mirror of
https://gitee.com/nomat/lcc-ui-sorting-group-demo.git
synced 2024-12-25 11:18:28 +00:00
1、修正spine动画引起的渲染问题
2、sortinggroup组件只在当前节点和其子节点有效,其他节点仍然使用节点树遍历
This commit is contained in:
parent
918104a057
commit
973434cd71
@ -2,6 +2,11 @@
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let _batcher;
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let _cullingMask = 0;
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/**
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* 当前渲染层级
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*/
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let renderLevel = 0;
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/**
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* 当前渲染优先级
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*/
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@ -39,6 +44,7 @@ function flushRendererCache(){
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//@ts-ignore
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cc.RenderFlow.visitRootNode = function (rootNode){
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renderLevel = 0;
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renderPriority = 0;
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rendererCache.length = 0;
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rendererOrder = false;
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@ -77,24 +83,55 @@ cc.RenderFlow.visitRootNode = function (rootNode){
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//@ts-ignore
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cc.RenderFlow.prototype._render = function (node) {
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let comp = node._renderComponent;
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if(comp instanceof cc.Mask){
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flushRendererCache();
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let preRenderPriority = renderPriority;
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renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority;
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if(node._sortingEnabled){
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// cc.log(`++ ${node.name}`);
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++renderLevel;
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}
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// cc.log(`${renderLevel} -> ${node.name}`);
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if(renderLevel > 0){
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if(comp instanceof cc.Mask){
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flushRendererCache();
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//@ts-ignore
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comp._checkBacth(_batcher, node._cullingMask);
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//@ts-ignore
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comp._assembler.fillBuffers(comp, _batcher);
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}else{
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if (_batcher.worldMatDirty && comp._assembler.updateWorldVerts) {
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comp._assembler.updateWorldVerts(comp);
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}
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if(comp instanceof sp.Skeleton){
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_batcher.worldMatDirty++;
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//@ts-ignore
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comp.attachUtil._syncAttachedNode();
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}
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rendererCache.push(comp);
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comp.renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority;
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if(renderPriority != 0){
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rendererOrder = true;
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}
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}
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}else{
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//@ts-ignore
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comp._checkBacth(_batcher, node._cullingMask);
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//@ts-ignore
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comp._assembler.fillBuffers(comp, _batcher);
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}else{
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if (_batcher.worldMatDirty && comp._assembler.updateWorldVerts) {
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comp._assembler.updateWorldVerts(comp);
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}
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rendererCache.push(comp);
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comp.renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority;
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if(renderPriority != 0){
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rendererOrder = true;
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}
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}
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this._next._func(node);
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if(node._sortingEnabled){
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// cc.log(`-- ${node.name}`);
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--renderLevel;
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if(renderLevel <= 0){
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flushRendererCache();
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}
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}
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renderPriority = preRenderPriority;
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};
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//@ts-ignore
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@ -113,13 +150,13 @@ cc.RenderFlow.prototype._children = function (node) {
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let cullingMask = _cullingMask;
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let batcher = _batcher;
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let preRenderPriority = renderPriority;
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let parentOpacity = batcher.parentOpacity;
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let opacity = (batcher.parentOpacity *= (node._opacity / 255));
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renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority;
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// console.log(`${node.name} ${renderPriority}`);
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if(!node._renderComponent && node._sortingEnabled){
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// cc.log(`++ ${node.name}`);
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++renderLevel;
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}
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//@ts-ignore
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let worldTransformFlag = batcher.worldMatDirty ? cc.RenderFlow.FLAG_WORLD_TRANSFORM : 0;
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@ -147,7 +184,13 @@ cc.RenderFlow.prototype._children = function (node) {
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batcher.parentOpacity = parentOpacity;
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renderPriority = preRenderPriority;
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this._next._func(node);
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if(!node._renderComponent && node._sortingEnabled){
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// cc.log(`-- ${node.name}`);
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--renderLevel;
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if(renderLevel <= 0){
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flushRendererCache();
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}
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}
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};
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@ -0,0 +1,653 @@
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// @ts-ignore
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const gfx = cc.gfx;
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// @ts-ignore
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const spine = sp.spine;
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// @ts-ignore
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const VFOneColor = gfx.VertexFormat.vfmtPosUvColor;
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// @ts-ignore
