINE "Enable Spine" ON) option(USE_WEBSOCKET_SERVER "Enable WebSocket Server" OFF) option(USE_JOB_SYSTEM_TASKFLOW "Use taskflow as job system backend" OFF) option(USE_JOB_SYSTEM_TBB "Use tbb as job system backend" OFF) option(USE_PHYSICS_PHYSX "Use PhysX Physics" ON) option(USE_OCCLUSION_QUERY "Use Occlusion Query" ON) option(USE_DEBUG_RENDERER "Use Debug Renderer" ON) option(USE_GEOMETRY_RENDERER "Use Geometry Renderer" ON) option(USE_WEBP "Use Webp" ON) if(NOT RES_DIR) message(FATAL_ERROR "RES_DIR is not set!") endif() include(${RES_DIR}/proj/cfg.cmake) if(EXISTS ${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake) include(${CMAKE_CURRENT_LIST_DIR}/localCfg.cmake) endif() if(NOT COCOS_X_PATH) message(FATAL_ERROR "COCOS_X_PATH is not set!") endif() # 引入lcc-ui-sorting-group native部分 include(${CMAKE_CURRENT_LIST_DIR}/../lcc-ui-sorting-group-native/CMakeLists.txt) include(${COCOS_X_PATH}/CMakeLists.txt) list(APPEND CC_COMMON_SOURCES ${CMAKE_CURRENT_LIST_DIR}/Classes/Game.h ${CMAKE_CURRENT_LIST_DIR}/Classes/Game.cpp )