diff --git a/2.4.11/assets/lcc-ui-sorting-group/engine-extend/render-flow.ts b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/render-flow.ts index 9a8610a..9b4fdfe 100644 --- a/2.4.11/assets/lcc-ui-sorting-group/engine-extend/render-flow.ts +++ b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/render-flow.ts @@ -2,6 +2,11 @@ let _batcher; let _cullingMask = 0; +/** + * 当前渲染层级 + */ +let renderLevel = 0; + /** * 当前渲染优先级 */ @@ -39,6 +44,7 @@ function flushRendererCache(){ //@ts-ignore cc.RenderFlow.visitRootNode = function (rootNode){ + renderLevel = 0; renderPriority = 0; rendererCache.length = 0; rendererOrder = false; @@ -77,24 +83,55 @@ cc.RenderFlow.visitRootNode = function (rootNode){ //@ts-ignore cc.RenderFlow.prototype._render = function (node) { let comp = node._renderComponent; - if(comp instanceof cc.Mask){ - flushRendererCache(); + let preRenderPriority = renderPriority; + renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority; + + if(node._sortingEnabled){ + // cc.log(`++ ${node.name}`); + ++renderLevel; + } + // cc.log(`${renderLevel} -> ${node.name}`); + if(renderLevel > 0){ + if(comp instanceof cc.Mask){ + flushRendererCache(); + + //@ts-ignore + comp._checkBacth(_batcher, node._cullingMask); + //@ts-ignore + comp._assembler.fillBuffers(comp, _batcher); + }else{ + if (_batcher.worldMatDirty && comp._assembler.updateWorldVerts) { + comp._assembler.updateWorldVerts(comp); + } + if(comp instanceof sp.Skeleton){ + _batcher.worldMatDirty++; + //@ts-ignore + comp.attachUtil._syncAttachedNode(); + } + rendererCache.push(comp); + comp.renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority; + if(renderPriority != 0){ + rendererOrder = true; + } + } + }else{ //@ts-ignore comp._checkBacth(_batcher, node._cullingMask); //@ts-ignore comp._assembler.fillBuffers(comp, _batcher); - }else{ - if (_batcher.worldMatDirty && comp._assembler.updateWorldVerts) { - comp._assembler.updateWorldVerts(comp); - } - rendererCache.push(comp); - comp.renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority; - if(renderPriority != 0){ - rendererOrder = true; - } } this._next._func(node); + + if(node._sortingEnabled){ + // cc.log(`-- ${node.name}`); + --renderLevel; + if(renderLevel <= 0){ + flushRendererCache(); + } + } + renderPriority = preRenderPriority; + }; //@ts-ignore @@ -113,13 +150,13 @@ cc.RenderFlow.prototype._children = function (node) { let cullingMask = _cullingMask; let batcher = _batcher; - let preRenderPriority = renderPriority; - let parentOpacity = batcher.parentOpacity; let opacity = (batcher.parentOpacity *= (node._opacity / 255)); - renderPriority = node._sortingEnabled ? node._sortingPriority : renderPriority; - // console.log(`${node.name} ${renderPriority}`); + if(!node._renderComponent && node._sortingEnabled){ + // cc.log(`++ ${node.name}`); + ++renderLevel; + } //@ts-ignore let worldTransformFlag = batcher.worldMatDirty ? cc.RenderFlow.FLAG_WORLD_TRANSFORM : 0; @@ -147,7 +184,13 @@ cc.RenderFlow.prototype._children = function (node) { batcher.parentOpacity = parentOpacity; - renderPriority = preRenderPriority; - this._next._func(node); + + if(!node._renderComponent && node._sortingEnabled){ + // cc.log(`-- ${node.name}`); + --renderLevel; + if(renderLevel <= 0){ + flushRendererCache(); + } + } }; diff --git a/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts new file mode 100644 index 0000000..a6d3188 --- /dev/null +++ b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts @@ -0,0 +1,653 @@ + +// @ts-ignore +const gfx = cc.gfx; + +// @ts-ignore +const spine = sp.spine; + +// @ts-ignore +const VFOneColor = gfx.VertexFormat.vfmtPosUvColor; +// @ts-ignore +const VFTwoColor = gfx.VertexFormat.vfmtPosUvTwoColor; + +const FLAG_BATCH = 0x10; +const FLAG_TWO_COLOR = 0x01; + +let _handleVal = 0x00; +let _quadTriangles = [0, 1, 2, 2, 3, 0]; +let _slotColor = cc.color(0, 0, 255, 255); +let _boneColor = cc.color(255, 0, 0, 255); +let _originColor = cc.color(0, 255, 0, 255); +let _meshColor = cc.color(255, 255, 0, 255); + +let _finalColor = null; +let _darkColor = null; +let _tempPos = null, _tempUv = null; +// @ts-ignore +if (!CC_NATIVERENDERER) { + _finalColor = new spine.Color(1, 1, 1, 1); + _darkColor = new spine.Color(1, 1, 1, 1); + _tempPos = new spine.Vector2(); + _tempUv = new spine.Vector2(); +} + +let _premultipliedAlpha; +let _multiplier; +let _slotRangeStart; +let _slotRangeEnd; +let _useTint; +let _debugSlots; +let _debugBones; +let _debugMesh; +let _nodeR, + _nodeG, + _nodeB, + _nodeA; +let _finalColor32, _darkColor32; +let _vertexFormat; +let _perVertexSize; +let _perClipVertexSize; + +let _vertexFloatCount = 0, _vertexCount = 0, _vertexFloatOffset = 0, _vertexOffset = 0, + _indexCount = 0, _indexOffset = 0, _vfOffset = 0; +let _tempr, _tempg, _tempb; +let _inRange; +let _mustFlush; +let _x, _y, _m00, _m04, _m12, _m01, _m05, _m13; +let _r, _g, _b, _fr, _fg, _fb, _fa, _dr, _dg, _db, _da; +let _comp, _buffer, _renderer, _node, _needColor, _vertexEffect; + +function _getSlotMaterial (tex, blendMode) { + let src, dst; + switch (blendMode) { + case spine.BlendMode.Additive: + src = _premultipliedAlpha ? cc.macro.ONE : cc.macro.SRC_ALPHA; + dst = cc.macro.ONE; + break; + case spine.BlendMode.Multiply: + src = cc.macro.DST_COLOR; + dst = cc.macro.ONE_MINUS_SRC_ALPHA; + break; + case spine.BlendMode.Screen: + src = cc.macro.ONE; + dst = cc.macro.ONE_MINUS_SRC_COLOR; + break; + case spine.BlendMode.Normal: + default: + src = _premultipliedAlpha ? cc.macro.ONE : cc.macro.SRC_ALPHA; + dst = cc.macro.ONE_MINUS_SRC_ALPHA; + break; + } + + let useModel = !