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const VFTwoColor = gfx.VertexFormat.vfmtPosUvTwoColor;
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const FLAG_BATCH = 0x10;
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const FLAG_TWO_COLOR = 0x01;
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let _handleVal = 0x00;
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let _quadTriangles = [0, 1, 2, 2, 3, 0];
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let _slotColor = cc.color(0, 0, 255, 255);
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let _boneColor = cc.color(255, 0, 0, 255);
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let _originColor = cc.color(0, 255, 0, 255);
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let _meshColor = cc.color(255, 255, 0, 255);
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let _finalColor = null;
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let _darkColor = null;
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let _tempPos = null, _tempUv = null;
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// @ts-ignore
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if (!CC_NATIVERENDERER) {
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_finalColor = new spine.Color(1, 1, 1, 1);
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_darkColor = new spine.Color(1, 1, 1, 1);
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_tempPos = new spine.Vector2();
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_tempUv = new spine.Vector2();
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}
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let _premultipliedAlpha;
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let _multiplier;
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let _slotRangeStart;
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let _slotRangeEnd;
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let _useTint;
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let _debugSlots;
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let _debugBones;
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let _debugMesh;
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let _nodeR,
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_nodeG,
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_nodeB,
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_nodeA;
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let _finalColor32, _darkColor32;
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let _vertexFormat;
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let _perVertexSize;
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let _perClipVertexSize;
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let _vertexFloatCount = 0, _vertexCount = 0, _vertexFloatOffset = 0, _vertexOffset = 0,
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_indexCount = 0, _indexOffset = 0, _vfOffset = 0;
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let _tempr, _tempg, _tempb;
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let _inRange;
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let _mustFlush;
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let _x, _y, _m00, _m04, _m12, _m01, _m05, _m13;
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let _r, _g, _b, _fr, _fg, _fb, _fa, _dr, _dg, _db, _da;
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let _comp, _buffer, _renderer, _node, _needColor, _vertexEffect;
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function _getSlotMaterial (tex, blendMode) {
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let src, dst;
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switch (blendMode) {
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case spine.BlendMode.Additive:
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src = _premultipliedAlpha ? cc.macro.ONE : cc.macro.SRC_ALPHA;
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dst = cc.macro.ONE;
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break;
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case spine.BlendMode.Multiply:
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src = cc.macro.DST_COLOR;
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dst = cc.macro.ONE_MINUS_SRC_ALPHA;
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break;
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case spine.BlendMode.Screen:
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src = cc.macro.ONE;
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dst = cc.macro.ONE_MINUS_SRC_COLOR;
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break;
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case spine.BlendMode.Normal:
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default:
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src = _premultipliedAlpha ? cc.macro.ONE : cc.macro.SRC_ALPHA;
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dst = cc.macro.ONE_MINUS_SRC_ALPHA;
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break;
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}
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let useModel = !_comp.enableBatch;
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let baseMaterial = _comp._materials[0];
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if (!baseMaterial) return null;
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// The key use to find corresponding material
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let key = tex.getId() + src + dst + _useTint + useModel;
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let materialCache = _comp._materialCache;
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let material = materialCache[key];
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if (!material) {
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if (!materialCache.baseMaterial) {
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material = baseMaterial;
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materialCache.baseMaterial = baseMaterial;
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} else {
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material = cc.MaterialVariant.create(baseMaterial, null);
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}
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material.define('CC_USE_MODEL', useModel);
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material.define('USE_TINT', _useTint);
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// update texture
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material.setProperty('texture', tex);
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// update blend function
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material.setBlend(
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true,
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gfx.BLEND_FUNC_ADD,
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src, dst,
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gfx.BLEND_FUNC_ADD,
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src, dst
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);
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materialCache[key] = material;
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}
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return material;
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}
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function _handleColor (color) {
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// temp rgb has multiply 255, so need divide 255;
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_fa = color.fa * _nodeA;
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_multiplier = _premultipliedAlpha ? _fa / 255 : 1;
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_r = _nodeR * _multiplier;
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_g = _nodeG * _multiplier;
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_b = _nodeB * _multiplier;
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_fr = color.fr * _r;
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_fg = color.fg * _g;
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_fb = color.fb * _b;
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_finalColor32 = ((_fa<<24) >>> 0) + (_fb<<16) + (_fg<<8) + _fr;
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_dr = color.dr * _r;
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_dg = color.dg * _g;
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_db = color.db * _b;
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_da = _premultipliedAlpha ? 255 : 0;
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_darkColor32 = ((_da<<24) >>> 0) + (_db<<16) + (_dg<<8) + _dr;
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}
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function _spineColorToInt32 (spineColor) {
