mirror of
https://gitee.com/nomat/lcc-ui-sorting-group-demo.git
synced 2025-10-28 11:05:27 +00:00
SortingGroup组件可以应用于当前节点或者其子节点上的UI渲染器
This commit is contained in:
71
assets/lcc-ui-sorting-group/engine-extend/node.jsb.ts
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71
assets/lcc-ui-sorting-group/engine-extend/node.jsb.ts
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@@ -0,0 +1,71 @@
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import { director, Layers, misc, utils } from "cc";
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import { MeshRenderer } from "cc";
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import { profiler } from "cc";
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import { CCObject } from "cc";
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import { game } from "cc";
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import { Material } from "cc";
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import { Profiler } from "cc";
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import { Node } from "cc";
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import { JSB } from "cc/env";
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const _constants = {
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fontSize: 23,
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quadHeight: 0.4,
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segmentsPerLine: 8,
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textureWidth: 256,
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textureHeight: 256,
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};
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if(JSB){
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//@ts-ignore
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const Node_ctor = Node.prototype._ctor;
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//@ts-ignore
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Node.prototype._ctor = function (name?: string) {
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Node_ctor.call(this, name);
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const sharedArrayBuffer = this._getSharedArrayBufferObject();
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// Uint32Array with 3 elements: eventMask, layer, dirtyFlags
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this._sharedUint32Arr = new Uint32Array(sharedArrayBuffer, 0, 3);
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// Int32Array with 1 element: siblingIndex
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this._sharedInt32Arr = new Int32Array(sharedArrayBuffer, 12, 1);
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// uiSortingPriority
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this._sharedFloatArr = new Float32Array(sharedArrayBuffer, 16, 1);
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// Uint8Array with 3 elements: activeInHierarchy, active, static, uiSortingEnabled
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this._sharedUint8Arr = new Uint8Array(sharedArrayBuffer, 20, 4);
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this._sharedUint32Arr[1] = Layers.Enum.DEFAULT; // this._sharedUint32Arr[1] is layer
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};
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Object.defineProperty(Node.prototype, 'uiSortingEnabled', {
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configurable: true,
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enumerable: true,
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get (): Readonly<Boolean> {
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return this._sharedUint8Arr[3] != 0; // Uint8, 1: active
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},
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set (v) {
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this._sharedUint8Arr[3] = (v ? 1 : 0); // Uint8, 1: active
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},
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});
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Object.defineProperty(Node.prototype, 'uiSortingPriority', {
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configurable: true,
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enumerable: true,
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get (): Readonly<number> {
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return this._sharedFloatArr[0];
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},
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set (v) {
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this._sharedFloatArr[0] = v;
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},
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});
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// 左下角调试节点创建过早,重新创建
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//@ts-ignore
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if (profiler._rootNode && profiler._rootNode.isValid){
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//@ts-ignore
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profiler._rootNode.destroy();
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//@ts-ignore
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profiler._rootNode = null;
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profiler.generateNode();
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}
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}
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@@ -2,7 +2,7 @@
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "fa9757e8-0812-47bb-b2cd-658d631f676a",
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"uuid": "29c6a480-4d9e-413e-8a39-0f0f9a59a19c",
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"files": [],
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"subMetas": {},
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"userData": {}
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@@ -1,141 +0,0 @@
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/**
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* 由于RenderEntity未暴露,所以修改就只有另辟蹊径
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*/
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import { Graphics } from "cc";
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import { UIRenderer } from "cc";
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import { TiledLayer } from "cc";
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import { UIMeshRenderer } from "cc";
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import { __private,dragonBones,sp } from "cc";
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import { JSB } from "cc/env";
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import { DEFAULT_SORTING_PRIORITY } from "../sorting-define";
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export enum RenderEntityFloatSharedBufferView {
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localOpacity,
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sortingPriority,
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count,
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}
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export enum RenderEntityUInt8SharedBufferView {
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colorR,
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colorG,
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colorB,
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colorA,
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maskMode,
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count,
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}
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export enum RenderEntityBoolSharedBufferView {
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colorDirty,
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enabled,
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useLocal,
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count,
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}
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/**
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* RenderEntity类
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*/
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let RenderEntityClass:typeof __private._cocos_2d_renderer_render_entity__RenderEntity = null;
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/**
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* 更新RenderEntity实体
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*/
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export function UpdateRenderEntity(renderEntity:__private._cocos_2d_renderer_render_entity__RenderEntity){
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if(renderEntity && !RenderEntityClass){
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RenderEntityClass = renderEntity.constructor as typeof __private._cocos_2d_renderer_render_entity__RenderEntity;
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// @ts-ignore
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RenderEntityClass.prototype.initSharedBuffer = function(){
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this._sortingPriority = DEFAULT_SORTING_PRIORITY;
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if (JSB) {