_comp.enableBatch; + let baseMaterial = _comp._materials[0]; + if (!baseMaterial) return null; + + // The key use to find corresponding material + let key = tex.getId() + src + dst + _useTint + useModel; + let materialCache = _comp._materialCache; + let material = materialCache[key]; + if (!material) { + if (!materialCache.baseMaterial) { + material = baseMaterial; + materialCache.baseMaterial = baseMaterial; + } else { + material = cc.MaterialVariant.create(baseMaterial, null); + } + + material.define('CC_USE_MODEL', useModel); + material.define('USE_TINT', _useTint); + // update texture + material.setProperty('texture', tex); + + // update blend function + material.setBlend( + true, + gfx.BLEND_FUNC_ADD, + src, dst, + gfx.BLEND_FUNC_ADD, + src, dst + ); + materialCache[key] = material; + } + return material; +} + +function _handleColor (color) { + // temp rgb has multiply 255, so need divide 255; + _fa = color.fa * _nodeA; + _multiplier = _premultipliedAlpha ? _fa / 255 : 1; + _r = _nodeR * _multiplier; + _g = _nodeG * _multiplier; + _b = _nodeB * _multiplier; + + _fr = color.fr * _r; + _fg = color.fg * _g; + _fb = color.fb * _b; + _finalColor32 = ((_fa<<24) >>> 0) + (_fb<<16) + (_fg<<8) + _fr; + + _dr = color.dr * _r; + _dg = color.dg * _g; + _db = color.db * _b; + _da = _premultipliedAlpha ? 255 : 0; + _darkColor32 = ((_da<<24) >>> 0) + (_db<<16) + (_dg<<8) + _dr; +} + +function _spineColorToInt32 (spineColor) { + return ((spineColor.a<<24) >>> 0) + (spineColor.b<<16) + (spineColor.g<<8) + spineColor.r; +} + +// @ts-ignore +sp.Skeleton.__assembler__.fillVertices = function (skeletonColor, attachmentColor, slotColor, clipper, slot) { + + let vbuf = _buffer._vData, + ibuf = _buffer._iData, + uintVData = _buffer._uintVData; + let offsetInfo; + + _finalColor.a = slotColor.a * attachmentColor.a * skeletonColor.a * _nodeA * 255; + _multiplier = _premultipliedAlpha? _finalColor.a : 255; + _tempr = _nodeR * attachmentColor.r * skeletonColor.r * _multiplier; + _tempg = _nodeG * attachmentColor.g * skeletonColor.g * _multiplier; + _tempb = _nodeB * attachmentColor.b * skeletonColor.b * _multiplier; + + _finalColor.r = _tempr * slotColor.r; + _finalColor.g = _tempg * slotColor.g; + _finalColor.b = _tempb * slotColor.b; + + if (slot.darkColor == null) { + _darkColor.set(0.0, 0.0, 0.0, 1.0); + } else { + _darkColor.r = slot.darkColor.r * _tempr; + _darkColor.g = slot.darkColor.g * _tempg; + _darkColor.b = slot.darkColor.b * _tempb; + } + _darkColor.a = _premultipliedAlpha ? 255 : 0; + + if (!clipper.isClipping()) { + if (_vertexEffect) { + for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount; v < n; v += _perVertexSize) { + _tempPos.x = vbuf[v]; + _tempPos.y = vbuf[v + 1]; + _tempUv.x = vbuf[v + 2]; + _tempUv.y = vbuf[v + 3]; + _vertexEffect.transform(_tempPos, _tempUv, _finalColor, _darkColor); + + vbuf[v] = _tempPos.x; // x + vbuf[v + 1] = _tempPos.y; // y + vbuf[v + 2] = _tempUv.x; // u + vbuf[v + 3] = _tempUv.y; // v + uintVData[v + 4] = _spineColorToInt32(_finalColor); // light color + _useTint && (uintVData[v + 5] = _spineColorToInt32(_darkColor)); // dark color + } + } else { + _finalColor32 = _spineColorToInt32(_finalColor); + _darkColor32 = _spineColorToInt32(_darkColor); + + for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount; v < n; v += _perVertexSize) { + uintVData[v + 4] = _finalColor32; // light color + _useTint && (uintVData[v + 5] = _darkColor32); // dark color + } + } + } else { + let uvs = vbuf.subarray(_vertexFloatOffset + 2); + clipper.clipTriangles(vbuf.subarray(_vertexFloatOffset), _vertexFloatCount, ibuf.subarray(_indexOffset), _indexCount, uvs, _finalColor, _darkColor, _useTint, _perVertexSize); + let clippedVertices = new Float32Array(clipper.clippedVertices); + let clippedTriangles = clipper.clippedTriangles; + + // insure capacity + _indexCount = clippedTriangles.length; + _vertexFloatCount = clippedVertices.length / _perClipVertexSize * _perVertexSize; + + offsetInfo = _buffer.request(_vertexFloatCount / _perVertexSize, _indexCount); + _indexOffset = offsetInfo.indiceOffset, + _vertexOffset = offsetInfo.vertexOffset, + _vertexFloatOffset = offsetInfo.byteOffset >> 2; + vbuf = _buffer._vData, + ibuf = _buffer._iData; + uintVData = _buffer._uintVData; + + // fill indices + ibuf.set(clippedTriangles, _indexOffset); + + // fill vertices contain x y u v light color dark color + if (_vertexEffect) { + for (let v = 0, n = clippedVertices.length, offset = _vertexFloatOffset; v < n; v += _perClipVertexSize, offset += _perVertexSize) { + _tempPos.x = clippedVertices[v]; + _tempPos.y = clippedVertices[v + 1]; + _finalColor.set(clippedVertices[v + 2], clippedVertices[v + 3], clippedVertices[v + 4], clippedVertices[v + 5]); + _tempUv.x = clippedVertices[v + 6]; + _tempUv.y = clippedVertices[v + 7]; + if (_useTint) { + _darkColor.set(clippedVertices[v + 8], clippedVertices[v + 9], clippedVertices[v + 10], clippedVertices[v + 11]); + } else { + _darkColor.set(0, 0, 0, 0); + } + _vertexEffect.transform(_tempPos, _tempUv, _finalColor, _darkColor); + + vbuf[offset] = _tempPos.x; // x + vbuf[offset + 1] = _tempPos.y; // y + vbuf[offset + 2] = _tempUv.x; // u + vbuf[offset + 3] = _tempUv.y; // v + uintVData[offset + 4] = _spineColorToInt32(_finalColor); + if (_useTint) { + uintVData[offset + 5] = _spineColorToInt32(_darkColor); + } + } + } else { + for (let v = 0, n = clippedVertices.length, offset = _vertexFloatOffset; v < n; v += _perClipVertexSize, offset += _perVertexSize) { + vbuf[offset] = clippedVertices[v]; // x + vbuf[offset + 1] = clippedVertices[v + 1]; // y + vbuf[offset + 2] = clippedVertices[v + 6]; // u + vbuf[offset + 3] = clippedVertices[v + 7]; // v + + _finalColor32 = ((clippedVertices[v + 5]<<24) >>> 0) + (clippedVertices[v + 4]<<16) + (clippedVertices[v + 3]<<8) + clippedVertices[v + 2]; + uintVData[offset + 4] = _finalColor32; + + if (_useTint) { + _darkColor32 = ((clippedVertices[v + 11]<<24) >>> 0) + (clippedVertices[v + 10]<<16) + (clippedVertices[v + 9]<<8) + clippedVertices[v + 8]; + uintVData[offset + 5] = _darkColor32; + } + } + } + } +} + +// @ts-ignore +sp.Skeleton.__assembler__.realTimeTraverse = function (worldMat) { + let vbuf; + let ibuf; + + let locSkeleton = _comp._skeleton; + let skeletonColor = locSkeleton.color; + let graphics = _comp._debugRenderer; + let clipper = _comp._clipper; + let material = null; + let attachment, attachmentColor, slotColor, uvs, triangles; + let isRegion, isMesh, isClip; + let offsetInfo; + let slot; + let worldMatm; + + _slotRangeStart = _comp._startSlotIndex; + _slotRangeEnd = _comp._endSlotIndex; + _inRange = false; + if (_slotRangeStart == -1) _inRange = true; + + _debugSlots = _comp.debugSlots; + _debugBones = _comp.debugBones; + _debugMesh = _comp.debugMesh; + if (graphics && (_debugBones || _debugSlots || _debugMesh)) { + graphics.clear(); + graphics.lineWidth = 2; + } + + // x y u v r1 g1 b1 a1 r2 g2 b2 a2 or x y u v r g b a + _perClipVertexSize = _useTint ? 12 : 8; + + _vertexFloatCount = 0; + _vertexFloatOffset = 0; + _vertexOffset = 0; + _indexCount = 0; + _indexOffset = 0; + + for (let slotIdx = 0, slotCount = locSkeleton.drawOrder.length; slotIdx < slotCount; slotIdx++) { + slot = locSkeleton.drawOrder[slotIdx]; + + if(slot == undefined || !slot.bone.active) { + continue; + } + + if (_slotRangeStart >= 0 && _slotRangeStart == slot.data.index) { + _inRange = true; + } + + if (!_inRange) { + clipper.clipEndWithSlot(slot); + continue; + } + + if (_slotRangeEnd >= 0 && _slotRangeEnd == slot.data.index) { + _inRange = false; + } + + _vertexFloatCount = 0; + _indexCount = 0; + + attachment = slot.getAttachment(); + if (!attachment) { + clipper.clipEndWithSlot(slot); + continue; + } + + isRegion = attachment instanceof spine.RegionAttachment; + isMesh = attachment instanceof spine.MeshAttachment; + isClip = attachment instanceof spine.ClippingAttachment; + + if (isClip) { + clipper.clipStart(slot, attachment); + continue; + } + + if (!isRegion && !isMesh) { + clipper.clipEndWithSlot(slot); + continue; + } + + material = _getSlotMaterial(attachment.region.texture._texture, slot.data.blendMode); + if (!material) { + clipper.clipEndWithSlot(slot); + continue; + } + + if (_mustFlush || material.getHash() !== _renderer.material.getHash()) { + _mustFlush = false; + _renderer._flush(); + _renderer.node = _node; + _renderer.material = material; + } + + if (isRegion) { + + triangles = _quadTriangles; + + // insure capacity + _vertexFloatCount = 4 * _perVertexSize; + _indexCount = 6; + + offsetInfo = _buffer.request(4, 6); + _indexOffset = offsetInfo.indiceOffset, + _vertexOffset = offsetInfo.vertexOffset, + _vertexFloatOffset = offsetInfo.byteOffset >> 2; + vbuf = _buffer._vData, + ibuf = _buffer._iData; + + // compute vertex and fill x y + attachment.computeWorldVertices(slot.bone, vbuf, _vertexFloatOffset, _perVertexSize); + + // draw debug slots if enabled graphics + if (graphics && _debugSlots) { + graphics.strokeColor = _slotColor; + graphics.moveTo(vbuf[_vertexFloatOffset], vbuf[_vertexFloatOffset + 1]); + for (let ii = _vertexFloatOffset + _perVertexSize, nn = _vertexFloatOffset + _vertexFloatCount; ii < nn; ii += _perVertexSize) { + graphics.lineTo(vbuf[ii], vbuf[ii + 1]); + } + graphics.close(); + graphics.stroke(); + } + } + else if (isMesh) { + + triangles = attachment.triangles; + + // insure capacity + _vertexFloatCount = (attachment.worldVerticesLength >> 1) * _perVertexSize; + _indexCount = triangles.length; + + offsetInfo = _buffer.request(_vertexFloatCount / _perVertexSize, _indexCount); + _indexOffset = offsetInfo.indiceOffset, + _vertexOffset = offsetInfo.vertexOffset, + _vertexFloatOffset = offsetInfo.byteOffset >> 2; + vbuf = _buffer._vData, + ibuf = _buffer._iData; + + // compute vertex and fill x y + attachment.computeWorldVertices(slot, 0, attachment.worldVerticesLength, vbuf, _vertexFloatOffset, _perVertexSize); + + // draw debug mesh if enabled graphics + if (graphics && _debugMesh) { + graphics.strokeColor = _meshColor; + + for (let ii = 0, nn = triangles.length; ii < nn; ii += 3) { + let v1 = triangles[ii] * _perVertexSize + _vertexFloatOffset; + let v2 = triangles[ii + 1] * _perVertexSize + _vertexFloatOffset; + let v3 = triangles[ii + 2] * _perVertexSize + _vertexFloatOffset; + + graphics.moveTo(vbuf[v1], vbuf[v1 + 1]); + graphics.lineTo(vbuf[v2], vbuf[v2 + 1]); + graphics.lineTo(vbuf[v3], vbuf[v3 + 1]); + graphics.close(); + graphics.stroke(); + } + } + } + + if (_vertexFloatCount == 0 || _indexCount == 0) { + clipper.clipEndWithSlot(slot); + continue; + } + + // fill