mirror of
https://gitee.com/nomat/lcc-ui-sorting-group-demo.git
synced 2025-01-14 07:01:03 +00:00
142 lines
4.4 KiB
TypeScript
142 lines
4.4 KiB
TypeScript
|
||
/**
|
||
* 由于RenderEntity未暴露,所以修改就只有另辟蹊径
|
||
*/
|
||
|
||
import { Graphics } from "cc";
|
||
import { UIRenderer } from "cc";
|
||
import { TiledLayer } from "cc";
|
||
import { UIMeshRenderer } from "cc";
|
||
import { __private,dragonBones,sp } from "cc";
|
||
import { JSB } from "cc/env";
|
||
import { DEFAULT_SORTING_PRIORITY } from "../sorting-define";
|
||
|
||
export enum RenderEntityFloatSharedBufferView {
|
||
localOpacity,
|
||
sortingPriority,
|
||
count,
|
||
}
|
||
|
||
export enum RenderEntityUInt8SharedBufferView {
|
||
colorR,
|
||
colorG,
|
||
colorB,
|
||
colorA,
|
||
maskMode,
|
||
count,
|
||
}
|
||
|
||
export enum RenderEntityBoolSharedBufferView {
|
||
colorDirty,
|
||
enabled,
|
||
useLocal,
|
||
count,
|
||
}
|
||
|
||
/**
|
||
* RenderEntity类
|
||
*/
|
||
let RenderEntityClass:typeof __private._cocos_2d_renderer_render_entity__RenderEntity = null;
|
||
|
||
/**
|
||
* 更新RenderEntity实体
|
||
*/
|
||
export function UpdateRenderEntity(renderEntity:__private._cocos_2d_renderer_render_entity__RenderEntity){
|
||
if(renderEntity && !RenderEntityClass){
|
||
RenderEntityClass = renderEntity.constructor as typeof __private._cocos_2d_renderer_render_entity__RenderEntity;
|
||
|
||
// @ts-ignore
|
||
RenderEntityClass.prototype.initSharedBuffer = function(){
|
||
this._sortingPriority = DEFAULT_SORTING_PRIORITY;
|
||
if (JSB) {
|
||
//this._sharedBuffer = new Float32Array(RenderEntitySharedBufferView.count);
|
||
const buffer = this._nativeObj.getEntitySharedBufferForJS();
|
||
let offset = 0;
|
||
this._floatSharedBuffer = new Float32Array(buffer, offset, RenderEntityFloatSharedBufferView.count);
|
||
offset += RenderEntityFloatSharedBufferView.count * 4;
|
||
this._uint8SharedBuffer = new Uint8Array(buffer, offset, RenderEntityUInt8SharedBufferView.count);
|
||
offset += RenderEntityUInt8SharedBufferView.count * 1;
|
||
this._boolSharedBuffer = new Uint8Array(buffer, offset, RenderEntityBoolSharedBufferView.count);
|
||
}
|
||
};
|
||
|
||
if(!('sortingPriority' in RenderEntityClass.prototype)){
|
||
Object.defineProperty(RenderEntityClass.prototype, 'sortingPriority', {
|
||
get: function() {
|
||
return this._sortingPriority;
|
||
},
|
||
set: function(value) {
|
||
this._sortingPriority = value;
|
||
// console.log(`JSB sortingPriority ${value}`);
|
||
if (JSB) {
|
||
this._floatSharedBuffer[RenderEntityFloatSharedBufferView.sortingPriority] = value;
|
||
}
|
||
},
|
||
enumerable: true
|
||
});
|
||
}
|
||
|
||
// @ts-ignore
|
||
renderEntity.initSharedBuffer();
|
||
|
||
console.log('Update RenderEntity Class');
|
||
}
|
||
}
|
||
|
||
// @ts-ignore
|
||
const Graphics_createRenderEntity = Graphics.prototype.createRenderEntity;
|
||
// @ts-ignore
|
||
Graphics.prototype.createRenderEntity = function(){
|
||
let entity = Graphics_createRenderEntity.call(this);
|
||
UpdateRenderEntity(entity);
|
||
return entity;
|
||
}
|
||
|
||
const UIMeshRenderer_onLoad = UIMeshRenderer.prototype.onLoad;
|
||
UIMeshRenderer.prototype.onLoad = function(){
|
||
UpdateRenderEntity(this._renderEntity);
|
||
return UIMeshRenderer_onLoad.call(this);
|
||
}
|
||
|
||
// @ts-ignore
|
||
const UIRenderer_createRenderEntity = UIRenderer.prototype.createRenderEntity;
|
||
// @ts-ignore
|
||
UIRenderer.prototype.createRenderEntity = function(){
|
||
let entity = UIRenderer_createRenderEntity.call(this);
|
||
UpdateRenderEntity(entity);
|
||
return entity;
|
||
}
|
||
|
||
if(dragonBones){
|
||
// @ts-ignore
|
||
const ArmatureDisplay_createRenderEntity = dragonBones.ArmatureDisplay.prototype.createRenderEntity;
|
||
// @ts-ignore
|
||
dragonBones.ArmatureDisplay.prototype.createRenderEntity = function(){
|
||
let entity = ArmatureDisplay_createRenderEntity.call(this);
|
||
UpdateRenderEntity(entity);
|
||
return entity;
|
||
}
|
||
}
|
||
|
||
if(sp){
|
||
// @ts-ignore
|
||
const Skeleton_createRenderEntity = sp.Skeleton.prototype.createRenderEntity;
|
||
// @ts-ignore
|
||
sp.Skeleton.prototype.createRenderEntity = function(){
|
||
let entity = Skeleton_createRenderEntity.call(this);
|
||
UpdateRenderEntity(entity);
|
||
return entity;
|
||
}
|
||
}
|
||
|
||
if(TiledLayer){
|
||
// @ts-ignore
|
||
const TiledLayer_createRenderEntity = TiledLayer.prototype.createRenderEntity;
|
||
// @ts-ignore
|
||
TiledLayer.prototype.createRenderEntity = function(){
|
||
let entity = TiledLayer_createRenderEntity.call(this);
|
||
UpdateRenderEntity(entity);
|
||
return entity;
|
||
}
|
||
}
|