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return ((spineColor.a<<24) >>> 0) + (spineColor.b<<16) + (spineColor.g<<8) + spineColor.r;
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}
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// @ts-ignore
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sp.Skeleton.__assembler__.fillVertices = function (skeletonColor, attachmentColor, slotColor, clipper, slot) {
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let vbuf = _buffer._vData,
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ibuf = _buffer._iData,
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uintVData = _buffer._uintVData;
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let offsetInfo;
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_finalColor.a = slotColor.a * attachmentColor.a * skeletonColor.a * _nodeA * 255;
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_multiplier = _premultipliedAlpha? _finalColor.a : 255;
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_tempr = _nodeR * attachmentColor.r * skeletonColor.r * _multiplier;
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_tempg = _nodeG * attachmentColor.g * skeletonColor.g * _multiplier;
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_tempb = _nodeB * attachmentColor.b * skeletonColor.b * _multiplier;
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_finalColor.r = _tempr * slotColor.r;
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_finalColor.g = _tempg * slotColor.g;
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_finalColor.b = _tempb * slotColor.b;
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if (slot.darkColor == null) {
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_darkColor.set(0.0, 0.0, 0.0, 1.0);
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} else {
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_darkColor.r = slot.darkColor.r * _tempr;
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_darkColor.g = slot.darkColor.g * _tempg;
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_darkColor.b = slot.darkColor.b * _tempb;
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}
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_darkColor.a = _premultipliedAlpha ? 255 : 0;
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if (!clipper.isClipping()) {
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if (_vertexEffect) {
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for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount; v < n; v += _perVertexSize) {
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_tempPos.x = vbuf[v];
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_tempPos.y = vbuf[v + 1];
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_tempUv.x = vbuf[v + 2];
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_tempUv.y = vbuf[v + 3];
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_vertexEffect.transform(_tempPos, _tempUv, _finalColor, _darkColor);
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vbuf[v] = _tempPos.x; // x
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vbuf[v + 1] = _tempPos.y; // y
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vbuf[v + 2] = _tempUv.x; // u
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vbuf[v + 3] = _tempUv.y; // v
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uintVData[v + 4] = _spineColorToInt32(_finalColor); // light color
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_useTint && (uintVData[v + 5] = _spineColorToInt32(_darkColor)); // dark color
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}
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} else {
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_finalColor32 = _spineColorToInt32(_finalColor);
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_darkColor32 = _spineColorToInt32(_darkColor);
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for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount; v < n; v += _perVertexSize) {
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uintVData[v + 4] = _finalColor32; // light color
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_useTint && (uintVData[v + 5] = _darkColor32); // dark color
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}
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}
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} else {
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let uvs = vbuf.subarray(_vertexFloatOffset + 2);
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clipper.clipTriangles(vbuf.subarray(_vertexFloatOffset), _vertexFloatCount, ibuf.subarray(_indexOffset), _indexCount, uvs, _finalColor, _darkColor, _useTint, _perVertexSize);
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let clippedVertices = new Float32Array(clipper.clippedVertices);
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let clippedTriangles = clipper.clippedTriangles;
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// insure capacity
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_indexCount = clippedTriangles.length;
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_vertexFloatCount = clippedVertices.length / _perClipVertexSize * _perVertexSize;
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offsetInfo = _buffer.request(_vertexFloatCount / _perVertexSize, _indexCount);
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_indexOffset = offsetInfo.indiceOffset,
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_vertexOffset = offsetInfo.vertexOffset,
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_vertexFloatOffset = offsetInfo.byteOffset >> 2;
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vbuf = _buffer._vData,
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ibuf = _buffer._iData;
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uintVData = _buffer._uintVData;
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// fill indices
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ibuf.set(clippedTriangles, _indexOffset);
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// fill vertices contain x y u v light color dark color
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if (_vertexEffect) {
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for (let v = 0, n = clippedVertices.length, offset = _vertexFloatOffset; v < n; v += _perClipVertexSize, offset += _perVertexSize) {
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_tempPos.x = clippedVertices[v];
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_tempPos.y = clippedVertices[v + 1];
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_finalColor.set(clippedVertices[v + 2], clippedVertices[v + 3], clippedVertices[v + 4], clippedVertices[v + 5]);
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_tempUv.x = clippedVertices[v + 6];
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_tempUv.y = clippedVertices[v + 7];
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if (_useTint) {
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_darkColor.set(clippedVertices[v + 8], clippedVertices[v + 9], clippedVertices[v + 10], clippedVertices[v + 11]);
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} else {
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_darkColor.set(0, 0, 0, 0);
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}
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_vertexEffect.transform(_tempPos, _tempUv, _finalColor, _darkColor);
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vbuf[offset] = _tempPos.x; // x
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vbuf[offset + 1] = _tempPos.y; // y
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vbuf[offset + 2] = _tempUv.x; // u
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vbuf[offset + 3] = _tempUv.y; // v
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uintVData[offset + 4] = _spineColorToInt32(_finalColor);
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if (_useTint) {
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uintVData[offset + 5] = _spineColorToInt32(_darkColor);
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}
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}
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} else {
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for (let v = 0, n = clippedVertices.length, offset = _vertexFloatOffset; v < n; v += _perClipVertexSize, offset += _perVertexSize) {
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vbuf[offset] = clippedVertices[v]; // x
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vbuf[offset + 1] = clippedVertices[v + 1]; // y
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vbuf[offset + 2] = clippedVertices[v + 6]; // u
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vbuf[offset + 3] = clippedVertices[v + 7]; // v
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_finalColor32 = ((clippedVertices[v + 5]<<24) >>> 0) + (clippedVertices[v + 4]<<16) + (clippedVertices[v + 3]<<8) + clippedVertices[v + 2];