indices + ibuf.set(triangles, _indexOffset); + + // fill u v + uvs = attachment.uvs; + for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount, u = 0; v < n; v += _perVertexSize, u += 2) { + vbuf[v + 2] = uvs[u]; // u + vbuf[v + 3] = uvs[u + 1]; // v + } + + attachmentColor = attachment.color, + slotColor = slot.color; + + this.fillVertices(skeletonColor, attachmentColor, slotColor, clipper, slot); + + // reset buffer pointer, because clipper maybe realloc a new buffer in file Vertices function. + vbuf = _buffer._vData, + ibuf = _buffer._iData; + + if (_indexCount > 0) { + for (let ii = _indexOffset, nn = _indexOffset + _indexCount; ii < nn; ii++) { + ibuf[ii] += _vertexOffset; + } + + if (worldMat) { + worldMatm = worldMat.m; + _m00 = worldMatm[0]; + _m04 = worldMatm[4]; + _m12 = worldMatm[12]; + _m01 = worldMatm[1]; + _m05 = worldMatm[5]; + _m13 = worldMatm[13]; + for (let ii = _vertexFloatOffset, nn = _vertexFloatOffset + _vertexFloatCount; ii < nn; ii += _perVertexSize) { + _x = vbuf[ii]; + _y = vbuf[ii + 1]; + vbuf[ii] = _x * _m00 + _y * _m04 + _m12; + vbuf[ii + 1] = _x * _m01 + _y * _m05 + _m13; + } + } + _buffer.adjust(_vertexFloatCount / _perVertexSize, _indexCount); + } + + clipper.clipEndWithSlot(slot); + } + + clipper.clipEnd(); + + if (graphics && _debugBones) { + let bone; + graphics.strokeColor = _boneColor; + graphics.fillColor = _slotColor; // Root bone color is same as slot color. + + for (let i = 0, n = locSkeleton.bones.length; i < n; i++) { + bone = locSkeleton.bones[i]; + let x = bone.data.length * bone.a + bone.worldX; + let y = bone.data.length * bone.c + bone.worldY; + + // Bone lengths. + graphics.moveTo(bone.worldX, bone.worldY); + graphics.lineTo(x, y); + graphics.stroke(); + + // Bone origins. + graphics.circle(bone.worldX, bone.worldY, Math.PI * 1.5); + graphics.fill(); + if (i === 0) { + graphics.fillColor = _originColor; + } + } + } +} + +// @ts-ignore +sp.Skeleton.__assembler__.cacheTraverse = function (worldMat) { + + let frame = _comp._curFrame; + if (!frame) return; + + let segments = frame.segments; + if (segments.length == 0) return; + + let vbuf, ibuf, uintbuf; + let material; + let offsetInfo; + let vertices = frame.vertices; + let indices = frame.indices; + let worldMatm; + + let frameVFOffset = 0, frameIndexOffset = 0, segVFCount = 0; + if (worldMat) { + worldMatm = worldMat.m; + _m00 = worldMatm[0]; + _m01 = worldMatm[1]; + _m04 = worldMatm[4]; + _m05 = worldMatm[5]; + _m12 = worldMatm[12]; + _m13 = worldMatm[13]; + } + + let justTranslate = _m00 === 1 && _m01 === 0 && _m04 === 0 && _m05 === 1; + let needBatch = (_handleVal & FLAG_BATCH); + let calcTranslate = needBatch && justTranslate; + + let colorOffset = 0; + let colors = frame.colors; + let nowColor = colors[colorOffset++]; + let maxVFOffset = nowColor.vfOffset; + _handleColor(nowColor); + + for (let i = 0, n = segments.length; i < n; i++) { + let segInfo = segments[i]; + material = _getSlotMaterial(segInfo.tex, segInfo.blendMode); + if (!material) continue; + + if (_mustFlush || material.getHash() !== _renderer.material.getHash()) { + _mustFlush = false; + _renderer._flush(); + _renderer.node = _node; + _renderer.material = material; + } + + _vertexCount = segInfo.vertexCount; + _indexCount = segInfo.indexCount; + + offsetInfo = _buffer.request(_vertexCount, _indexCount); + _indexOffset = offsetInfo.indiceOffset; + _vertexOffset = offsetInfo.vertexOffset; + _vfOffset = offsetInfo.byteOffset >> 2; + vbuf = _buffer._vData; + ibuf = _buffer._iData; + uintbuf = _buffer._uintVData; + + for (let ii = _indexOffset, il = _indexOffset + _indexCount; ii < il; ii++) { + ibuf[ii] = _vertexOffset + indices[frameIndexOffset++]; + } + + segVFCount = segInfo.vfCount; + vbuf.set(vertices.subarray(frameVFOffset, frameVFOffset + segVFCount), _vfOffset); + frameVFOffset += segVFCount; + + if (calcTranslate) { + for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) { + vbuf[ii] += _m12; + vbuf[ii + 1] += _m13; + } + } else if (needBatch) { + for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) { + _x = vbuf[ii]; + _y = vbuf[ii + 1]; + vbuf[ii] = _x * _m00 + _y * _m04 + _m12; + vbuf[ii + 1] = _x * _m01 + _y * _m05 + _m13; + } + } + + _buffer.adjust(_vertexCount, _indexCount); + if ( !_needColor ) continue; + + // handle color + let frameColorOffset = frameVFOffset - segVFCount; + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += 6, frameColorOffset += 6) { + if (frameColorOffset >= maxVFOffset) { + nowColor = colors[colorOffset++]; + _handleColor(nowColor); + maxVFOffset = nowColor.vfOffset; + } + uintbuf[ii] = _finalColor32; + uintbuf[ii + 1] = _darkColor32; + } + } +} + +// @ts-ignore +sp.Skeleton.__assembler__.fillBuffers = function (comp, renderer) { + + let node = comp.node; + // @ts-ignore + node._renderFlag |= cc.RenderFlow.FLAG_UPDATE_RENDER_DATA; + if (!comp._skeleton) return; + + let nodeColor = node._color; + _nodeR = nodeColor.r / 255; + _nodeG = nodeColor.g / 255; + _nodeB = nodeColor.b / 255; + _nodeA = nodeColor.a / 255; + + _useTint = comp.useTint || comp.isAnimationCached(); + _vertexFormat = _useTint? VFTwoColor : VFOneColor; + // x y u v color1 color2 or x y u v color + _perVertexSize = _useTint ? 