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//this._sharedBuffer = new Float32Array(RenderEntitySharedBufferView.count);
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const buffer = this._nativeObj.getEntitySharedBufferForJS();
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let offset = 0;
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this._floatSharedBuffer = new Float32Array(buffer, offset, RenderEntityFloatSharedBufferView.count);
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offset += RenderEntityFloatSharedBufferView.count * 4;
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this._uint8SharedBuffer = new Uint8Array(buffer, offset, RenderEntityUInt8SharedBufferView.count);
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offset += RenderEntityUInt8SharedBufferView.count * 1;
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this._boolSharedBuffer = new Uint8Array(buffer, offset, RenderEntityBoolSharedBufferView.count);
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}
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};
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if(!('sortingPriority' in RenderEntityClass.prototype)){
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Object.defineProperty(RenderEntityClass.prototype, 'sortingPriority', {
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get: function() {
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return this._sortingPriority;
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},
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set: function(value) {
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this._sortingPriority = value;
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// console.log(`JSB sortingPriority ${value}`);
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if (JSB) {
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this._floatSharedBuffer[RenderEntityFloatSharedBufferView.sortingPriority] = value;
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}
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},
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enumerable: true
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});
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}
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// @ts-ignore
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renderEntity.initSharedBuffer();
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console.log('Update RenderEntity Class');
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}
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}
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// @ts-ignore
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const Graphics_createRenderEntity = Graphics.prototype.createRenderEntity;
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// @ts-ignore
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Graphics.prototype.createRenderEntity = function(){
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let entity = Graphics_createRenderEntity.call(this);
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UpdateRenderEntity(entity);
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return entity;
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}
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const UIMeshRenderer_onLoad = UIMeshRenderer.prototype.onLoad;
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UIMeshRenderer.prototype.onLoad = function(){
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UpdateRenderEntity(this._renderEntity);
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return UIMeshRenderer_onLoad.call(this);
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}
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// @ts-ignore
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const UIRenderer_createRenderEntity = UIRenderer.prototype.createRenderEntity;
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// @ts-ignore
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UIRenderer.prototype.createRenderEntity = function(){
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let entity = UIRenderer_createRenderEntity.call(this);
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UpdateRenderEntity(entity);
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return entity;
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}
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if(dragonBones){
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// @ts-ignore
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const ArmatureDisplay_createRenderEntity = dragonBones.ArmatureDisplay.prototype.createRenderEntity;
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// @ts-ignore
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dragonBones.ArmatureDisplay.prototype.createRenderEntity = function(){
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let entity = ArmatureDisplay_createRenderEntity.call(this);
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UpdateRenderEntity(entity);
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return entity;
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}
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}
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if(sp){
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// @ts-ignore
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const Skeleton_createRenderEntity = sp.Skeleton.prototype.createRenderEntity;
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// @ts-ignore
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sp.Skeleton.prototype.createRenderEntity = function(){
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let entity = Skeleton_createRenderEntity.call(this);
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UpdateRenderEntity(entity);
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return entity;
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}
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}
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if(TiledLayer){
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// @ts-ignore
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const TiledLayer_createRenderEntity = TiledLayer.prototype.createRenderEntity;
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// @ts-ignore
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TiledLayer.prototype.createRenderEntity = function(){
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let entity = TiledLayer_createRenderEntity.call(this);
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UpdateRenderEntity(entity);
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return entity;
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}
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}
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@@ -4,31 +4,13 @@ declare module 'cc' {
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interface UIRenderer {
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/**
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* 排序优先级 - private
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* 渲染优先级
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*/
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_sortingPriority:number;
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renderPriority:number;
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/**
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* 排序优先级
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* 渲染透明度
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*/
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sortingPriority:number;
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/**
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* 排序透明度
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*/
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sortingOpacity:number;
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renderOpacity:number;
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}
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}
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if(!('sortingPriority' in UIRenderer.prototype)){
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Object.defineProperty(UIRenderer.prototype, 'sortingPriority', {
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get: function() {
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return this._sortingPriority;
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},
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set: function(value) {
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this._sortingPriority = value;
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this._renderEntity.sortingPriority = value;
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},
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enumerable: true
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});
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}
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55
assets/lcc-ui-sorting-group/engine-extend/ui-transform.ts
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55
assets/lcc-ui-sorting-group/engine-extend/ui-transform.ts
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@@ -0,0 +1,55 @@
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import { UITransform } from "cc";