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uintVData[offset + 4] = _finalColor32;
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if (_useTint) {
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_darkColor32 = ((clippedVertices[v + 11]<<24) >>> 0) + (clippedVertices[v + 10]<<16) + (clippedVertices[v + 9]<<8) + clippedVertices[v + 8];
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uintVData[offset + 5] = _darkColor32;
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}
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}
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}
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}
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}
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// @ts-ignore
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sp.Skeleton.__assembler__.realTimeTraverse = function (worldMat) {
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let vbuf;
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let ibuf;
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let locSkeleton = _comp._skeleton;
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let skeletonColor = locSkeleton.color;
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let graphics = _comp._debugRenderer;
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let clipper = _comp._clipper;
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let material = null;
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let attachment, attachmentColor, slotColor, uvs, triangles;
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let isRegion, isMesh, isClip;
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let offsetInfo;
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let slot;
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let worldMatm;
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_slotRangeStart = _comp._startSlotIndex;
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_slotRangeEnd = _comp._endSlotIndex;
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_inRange = false;
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if (_slotRangeStart == -1) _inRange = true;
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_debugSlots = _comp.debugSlots;
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_debugBones = _comp.debugBones;
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_debugMesh = _comp.debugMesh;
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if (graphics && (_debugBones || _debugSlots || _debugMesh)) {
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graphics.clear();
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graphics.lineWidth = 2;
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}
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// x y u v r1 g1 b1 a1 r2 g2 b2 a2 or x y u v r g b a
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_perClipVertexSize = _useTint ? 12 : 8;
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_vertexFloatCount = 0;
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_vertexFloatOffset = 0;
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_vertexOffset = 0;
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_indexCount = 0;
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_indexOffset = 0;
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for (let slotIdx = 0, slotCount = locSkeleton.drawOrder.length; slotIdx < slotCount; slotIdx++) {
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slot = locSkeleton.drawOrder[slotIdx];
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if(slot == undefined || !slot.bone.active) {
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continue;
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}
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if (_slotRangeStart >= 0 && _slotRangeStart == slot.data.index) {
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_inRange = true;
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}
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if (!_inRange) {
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clipper.clipEndWithSlot(slot);
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continue;
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}
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if (_slotRangeEnd >= 0 && _slotRangeEnd == slot.data.index) {
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_inRange = false;
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}
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_vertexFloatCount = 0;
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_indexCount = 0;
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attachment = slot.getAttachment();
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if (!attachment) {
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clipper.clipEndWithSlot(slot);
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continue;
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}
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||||
|
||||
isRegion = attachment instanceof spine.RegionAttachment;
|
||||
isMesh = attachment instanceof spine.MeshAttachment;
|
||||
isClip = attachment instanceof spine.ClippingAttachment;
|
||||
|
||||
if (isClip) {
|
||||
clipper.clipStart(slot, attachment);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!isRegion && !isMesh) {
|
||||
clipper.clipEndWithSlot(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
material = _getSlotMaterial(attachment.region.texture._texture, slot.data.blendMode);
|
||||
if (!material) {
|
||||
clipper.clipEndWithSlot(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_mustFlush || material.getHash() !== _renderer.material.getHash()) {
|
||||
_mustFlush = false;
|
||||
_renderer._flush();
|
||||
_renderer.node = _node;
|
||||
_renderer.material = material;
|
||||
}
|
||||
|
||||
if (isRegion) {
|
||||
|
||||
triangles = _quadTriangles;
|
||||
|
||||
// insure capacity
|
||||
_vertexFloatCount = 4 * _perVertexSize;
|
||||
_indexCount = 6;
|
||||
|
||||
offsetInfo = _buffer.request(4, 6);
|
||||
_indexOffset = offsetInfo.indiceOffset,
|
||||
_vertexOffset = offsetInfo.vertexOffset,
|
||||
_vertexFloatOffset = offsetInfo.byteOffset >> 2;
|
||||
vbuf = _buffer._vData,
|
||||
ibuf = _buffer._iData;
|
||||
|
||||
// compute vertex and fill x y
|
||||
attachment.computeWorldVertices(slot.bone, vbuf, _vertexFloatOffset, _perVertexSize);
|
||||
|
||||
// draw debug slots if enabled graphics
|
||||
if (graphics && _debugSlots) {
|
||||
graphics.strokeColor = _slotColor;
|
||||
graphics.moveTo(vbuf[_vertexFloatOffset], vbuf[_vertexFloatOffset + 1]);
|
||||
for (let ii = _vertexFloatOffset + _perVertexSize, nn = _vertexFloatOffset + _vertexFloatCount; ii < nn; ii += _perVertexSize) {
|
||||
graphics.lineTo(vbuf[ii], vbuf[ii + 1]);
|
||||
}
|
||||
graphics.close();
|
||||
graphics.stroke();
|
||||
}
|
||||
}
|
||||
else if (isMesh) {
|
||||
|
||||
triangles = attachment.triangles;
|
||||
|
||||
// insure capacity
|
||||
_vertexFloatCount = (attachment.worldVerticesLength >> 1) * _perVertexSize;
|
||||
_indexCount = triangles.length;
|
||||
|
||||
offsetInfo = _buffer.request(_vertexFloatCount / _perVertexSize, _indexCount);
|
||||
_indexOffset = offsetInfo.indiceOffset,
|
||||
_vertexOffset = offsetInfo.vertexOffset,
|
||||
_vertexFloatOffset = offsetInfo.byteOffset >> 2;
|
||||
vbuf = _buffer._vData,
|
||||
ibuf = _buffer._iData;
|
||||
|
||||
// compute vertex and fill x y
|
||||
attachment.computeWorldVertices(slot, 0, attachment.worldVerticesLength, vbuf, _vertexFloatOffset, _perVertexSize);
|
||||
|
||||
// draw debug mesh if enabled graphics
|
||||
if (graphics && _debugMesh) {
|
||||
graphics.strokeColor = _meshColor;
|
||||
|
||||
for (let ii = 0, nn = triangles.length; ii < nn; ii += 3) {
|
||||
let v1 = triangles[ii] * _perVertexSize + _vertexFloatOffset;
|
||||
let v2 = triangles[ii + 1] * _perVertexSize + _vertexFloatOffset;
|
||||
let v3 = triangles[ii + 2] * _perVertexSize + _vertexFloatOffset;
|
||||
|
||||
graphics.moveTo(vbuf[v1], vbuf[v1 + 1]);
|
||||
graphics.lineTo(vbuf[v2], vbuf[v2 + 1]);
|
||||
graphics.lineTo(vbuf[v3], vbuf[v3 + 1]);
|
||||
graphics.close();
|
||||
graphics.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_vertexFloatCount == 0 || _indexCount == 0) {
|
||||
clipper.clipEndWithSlot(slot);
|
||||
continue;
|
||||
}
|
||||
|
||||
// fill indices
|
||||
ibuf.set(triangles, _indexOffset);
|
||||
|
||||
// fill u v
|
||||
uvs = attachment.uvs;
|
||||
for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount, u = 0; v < n; v += _perVertexSize, u += 2) {
|
||||
vbuf[v + 2] = uvs[u]; // u
|
||||
vbuf[v + 3] = uvs[u + 1]; // v
|
||||
}
|
||||
|
||||
attachmentColor = attachment.color,
|
||||
slotColor = slot.color;
|
||||
|
||||
this.fillVertices(skeletonColor, attachmentColor, slotColor, clipper, slot);
|
||||
|
||||
// reset buffer pointer, because clipper maybe realloc a new buffer in file Vertices function.