6 : 5; + + _node = comp.node; + _buffer = renderer.getBuffer('spine', _vertexFormat); + _renderer = renderer; + _comp = comp; + + _mustFlush = true; + _premultipliedAlpha = comp.premultipliedAlpha; + _multiplier = 1.0; + _handleVal = 0x00; + _needColor = false; + _vertexEffect = comp._effectDelegate && comp._effectDelegate._vertexEffect; + + if (nodeColor._val !== 0xffffffff || _premultipliedAlpha) { + _needColor = true; + } + + if (_useTint) { + _handleVal |= FLAG_TWO_COLOR; + } + + let worldMat = undefined; + if (_comp.enableBatch) { + worldMat = _node._worldMatrix; + _mustFlush = false; + _handleVal |= FLAG_BATCH; + } + + if (comp.isAnimationCached()) { + // Traverse input assembler. + this.cacheTraverse(worldMat); + } else { + if (_vertexEffect) _vertexEffect.begin(comp._skeleton); + this.realTimeTraverse(worldMat); + if (_vertexEffect) _vertexEffect.end(); + } + + // Clear temp var. + _node = undefined; + _buffer = undefined; + _renderer = undefined; + _comp = undefined; + _vertexEffect = null; +} + diff --git a/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts.meta b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts.meta new file mode 100644 index 0000000..c53a4a3 --- /dev/null +++ b/2.4.11/assets/lcc-ui-sorting-group/engine-extend/spine-assembler.ts.meta @@ -0,0 +1,10 @@ +{ + "ver": "1.1.0", + "uuid": "85ae9edc-379f-4b40-bf6e-81b46c8f92b5", + "importer": "typescript", + "isPlugin": false, + "loadPluginInWeb": true, + "loadPluginInNative": true, + "loadPluginInEditor": false, + "subMetas": {} +} \ No newline at end of file diff --git a/2.4.11/assets/lcc-ui-sorting-group/sorting-define.ts b/2.4.11/assets/lcc-ui-sorting-group/sorting-define.ts index 76db3b7..38dbd58 100644 --- a/2.4.11/assets/lcc-ui-sorting-group/sorting-define.ts +++ b/2.4.11/assets/lcc-ui-sorting-group/sorting-define.ts @@ -4,15 +4,11 @@ */ export enum SortingLayer { - //-- 自定义,在此之上,小于 DEFAULT 的层级 - /** - * 默认层级,在没有应用排序的UI渲染上的默认层级 *不要修改此枚举* + * 默认层级,此枚举必须保留,并且值不能修改 */ DEFAULT = 0, - //-- 自定义,在此之下,大于 DEFAULT 的层级 - // 测试定义,可以直接移除 TEST_LIST_ITEM = 1, } diff --git a/2.4.11/assets/test/prefabs/ListTestItem-sorting.prefab b/2.4.11/assets/test/prefabs/ListTestItem-sorting.prefab index 7d05894..9e9b9bb 100644 --- a/2.4.11/assets/test/prefabs/ListTestItem-sorting.prefab +++ b/2.4.11/assets/test/prefabs/ListTestItem-sorting.prefab @@ -1265,18 +1265,6 @@ "_atlas": null, "_id": "" }, - { - "__type__": "ac8d9FmQixM06C+C9zdtS2i", - "_name": "", - "_objFlags": 0, - "node": { - "__id__": 1 - }, - "_enabled": true, - "_sortingLayer": 1, - "_orderInLayer": 0, - "_id": "" - }, { "__type__": "9f538fWaWpEkYLqGkQ0A+08", "_name": "", @@ -1308,6 +1296,18 @@ }, "_id": "" }, + { + "__type__": "ac8d9FmQixM06C+C9zdtS2i", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 1 + }, + "_enabled": true, + "_sortingLayer": 0, + "_orderInLayer": 0, + "_id": "" + }, { "__type__": "cc.PrefabInfo", "root": { diff --git a/2.4.11/assets/test/scenes/test-scene-sorting.fire b/2.4.11/assets/test/scenes/test-scene-sorting.fire index 8343d5d..d6e9c44 100644 --- a/2.4.11/assets/test/scenes/test-scene-sorting.fire +++ b/2.4.11/assets/test/scenes/test-scene-sorting.fire @@ -75,19 +75,22 @@ "__id__": 5 }, { - "__id__": 15 + "__id__": 16 + }, + { + "__id__": 18 } ], "_active": true, "_components": [ { - "__id__": 24 + "__id__": 27 }, { - "__id__": 25 + "__id__": 28 }, { - "__id__": 26 + "__id__": 29 } ], "_prefab": null, @@ -251,7 +254,7 @@ "_active": true, "_components": [ { - "__id__": 14 + "__id__": 15 } ], "_prefab": null, @@ -317,7 +320,7 @@ "_active": true, "_components": [ { - "__id__": 13 + "__id__": 14 } ], "_prefab": null, @@ -383,10 +386,10 @@ "_active": true, "_components": [ { - "__id__": 11 + "__id__": 12 }, { - "__id__": 12 + "__id__": 13 } ], "_prefab": null, @@ -452,6 +455,9 @@ }, { "__id__": 10 + }, + { + "__id__": 11 } ], "_prefab": null, @@ -561,6 +567,18 @@ "_N$affectedByScale": false, "_id": "99ZnNIIfdGYr/767ja4ooN" }, + { + "__type__": "ac8d9FmQixM06C+C9zdtS2i", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 8 + }, + "_enabled": false, + "_sortingLayer": 1, + "_orderInLayer": 0, + "_id": "95L6yHtudDn4DXi9XNXUWm" + }, { "__type__": "cc.Mask", "_name": "", @@ -666,6 +684,110 @@ "_atlas": null, "_id": "c3cT/PBaxC0ZZTS52ZUc/N" }, + { + "__type__": "cc.Node", + "_name": "raptor-pro", + "_objFlags": 0, + "_parent": { + "__id__": 2 + }, + "_children": [], + "_active": true, + "_components": [ + { + "__id__": 17 + } + ], + "_prefab": null, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 1280.26, + "height": 1039.44 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + -573.152, + -334.2, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 0, + "groupIndex": 0, + "_id": "b2sxgOXEtLurYDvQ/Y6o1s" + }, + { + "__type__": "sp.Skeleton", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 16 + }, + "_enabled": true, + "_materials": [ + { + "__uuid__": "7afd064b-113f-480e-b793-8817d19f63c3" + } + ], + "paused": false, + "defaultSkin": "default", + "defaultAnimation": "walk", + "_preCacheMode": 0, + "_cacheMode": 0, + "loop": true, + "premultipliedAlpha": true, + "timeScale": 1, + "_accTime": 0, + "_playCount": 0, + "_frameCache": null, + "_curFrame": null, + "_skeletonCache": null, + "_animationName": "walk", + "_animationQueue": [], + "_headAniInfo": null, + "_playTimes": 0, + "_isAniComplete": true, + "_N$skeletonData": { + "__uuid__": "48c998f8-8b63-4afa-b422-3a16c9af34f1" + }, + "_N$_defaultCacheMode": 