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import { JSB } from "cc/env";
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declare module 'cc' {
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interface UITransform {
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/**
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* 排序优先级 - private
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*/
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_sortingPriority:number;
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/**
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* 排序优先级
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*/
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sortingPriority:number;
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/**
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* 排序优使能 - private
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*/
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_sortingEnabled:boolean;
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/**
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* 排序优使能
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*/
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sortingEnabled:boolean;
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}
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}
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if(!('sortingPriority' in UITransform.prototype)){
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Object.defineProperty(UITransform.prototype, 'sortingPriority', {
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get: function() {
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return this._sortingPriority;
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},
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set: function(value) {
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this._sortingPriority = value;
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if(JSB){
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this.node.uiSortingPriority = value;
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}
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},
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enumerable: true
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});
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Object.defineProperty(UITransform.prototype, 'sortingEnabled', {
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get: function() {
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return this._sortingEnabled;
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},
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set: function(value) {
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this._sortingEnabled = value;
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if(JSB){
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this.node.uiSortingEnabled = value;
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}
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},
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enumerable: true
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});
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "421d8e4a-74d5-4851-a739-de22c13f87e3",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,6 +1,5 @@
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import { clamp, gfx,Node,RenderData,UI,StencilManager,UIRenderer, renderer } from 'cc';
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import { JSB } from 'cc/env';
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import { DEFAULT_SORTING_PRIORITY } from '../sorting-define';
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declare module 'cc' {
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interface UI {
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@@ -64,14 +63,14 @@ UI.prototype.flushRendererCache = function(){
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const rendererCache = this.rendererCache;
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if(rendererCache.length > 0){
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if(this.rendererOrder){
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rendererCache.sort((a, b)=>{ return a._sortingPriority - b._sortingPriority; });
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rendererCache.sort((a, b)=>{ return a.renderPriority - b.renderPriority; });
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}
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// console.log(`flushRendererCache ${rendererCache.length}`);
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for(let render of rendererCache){
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// console.log(`${render.node.name} render hash ${render.renderData.dataHash}`);
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render.fillBuffers(this);
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if(render.sortingOpacity >= 0){
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updateOpacity(render.renderData, render.sortingOpacity);
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if(render.renderOpacity >= 0){
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updateOpacity(render.renderData, render.renderOpacity);
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const buffer = render.renderData.getMeshBuffer();
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if (buffer) {
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buffer.setDirty();
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@@ -126,7 +125,7 @@ UI.prototype.update = function() {
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}
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}
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UI.prototype.walk = function(node: Node, level = 0){
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UI.prototype.walk = function(node: Node, level = 0, sortingPriority = 0){
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if (!node.activeInHierarchy) {
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return;
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}
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@@ -134,6 +133,8 @@ UI.prototype.walk = function(node: Node, level = 0){
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const uiProps = node._uiProps;
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const render = uiProps.uiComp as UIRenderer;
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const stencilEnterLevel = render && (render.stencilStage === _cocos_2d_renderer_stencil_manager__Stage.ENTER_LEVEL || render.stencilStage === _cocos_2d_renderer_stencil_manager__Stage.ENTER_LEVEL_INVERTED);
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const transform = uiProps.uiTransformComp;
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sortingPriority = (transform && transform._sortingEnabled) ? transform._sortingPriority : sortingPriority;
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// Save opacity
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const parentOpacity = this._pOpacity;
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@@ -167,14 +168,14 @@ UI.prototype.walk = function(node: Node, level = 0){
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}
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}else{
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this.rendererCache.push(render);
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render._sortingPriority = render._sortingPriority ?? DEFAULT_SORTING_PRIORITY;
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if(render._sortingPriority != DEFAULT_SORTING_PRIORITY){
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render.renderPriority = sortingPriority;
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if(sortingPriority != 0){
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this.rendererOrder = true;
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}
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if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
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render.sortingOpacity = opacity;
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render.renderOpacity = opacity;
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}else{
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render.sortingOpacity = -1;
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render.renderOpacity = -1;
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}
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}
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}
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@@ -182,7 +183,7 @@ UI.prototype.walk = function(node: Node, level = 0){
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if (children.length > 0 && !node._static) {
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for (let i = 0; i < children.length; ++i) {
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const child = children[i];
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this.walk(child, level);
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this.walk(child, level, sortingPriority);
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}
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}
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Block a user