|
||||
vbuf = _buffer._vData,
|
||||
ibuf = _buffer._iData;
|
||||
|
||||
if (_indexCount > 0) {
|
||||
for (let ii = _indexOffset, nn = _indexOffset + _indexCount; ii < nn; ii++) {
|
||||
ibuf[ii] += _vertexOffset;
|
||||
}
|
||||
|
||||
if (worldMat) {
|
||||
worldMatm = worldMat.m;
|
||||
_m00 = worldMatm[0];
|
||||
_m04 = worldMatm[4];
|
||||
_m12 = worldMatm[12];
|
||||
_m01 = worldMatm[1];
|
||||
_m05 = worldMatm[5];
|
||||
_m13 = worldMatm[13];
|
||||
for (let ii = _vertexFloatOffset, nn = _vertexFloatOffset + _vertexFloatCount; ii < nn; ii += _perVertexSize) {
|
||||
_x = vbuf[ii];
|
||||
_y = vbuf[ii + 1];
|
||||
vbuf[ii] = _x * _m00 + _y * _m04 + _m12;
|
||||
vbuf[ii + 1] = _x * _m01 + _y * _m05 + _m13;
|
||||
}
|
||||
}
|
||||
_buffer.adjust(_vertexFloatCount / _perVertexSize, _indexCount);
|
||||
}
|
||||
|
||||
clipper.clipEndWithSlot(slot);
|
||||
}
|
||||
|
||||
clipper.clipEnd();
|
||||
|
||||
if (graphics && _debugBones) {
|
||||
let bone;
|
||||
graphics.strokeColor = _boneColor;
|
||||
graphics.fillColor = _slotColor; // Root bone color is same as slot color.
|
||||
|
||||
for (let i = 0, n = locSkeleton.bones.length; i < n; i++) {
|
||||
bone = locSkeleton.bones[i];
|
||||
let x = bone.data.length * bone.a + bone.worldX;
|
||||
let y = bone.data.length * bone.c + bone.worldY;
|
||||
|
||||
// Bone lengths.
|
||||
graphics.moveTo(bone.worldX, bone.worldY);
|
||||
graphics.lineTo(x, y);
|
||||
graphics.stroke();
|
||||
|
||||
// Bone origins.
|
||||
graphics.circle(bone.worldX, bone.worldY, Math.PI * 1.5);
|
||||
graphics.fill();
|
||||
if (i === 0) {
|
||||
graphics.fillColor = _originColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
sp.Skeleton.__assembler__.cacheTraverse = function (worldMat) {
|
||||
|
||||
let frame = _comp._curFrame;
|
||||
if (!frame) return;
|
||||
|
||||
let segments = frame.segments;
|
||||
if (segments.length == 0) return;
|
||||
|
||||
let vbuf, ibuf, uintbuf;
|
||||
let material;
|
||||
let offsetInfo;
|
||||
let vertices = frame.vertices;
|
||||
let indices = frame.indices;
|
||||
let worldMatm;
|
||||
|
||||
let frameVFOffset = 0, frameIndexOffset = 0, segVFCount = 0;
|
||||
if (worldMat) {
|
||||
worldMatm = worldMat.m;
|
||||
_m00 = worldMatm[0];
|
||||
_m01 = worldMatm[1];
|
||||
_m04 = worldMatm[4];
|
||||
_m05 = worldMatm[5];
|
||||
_m12 = worldMatm[12];
|
||||
_m13 = worldMatm[13];
|
||||
}
|
||||
|
||||
let justTranslate = _m00 === 1 && _m01 === 0 && _m04 === 0 && _m05 === 1;
|
||||
let needBatch = (_handleVal & FLAG_BATCH);
|
||||
let calcTranslate = needBatch && justTranslate;
|
||||
|
||||
let colorOffset = 0;
|
||||
let colors = frame.colors;
|
||||
let nowColor = colors[colorOffset++];
|
||||
let maxVFOffset = nowColor.vfOffset;
|
||||
_handleColor(nowColor);
|
||||
|
||||
for (let i = 0, n = segments.length; i < n; i++) {
|
||||
let segInfo = segments[i];
|
||||
material = _getSlotMaterial(segInfo.tex, segInfo.blendMode);
|
||||
if (!material) continue;
|
||||
|
||||
if (_mustFlush || material.getHash() !== _renderer.material.getHash()) {
|
||||
_mustFlush = false;
|
||||
_renderer._flush();
|
||||
_renderer.node = _node;
|
||||
_renderer.material = material;
|
||||
}
|
||||
|
||||
_vertexCount = segInfo.vertexCount;
|
||||
_indexCount = segInfo.indexCount;
|
||||
|
||||
offsetInfo = _buffer.request(_vertexCount, _indexCount);
|
||||
_indexOffset = offsetInfo.indiceOffset;
|
||||
_vertexOffset = offsetInfo.vertexOffset;
|
||||
_vfOffset = offsetInfo.byteOffset >> 2;
|
||||
vbuf = _buffer._vData;
|
||||
ibuf = _buffer._iData;
|
||||
uintbuf = _buffer._uintVData;
|
||||
|
||||
for (let ii = _indexOffset, il = _indexOffset + _indexCount; ii < il; ii++) {
|
||||
ibuf[ii] = _vertexOffset + indices[frameIndexOffset++];
|
||||
}
|
||||
|
||||
segVFCount = segInfo.vfCount;
|
||||
vbuf.set(vertices.subarray(frameVFOffset, frameVFOffset + segVFCount), _vfOffset);
|
||||
frameVFOffset += segVFCount;
|
||||
|
||||
if (calcTranslate) {
|
||||
for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) {
|
||||
vbuf[ii] += _m12;
|
||||
vbuf[ii + 1] += _m13;
|
||||
}
|
||||
} else if (needBatch) {
|
||||
for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) {
|
||||
_x = vbuf[ii];
|
||||
_y = vbuf[ii + 1];
|
||||
vbuf[ii] = _x * _m00 + _y * _m04 + _m12;
|
||||
vbuf[ii + 1] = _x * _m01 + _y * _m05 + _m13;
|
||||
}
|
||||
}
|
||||
|
||||
_buffer.adjust(_vertexCount, _indexCount);
|
||||
if ( !_needColor ) continue;
|
||||
|
||||
// handle color
|
||||
let frameColorOffset = frameVFOffset - segVFCount;
|
||||
for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += 6, frameColorOffset += 6) {
|
||||
if (frameColorOffset >= maxVFOffset) {
|
||||
nowColor = colors[colorOffset++];
|
||||
_handleColor(nowColor);
|
||||
maxVFOffset = nowColor.vfOffset;
|
||||
}
|
||||
uintbuf[ii] = _finalColor32;
|
||||
uintbuf[ii + 1] = _darkColor32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
sp.Skeleton.__assembler__.fillBuffers = function (comp, renderer) {
|
||||
|
||||
let node = comp.node;
|
||||
// @ts-ignore
|
||||
node._renderFlag |= cc.RenderFlow.FLAG_UPDATE_RENDER_DATA;
|
||||
if (!comp._skeleton) return;
|
||||
|
||||
let nodeColor = node._color;
|
||||
_nodeR = nodeColor.r / 255;
|
||||
_nodeG = nodeColor.g / 255;
|
||||
_nodeB = nodeColor.b / 255;
|
||||
_nodeA = nodeColor.a / 255;
|
||||
|
||||
_useTint = comp.useTint || comp.isAnimationCached();
|
||||
_vertexFormat = _useTint? VFTwoColor : VFOneColor;
|
||||
// x y u v color1 color2 or x y u v color
|
||||
_perVertexSize = _useTint ? 6 : 5;
|
||||
|
||||
_node = comp.node;
|
||||
_buffer = renderer.getBuffer('spine', _vertexFormat);
|
||||
_renderer = renderer;
|
||||
_comp = comp;
|
||||
|
||||
_mustFlush = true;
|
||||
_premultipliedAlpha = comp.premultipliedAlpha;
|
||||
_multiplier = 1.0;
|
||||
_handleVal = 0x00;
|
||||
_needColor = false;
|
||||
_vertexEffect = comp._effectDelegate && comp._effectDelegate._vertexEffect;
|
||||
|
||||
if (nodeColor._val !== 0xffffffff || _premultipliedAlpha) {
|
||||
_needColor = true;
|
||||
}
|
||||
|
||||
if (_useTint) {