0, + "_N$debugSlots": false, + "_N$debugBones": false, + "_N$debugMesh": false, + "_N$useTint": false, + "_N$enableBatch": false, + "_id": "e11y2DpPVHi7Kf0FQ5dF3T" + }, { "__type__": "cc.Node", "_name": "New Node", @@ -674,20 +796,20 @@ "__id__": 2 }, "_children": [ - { - "__id__": 16 - }, { "__id__": 19 }, { - "__id__": 21 + "__id__": 22 + }, + { + "__id__": 24 } ], - "_active": false, + "_active": true, "_components": [ { - "__id__": 23 + "__id__": 26 } ], "_prefab": null, @@ -713,7 +835,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -604, + -185.437, -360, 0, 0, @@ -743,16 +865,16 @@ "_name": "New Label 1", "_objFlags": 0, "_parent": { - "__id__": 15 + "__id__": 18 }, "_children": [], "_active": true, "_components": [ { - "__id__": 17 + "__id__": 20 }, { - "__id__": 18 + "__id__": 21 } ], "_prefab": null, @@ -808,7 +930,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 16 + "__id__": 19 }, "_enabled": true, "_materials": [ @@ -841,7 +963,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 16 + "__id__": 19 }, "_enabled": true, "_sortingLayer": 1, @@ -853,13 +975,13 @@ "_name": "New Sprite(Splash)", "_objFlags": 0, "_parent": { - "__id__": 15 + "__id__": 18 }, "_children": [], "_active": true, "_components": [ { - "__id__": 20 + "__id__": 23 } ], "_prefab": null, @@ -915,7 +1037,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 19 + "__id__": 22 }, "_enabled": true, "_materials": [ @@ -947,13 +1069,13 @@ "_name": "New Label 2", "_objFlags": 0, "_parent": { - "__id__": 15 + "__id__": 18 }, "_children": [], "_active": true, "_components": [ { - "__id__": 22 + "__id__": 25 } ], "_prefab": null, @@ -1009,7 +1131,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 21 + "__id__": 24 }, "_enabled": true, "_materials": [ @@ -1042,7 +1164,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 15 + "__id__": 18 }, "_enabled": true, "_sortingLayer": 1, diff --git a/2.4.11/assets/test/scenes/test-scene.fire b/2.4.11/assets/test/scenes/test-scene.fire index e17ea51..9af1f9d 100644 --- a/2.4.11/assets/test/scenes/test-scene.fire +++ b/2.4.11/assets/test/scenes/test-scene.fire @@ -684,7 +684,7 @@ "__id__": 21 } ], - "_active": false, + "_active": true, "_components": [ { "__id__": 23 diff --git a/2.4.11/assets/test/spine.meta b/2.4.11/assets/test/spine.meta new file mode 100644 index 0000000..4522603 --- /dev/null +++ b/2.4.11/assets/test/spine.meta @@ -0,0 +1,13 @@ +{ + "ver": "1.1.3", + "uuid": "d123a0ff-b542-4d81-aee4-255cc3ba2f13", + "importer": "folder", + "isBundle": false, + "bundleName": "", + "priority": 1, + "compressionType": {}, + "optimizeHotUpdate": {}, + "inlineSpriteFrames": {}, + "isRemoteBundle": {}, + "subMetas": {} +} \ No newline at end of file diff --git a/2.4.11/assets/test/spine/raptor-pro.atlas b/2.4.11/assets/test/spine/raptor-pro.atlas new file mode 100644 index 0000000..16c960d --- /dev/null +++ b/2.4.11/assets/test/spine/raptor-pro.atlas @@ -0,0 +1,272 @@ + +raptor-pro.png +size: 2017,918 +format: RGBA8888 +filter: Linear,Linear +repeat: none +back-arm + rotate: false + xy: 1772, 17 + size: 91, 48 + orig: 91, 49 + offset: 0, 0 + index: -1 +back-bracer + rotate: false + xy: 1481, 34 + size: 77, 55 + orig: 77, 55 + offset: 0, 0 + index: -1 +back-hand + rotate: false + xy: 1407, 21 + size: 72, 68 + orig: 72, 68 + offset: 0, 0 + index: -1 +back-knee + rotate: false + xy: 1902, 69 + size: 97, 134 + orig: 97, 134 + offset: 0, 0 + index: -1 +back-thigh + rotate: false + xy: 1018, 125 + size: 78, 47 + orig: 78, 47 + offset: 0, 0 + index: -1 +eyes-open + rotate: false + xy: 719, 17 + size: 93, 89 + orig: 93, 89 + offset: 0, 0 + index: -1 +front-arm + rotate: false + xy: 402, 14 + size: 96, 51 + orig: 96, 51 + offset: 0, 0 + index: -1 +front-bracer + rotate: true + xy: 1347, 15 + size: 81, 58 + orig: 81, 58 + offset: 0, 0 + index: -1 +front-hand + rotate: true + xy: 1018, 41 + size: 82, 75 + orig: 82, 75 + offset: 0, 0 + index: -1 +front-open-hand + rotate: true + xy: 1258, 10 + size: 86, 87 + orig: 86, 87 + offset: 0, 0 + index: -1 +front-thigh + rotate: false + xy: 96, 7 + size: 114, 58 + orig: 114, 58 + offset: 0, 0 + index: -1 +gun + rotate: false + xy: 1577, 240 + size: 212, 206 + orig: 213, 206 + offset: 0, 0 + index: -1 +gun-nohand + rotate: false + xy: 1561, 35 + size: 209, 203 + orig: 210, 203 + offset: 0, 0 + index: -1 +head + rotate: false + xy: 1605, 618 + size: 271, 298 + orig: 271, 298 + offset: 0, 0 + index: -1 +lower-leg + rotate: false + xy: 1413, 91 + size: 146, 189 + orig: 146, 195 + offset: 0, 6 + index: -1 +mouth-grind + rotate: false + xy: 212, 6 + size: 93, 59 + orig: 93, 59 + offset: 0, 0 + index: -1 +mouth-smile + rotate: false + xy: 307, 6 + size: 93, 59 + orig: 93, 59 + offset: 0, 0 + index: -1 +neck + rotate: false + xy: 1865, 24 + size: 35, 41 + orig: 36, 41 + offset: 0, 0 + index: -1 +raptor-back-arm + rotate: true + xy: 844, 9 + size: 163, 172 + orig: 163, 172 + offset: 0, 0 + index: -1 +raptor-body + rotate: false + xy: 2, 451 + size: 1261, 465 + orig: 1264, 465 + offset: 0, 0 + index: -1 +raptor-front-arm + rotate: false + xy: 1413, 282 + size: 162, 203 + orig: 162, 203 + offset: 0, 0 + index: -1 +raptor-front-leg + rotate: true + xy: 2, 67 + size: 382, 514 + orig: 382, 514 + offset: 0, 0 + index: -1 +raptor-hindleg-back + rotate: false + xy: 1265, 487 + size: 338, 429 + orig: 338, 429 + offset: 0, 0 + index: -1 +raptor-horn + rotate: true + xy: 1098, 86 + size: 363, 158 + orig: 363, 159 + offset: 0, 0 + index: -1 +raptor-horn-back + rotate: true + xy: 1258, 98 + size: 351, 153 + orig: 351, 153 + offset: 0, 0 + index: -1 +raptor-jaw + rotate: false + xy: 844, 174 + size: 252, 275 + orig: 252, 275 + offset: 0, 0 + index: -1 +raptor-jaw-tooth + rotate: true + xy: 2, 2 + size: 63, 92 + orig: 73, 96 + offset: 7, 4 + index: -1 +raptor-mouth-inside + rotate: false + xy: 1095, 2 + size: 71, 82 + orig: 71, 82 + offset: 0, 0 + index: -1 +raptor-saddle-strap-back + rotate: false + xy: 1907, 205 + size: 108, 148 + orig: 108, 148 + offset: 0, 0 + index: -1 +raptor-saddle-strap-front + rotate: false + xy: 1791, 257 + size: 114, 189 + orig: 114, 189 + offset: 0, 0 + index: -1 +raptor-saddle-w-shadow + rotate: false + xy: 518, 108 + size: 324, 341 + orig: 324, 341 + offset: 0, 0 + index: -1 +raptor-tail-shadow + rotate: true + xy: 1878, 539 + size: 377, 126 + orig: 377, 126 + offset: 0, 0 + index: -1 +raptor-tongue + rotate: true + xy: 1772, 67 + size: 171, 128 + orig: 171, 128 + offset: 0, 0 + index: -1 +stirrup-back + rotate: false + xy: 1168, 15 + size: 87, 69 + orig: 87, 69 + offset: 0, 0 + index: -1 +stirrup-front + rotate: true + xy: 518, 17 + size: 89, 100 + orig: 89, 100 + offset: 0, 0 + index: -1 +stirrup-strap + rotate: false + xy: 620, 15 + size: 97, 91 + orig: 97, 91 + offset: 0, 0 + index: -1 +torso + rotate: false + xy: 1907, 355 + size: 108, 182 + orig: 108, 182 + offset: 0, 0 + index: -1 +visor + rotate: false + xy: 1605, 448 + size: 261, 168 + orig: 261, 168 + offset: 0, 0 + index: -1 diff --git a/2.4.11/assets/test/spine/raptor-pro.atlas.meta b/2.4.11/assets/test/spine/raptor-pro.atlas.meta new file mode 100644 index 0000000..7d7471b --- /dev/null +++ b/2.4.11/assets/test/spine/raptor-pro.atlas.meta @@ -0,0 +1,6 @@ +{ + "ver": "1.0.3", + "uuid": "4ebb9735-2b25-4da4-a382-5bb4efa78216", + "importer": "asset", + "subMetas": {} +} \ No newline at end of file diff --git a/2.4.11/assets/test/spine/raptor-pro.json b/2.4.11/assets/test/spine/raptor-pro.json new file mode 100644 index 0000000..23920f0 --- /dev/null +++ b/2.4.11/assets/test/spine/raptor-pro.json @@ -0,0 +1,3444 @@ +{ +"skeleton": { + "hash": "JHJJgNYXlhOA6Mx224y3i9qDC5M", + "spine": "3.8.99", + "x": -809.16, + "y": -73.54, + "width": 1280.26, + "height": 1039.44, + "images": "./images/", + "audio": "" +}, +"bones": [ + { "name": "root" }, + { "name": "hip", "parent": "root", "rotation": 8.96, "x": -122.52, "y": 392.65, "color": "fbff00ff" }, + { + "name": "torso1", + "parent": "hip", + "length": 126.26, + "rotation": -4.98, + "x": 30.04, + "y": -0.4, + "color": "eaff00ff" + }, + { + "name": "saddle", + "parent": "torso1", + "length": 50.92, + "rotation": 91.8, + "x": 25.31, + "y": 70.65, + "color": "ff7300ff" + }, + { + "name": "spineboy-hip", + "parent": "saddle", + "length": 0.53, + "rotation": 90.02, + "x": 81.88, + "y": 2.69, + "color": "e8ff00ff" + }, + { + "name": "spineboy-torso", + "parent": "spineboy-hip", + "length": 122.45, + "rotation": -75.86, + "x": 1.05, + "y": -2.11, + "color": "e8ff00ff" + }, + { + "name": "torso2", + "parent": "torso1", + "length": 121.2, + "rotation": 39.85, + "x": 126.26, + "y": -0.38, + "color": "e9ff00ff" + }, + { + "name": "neck", + "parent": "torso2", + "length": 70.6, + "rotation": 41.38, + "x": 121.2, + "y": 0.35, + "color": "eaff00ff" + }, + { + "name": "head", + "parent": "neck", + "length": 105.51, + "rotation": 9.83, + "x": 70.6, + "y": 0.04, + "color": "eaff00ff" + }, + { + "name": "horn-back", + "parent": "head", + "length": 73.78, + "rotation": 44.32, + "x": 104.76, + "y": -242.01, + "color": "e07800ff" + }, + { "name": "spineboy-back-arm-target", "parent": "horn-back", "rotation": -133.55, "x": 232.68, "y": 245.85, "color": "ff3f00ff" }, + { + "name": "back-arm", + "parent": "spineboy-torso", + "length": 67.21, + "rotation": -120.9, + "x": 96.33, + "y": -38.47, + "color": "e07800ff" + }, + { + "name": "back-bracer", + "parent": "back-arm", + "length": 43.69, + "rotation": 17.48, + "x": 67.22, + "y": -0.32, + "color": "e07800ff" + }, + { + "name": "back-arm1", + "parent": "torso2", + "length": 109.56, + "rotation": -124.72, + "x": 83.68, + "y": -83.24, + "color": "e07800ff" + }, + { + "name": "back-arm2", + "parent": "back-arm1", + "length": 85.8, + "rotation": 123.56, + "x": 109.57, + "y": -0.01, + "color": "e07800ff" + }, + { "name": "back-foot-target", "parent": "root", "x": 33.44, "y": 30.82, "color": "ff3f00ff" }, + { "name": "back-leg-target", "parent": "back-foot-target", "x": -127.51, "y": 75.99, "color": "ff3f00ff" 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--- /dev/null +++ b/2.4.11/assets/test/spine/raptor-pro.png.meta @@ -0,0 +1,38 @@ +{ + "ver": "2.3.7", + "uuid": "e2b3fdde-c253-4268-9a1b-8b780707f98f", + "importer": "texture", + "type": "sprite", + "wrapMode": "clamp", + "filterMode": "bilinear", + "premultiplyAlpha": false, + "genMipmaps": false, + "packable": true, + "width": 2017, + "height": 918, + "platformSettings": {}, + "subMetas": { + "raptor-pro": { + "ver": "1.0.6", + "uuid": "e04b0422-0423-41ca-a1fd-a5fedcb8933a", + "importer": "sprite-frame", + "rawTextureUuid": "e2b3fdde-c253-4268-9a1b-8b780707f98f", + "trimType": "auto", + "trimThreshold": 1, + "rotated": false, + "offsetX": 0, + "offsetY": 0, + "trimX": 2, + "trimY": 2, + "width": 2013, + "height": 914, + "rawWidth": 2017, + "rawHeight": 918, + "borderTop": 0, + "borderBottom": 