|
||||
_handleVal |= FLAG_TWO_COLOR;
|
||||
}
|
||||
|
||||
let worldMat = undefined;
|
||||
if (_comp.enableBatch) {
|
||||
worldMat = _node._worldMatrix;
|
||||
_mustFlush = false;
|
||||
_handleVal |= FLAG_BATCH;
|
||||
}
|
||||
|
||||
if (comp.isAnimationCached()) {
|
||||
// Traverse input assembler.
|
||||
this.cacheTraverse(worldMat);
|
||||
} else {
|
||||
if (_vertexEffect) _vertexEffect.begin(comp._skeleton);
|
||||
this.realTimeTraverse(worldMat);
|
||||
if (_vertexEffect) _vertexEffect.end();
|
||||
}
|
||||
|
||||
// Clear temp var.
|
||||
_node = undefined;
|
||||
_buffer = undefined;
|
||||
_renderer = undefined;
|
||||
_comp = undefined;
|
||||
_vertexEffect = null;
|
||||
}
|
||||
|
@ -0,0 +1,10 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"uuid": "85ae9edc-379f-4b40-bf6e-81b46c8f92b5",
|
||||
"importer": "typescript",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@ -4,15 +4,11 @@
|
||||
*/
|
||||
export enum SortingLayer {
|
||||
|
||||
//-- 自定义,在此之上,小于 DEFAULT 的层级
|
||||
|
||||
/**
|
||||
* 默认层级,在没有应用排序的UI渲染上的默认层级 *不要修改此枚举*
|
||||
* 默认层级,此枚举必须保留,并且值不能修改
|
||||
*/
|
||||
DEFAULT = 0,
|
||||
|
||||
//-- 自定义,在此之下,大于 DEFAULT 的层级
|
||||
|
||||
// 测试定义,可以直接移除
|
||||
TEST_LIST_ITEM = 1,
|
||||
}
|
||||
|
@ -1265,18 +1265,6 @@
|
||||
"_atlas": null,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "ac8d9FmQixM06C+C9zdtS2i",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_sortingLayer": 1,
|
||||
"_orderInLayer": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "9f538fWaWpEkYLqGkQ0A+08",
|
||||
"_name": "",
|
||||
@ -1308,6 +1296,18 @@
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "ac8d9FmQixM06C+C9zdtS2i",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_sortingLayer": 0,
|
||||
"_orderInLayer": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
@ -75,19 +75,22 @@
|
||||
"__id__": 5
|
||||
},
|
||||
{
|
||||
"__id__": 15
|
||||
"__id__": 16
|
||||
},
|
||||
{
|
||||
"__id__": 18
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 24
|
||||
"__id__": 27
|
||||
},
|
||||
{
|
||||
"__id__": 25
|
||||
"__id__": 28
|
||||
},
|
||||
{
|
||||
"__id__": 26
|
||||
"__id__": 29
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -251,7 +254,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 14
|
||||
"__id__": 15
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -317,7 +320,7 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 13
|
||||
"__id__": 14
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -383,10 +386,10 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 11
|
||||
"__id__": 12
|
||||
},
|
||||
{
|
||||
"__id__": 12
|
||||
"__id__": 13
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -452,6 +455,9 @@
|
||||
},
|
||||
{
|
||||
"__id__": 10
|
||||
},
|
||||
{
|
||||
"__id__": 11
|
||||
}
|
||||
],
|
||||
"_prefab": null,
|
||||
@ -561,6 +567,18 @@
|
||||
"_N$affectedByScale": false,
|
||||
"_id": "99ZnNIIfdGYr/767ja4ooN"
|
||||
},
|
||||
{
|
||||
"__type__": "ac8d9FmQixM06C+C9zdtS2i",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 8
|
||||
},
|
||||
"_enabled": false,
|
||||
"_sortingLayer": 1,
|
||||
"_orderInLayer": 0,
|
||||
"_id": "95L6yHtudDn4DXi9XNXUWm"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Mask",
|
||||
"_name": "",
|
||||
@ -666,6 +684,110 @@
|
||||
"_atlas": null,
|
||||
"_id": "c3cT/PBaxC0ZZTS52ZUc/N"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "raptor-pro",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 17
|
||||
}
|
||||
],
|
||||
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"__type__": "sp.Skeleton",
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"_isAniComplete": true,
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{
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@ -674,20 +796,20 @@
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},
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{
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},
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}
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@ -713,7 +835,7 @@
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@ -808,7 +930,7 @@
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"node": {
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"__id__": 19
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"_materials": [
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@ -841,7 +963,7 @@
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"node": {
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"_sortingLayer": 1,
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@ -853,13 +975,13 @@
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"_name": "New Sprite(Splash)",
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"_objFlags": 0,
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"_parent": {
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"__id__": 15
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"__id__": 18
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"_children": [],
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"_active": true,
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{
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"_prefab": null,
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@ -915,7 +1037,7 @@
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"_name": "",
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"node": {
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"__id__": 19
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"__id__": 22
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},
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"_enabled": true,
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"_materials": [
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@ -947,13 +1069,13 @@
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"_name": "New Label 2",
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"_objFlags": 0,
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"_parent": {
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"__id__": 15
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"__id__": 18
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 25
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}
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"_prefab": null,
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@ -1009,7 +1131,7 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 21
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"__id__": 24
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},
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"_enabled": true,
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"_materials": [
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@ -1042,7 +1164,7 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 15
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"__id__": 18
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"_enabled": true,
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"_sortingLayer": 1,
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|
@ -684,7 +684,7 @@
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"__id__": 21
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}
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],
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"_active": false,
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"_active": true,
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"_components": [
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{
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"__id__": 23
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|
13
2.4.11/assets/test/spine.meta
Normal file
13
2.4.11/assets/test/spine.meta
Normal file
@ -0,0 +1,13 @@
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{
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"ver": "1.1.3",
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"uuid": "d123a0ff-b542-4d81-aee4-255cc3ba2f13",
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"isRemoteBundle": {},
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"subMetas": {}
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}
|
272
2.4.11/assets/test/spine/raptor-pro.atlas
Normal file
272
2.4.11/assets/test/spine/raptor-pro.atlas
Normal file
@ -0,0 +1,272 @@
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||||
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raptor-pro.png
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gun
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xy: 1577, 240
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size: 212, 206
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gun-nohand
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||||
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||||
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|
||||
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|
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orig: 351, 153
|
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|
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|
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|
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|
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orig: 252, 275
|
||||
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||||
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||||
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|
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orig: 73, 96
|
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|
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|
||||
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|
||||
xy: 1095, 2
|
||||
size: 71, 82
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
size: 108, 148
|
||||
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|
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|
||||
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xy: 1791, 257
|
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size: 114, 189
|
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orig: 114, 189
|
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|
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||||
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|
||||
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||||
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|
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size: 324, 341
|
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|
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|
||||
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|
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|
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|
||||
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|
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||||
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||||
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|
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|
||||
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||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
6
2.4.11/assets/test/spine/raptor-pro.atlas.meta
Normal file
6
2.4.11/assets/test/spine/raptor-pro.atlas.meta
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.3",
|
||||
"uuid": "4ebb9735-2b25-4da4-a382-5bb4efa78216",
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"importer": "asset",
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||||
"subMetas": {}
|
||||
}
|
3444
2.4.11/assets/test/spine/raptor-pro.json
Normal file
3444
2.4.11/assets/test/spine/raptor-pro.json
Normal file
File diff suppressed because one or more lines are too long
10
2.4.11/assets/test/spine/raptor-pro.json.meta
Normal file
10
2.4.11/assets/test/spine/raptor-pro.json.meta
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "48c998f8-8b63-4afa-b422-3a16c9af34f1",
|
||||
"importer": "spine",
|
||||
"textures": [
|
||||
"e2b3fdde-c253-4268-9a1b-8b780707f98f"
|
||||
],
|
||||
"scale": 1,
|
||||
"subMetas": {}
|
||||
}
|
BIN
2.4.11/assets/test/spine/raptor-pro.png
Normal file
BIN
2.4.11/assets/test/spine/raptor-pro.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 MiB |
38
2.4.11/assets/test/spine/raptor-pro.png.meta
Normal file
38
2.4.11/assets/test/spine/raptor-pro.png.meta
Normal file
@ -0,0 +1,38 @@
|
||||
{
|
||||
"ver": "2.3.7",
|
||||
"uuid": "e2b3fdde-c253-4268-9a1b-8b780707f98f",
|
||||
"importer": "texture",
|
||||
"type": "sprite",
|
||||
"wrapMode": "clamp",
|
||||
"filterMode": "bilinear",
|
||||
"premultiplyAlpha": false,
|
||||
"genMipmaps": false,
|
||||
"packable": true,
|
||||
"width": 2017,
|
||||
"height": 918,
|
||||
"platformSettings": {},
|
||||
"subMetas": {
|
||||
"raptor-pro": {
|
||||
"ver": "1.0.6",
|
||||
"uuid": "e04b0422-0423-41ca-a1fd-a5fedcb8933a",
|
||||
"importer": "sprite-frame",
|
||||
"rawTextureUuid": "e2b3fdde-c253-4268-9a1b-8b780707f98f",
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 2,
|
||||
"trimY": 2,
|
||||
"width": 2013,
|
||||
"height": 914,
|
||||
"rawWidth": 2017,
|
||||
"rawHeight": 918,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"subMetas": {}
|
||||
}
|
||||
}
|
||||
}
|
@ -131,6 +131,12 @@ public:
|
||||
void setUseModel(bool useModel) { _useModel = useModel; }
|
||||
void changeCommitState(CommitState state);
|
||||
|
||||
void setSortingLevel(int value){
|
||||
_sortingLevel = value;
|
||||
}
|
||||
int getSortingLevel() const {
|
||||
return _sortingLevel;
|
||||
}
|
||||
void setSortingPriority(float_t value){
|
||||
_sortingPriority = value;
|
||||
}
|
||||
@ -168,6 +174,7 @@ private:
|
||||
std::unordered_map<VertexFormat*, MeshBuffer*> _buffers;
|
||||
|
||||
float_t _sortingPriority = 0;
|
||||
int _sortingLevel = 0;
|
||||
bool _rendererOrder = false;
|
||||
std::vector<NodeProxy*> _rendererCache;
|
||||
};
|
||||
|
@ -531,6 +531,9 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
|
||||
float_t preSortingPriority = batcher->getSortingPriority();
|
||||
batcher->setSortingPriority(node->getSortingEnabled() ? node->getSortingPriority() : preSortingPriority);
|
||||
if(node->getSortingEnabled()){
|
||||
batcher->setSortingLevel(batcher->getSortingLevel() + 1);
|
||||
}
|
||||
|
||||
bool needRender = *node->_dirty & RenderFlow::RENDER;
|
||||
if (node->_needRender != needRender)
|
||||
@ -541,16 +544,21 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
|
||||
// pre render
|
||||
if (node->_assembler && needRender) {
|
||||
if(node->_assembler->isMaskAssembler()){
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}else{
|
||||
batcher->pushRendererCache(node);
|
||||
node->setRenderPriority(batcher->getSortingPriority());
|
||||
if(batcher->getSortingPriority() != 0){
|
||||
batcher->setRendererOrder(true);
|
||||
}
|
||||
}
|
||||
if(batcher->getSortingLevel() > 0){
|
||||
if(node->_assembler->isMaskAssembler()){
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}else{
|
||||
batcher->pushRendererCache(node);
|
||||
node->setRenderPriority(batcher->getSortingPriority());
|
||||
if(batcher->getSortingPriority() != 0){
|
||||
batcher->setRendererOrder(true);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}
|
||||
}
|
||||
|
||||
node->reorderChildren();
|
||||
@ -569,6 +577,12 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
node->_assembler->postHandle(node, batcher, scene);
|
||||
}
|
||||
|
||||
if(node->getSortingEnabled()){
|
||||
batcher->setSortingLevel(batcher->getSortingLevel() - 1);
|
||||
if(batcher->getSortingLevel() <= 0){
|
||||
batcher->flushRendererCache();
|
||||
}
|
||||
}
|
||||
batcher->setSortingPriority(preSortingPriority);
|
||||
}
|
||||
|
||||
@ -590,7 +604,10 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
|
||||
float_t preSortingPriority = batcher->getSortingPriority();
|
||||
batcher->setSortingPriority(node->getSortingEnabled() ? node->getSortingPriority() : preSortingPriority);
|
||||
|
||||
if(node->getSortingEnabled()){
|
||||
batcher->setSortingLevel(batcher->getSortingLevel() + 1);
|
||||
}
|
||||
|
||||
bool needRender = *(node->_dirty) & RenderFlow::RENDER;
|
||||
if (node->_needRender != needRender)
|
||||
{
|
||||
@ -600,16 +617,21 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
|
||||
// pre render
|
||||
if (node->_assembler && needRender){
|
||||
if(node->_assembler->isMaskAssembler()){
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}else{
|
||||
batcher->pushRendererCache(node);
|
||||
node->setRenderPriority(batcher->getSortingPriority());
|
||||
if(batcher->getSortingPriority() != 0){
|
||||
batcher->setRendererOrder(true);
|
||||
}
|
||||
}
|
||||
if(batcher->getSortingLevel() > 0){
|
||||
if(node->_assembler->isMaskAssembler()){
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}else{
|
||||
batcher->pushRendererCache(node);
|
||||
node->setRenderPriority(batcher->getSortingPriority());
|
||||
if(batcher->getSortingPriority() != 0){
|
||||
batcher->setRendererOrder(true);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
batcher->flushRendererCache();
|
||||
node->_assembler->handle(node, batcher, scene);
|
||||
}
|
||||
}
|
||||
|
||||
node->reorderChildren();
|
||||
@ -627,6 +649,12 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene)
|
||||
node->_assembler->postHandle(node, batcher, scene);
|
||||
}
|
||||
|
||||
if(node->getSortingEnabled()){
|
||||
batcher->setSortingLevel(batcher->getSortingLevel() - 1);
|
||||
if(batcher->getSortingLevel() <= 0){
|
||||
batcher->flushRendererCache();
|
||||
}
|
||||
}
|
||||
batcher->setSortingPriority(preSortingPriority);
|
||||
}
|
||||
|
||||
|
@ -351,6 +351,7 @@ void RenderFlow::render(NodeProxy* scene, float deltaTime, Camera *camera)
|
||||
#endif
|
||||
|
||||
_batcher->startBatch();
|
||||
_batcher->setSortingLevel(0);
|
||||
_batcher->setSortingPriority(0);
|
||||
_batcher->setRendererOrder(false);
|
||||
|
||||
|
@ -33,5 +33,5 @@
|
||||
"enable": false
|
||||
}
|
||||
},
|
||||
"last-module-event-record-time": 1675838102527
|
||||
"last-module-event-record-time": 1679408081766
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user