0, + "borderLeft": 0, + "borderRight": 0, + "subMetas": {} + } + } +} \ No newline at end of file diff --git a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/ModelBatcher.hpp b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/ModelBatcher.hpp index edcc3a6..66269b5 100644 --- a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/ModelBatcher.hpp +++ b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/ModelBatcher.hpp @@ -131,6 +131,12 @@ public: void setUseModel(bool useModel) { _useModel = useModel; } void changeCommitState(CommitState state); + void setSortingLevel(int value){ + _sortingLevel = value; + } + int getSortingLevel() const { + return _sortingLevel; + } void setSortingPriority(float_t value){ _sortingPriority = value; } @@ -168,6 +174,7 @@ private: std::unordered_map _buffers; float_t _sortingPriority = 0; + int _sortingLevel = 0; bool _rendererOrder = false; std::vector _rendererCache; }; diff --git a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/NodeProxy.cpp b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/NodeProxy.cpp index e598a6e..04fd136 100644 --- a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/NodeProxy.cpp +++ b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/NodeProxy.cpp @@ -531,6 +531,9 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene) float_t preSortingPriority = batcher->getSortingPriority(); batcher->setSortingPriority(node->getSortingEnabled() ? node->getSortingPriority() : preSortingPriority); + if(node->getSortingEnabled()){ + batcher->setSortingLevel(batcher->getSortingLevel() + 1); + } bool needRender = *node->_dirty & RenderFlow::RENDER; if (node->_needRender != needRender) @@ -541,16 +544,21 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene) // pre render if (node->_assembler && needRender) { - if(node->_assembler->isMaskAssembler()){ - batcher->flushRendererCache(); - node->_assembler->handle(node, batcher, scene); - }else{ - batcher->pushRendererCache(node); - node->setRenderPriority(batcher->getSortingPriority()); - if(batcher->getSortingPriority() != 0){ - batcher->setRendererOrder(true); - } - } + if(batcher->getSortingLevel() > 0){ + if(node->_assembler->isMaskAssembler()){ + batcher->flushRendererCache(); + node->_assembler->handle(node, batcher, scene); + }else{ + batcher->pushRendererCache(node); + node->setRenderPriority(batcher->getSortingPriority()); + if(batcher->getSortingPriority() != 0){ + batcher->setRendererOrder(true); + } + } + }else{ + batcher->flushRendererCache(); + node->_assembler->handle(node, batcher, scene); + } } node->reorderChildren(); @@ -569,6 +577,12 @@ void NodeProxy::render(NodeProxy* node, ModelBatcher* batcher, Scene* scene) node->_assembler->postHandle(node, batcher, scene); } + if(node->getSortingEnabled()){ + batcher->setSortingLevel(batcher->getSortingLevel() - 1); + if(batcher->getSortingLevel() <= 0){ + batcher->flushRendererCache(); + } + } batcher->setSortingPriority(preSortingPriority); } @@ -590,7 +604,10 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene) float_t preSortingPriority = batcher->getSortingPriority(); batcher->setSortingPriority(node->getSortingEnabled() ? node->getSortingPriority() : preSortingPriority); - + if(node->getSortingEnabled()){ + batcher->setSortingLevel(batcher->getSortingLevel() + 1); + } + bool needRender = *(node->_dirty) & RenderFlow::RENDER; if (node->_needRender != needRender) { @@ -600,16 +617,21 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene) // pre render if (node->_assembler && needRender){ - if(node->_assembler->isMaskAssembler()){ - batcher->flushRendererCache(); - node->_assembler->handle(node, batcher, scene); - }else{ - batcher->pushRendererCache(node); - node->setRenderPriority(batcher->getSortingPriority()); - if(batcher->getSortingPriority() != 0){ - batcher->setRendererOrder(true); - } - } + if(batcher->getSortingLevel() > 0){ + if(node->_assembler->isMaskAssembler()){ + batcher->flushRendererCache(); + node->_assembler->handle(node, batcher, scene); + }else{ + batcher->pushRendererCache(node); + node->setRenderPriority(batcher->getSortingPriority()); + if(batcher->getSortingPriority() != 0){ + batcher->setRendererOrder(true); + } + } + }else{ + batcher->flushRendererCache(); + node->_assembler->handle(node, batcher, scene); + } } node->reorderChildren(); @@ -627,6 +649,12 @@ void NodeProxy::visit(NodeProxy* node, ModelBatcher* batcher, Scene* scene) node->_assembler->postHandle(node, batcher, scene); } + if(node->getSortingEnabled()){ + batcher->setSortingLevel(batcher->getSortingLevel() - 1); + if(batcher->getSortingLevel() <= 0){ + batcher->flushRendererCache(); + } + } batcher->setSortingPriority(preSortingPriority); } diff --git a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/RenderFlow.cpp b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/RenderFlow.cpp index afe8a6d..69fc370 100644 --- a/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/RenderFlow.cpp +++ b/2.4.11/lcc-ui-sorting-group-native/cocos2d-x/cocos/renderer/scene/RenderFlow.cpp @@ -351,6 +351,7 @@ void RenderFlow::render(NodeProxy* scene, float deltaTime, Camera *camera) #endif _batcher->startBatch(); + _batcher->setSortingLevel(0); _batcher->setSortingPriority(0); _batcher->setRendererOrder(false); diff --git a/2.4.11/settings/project.json b/2.4.11/settings/project.json index e8f3f08..beafd42 100644 --- a/2.4.11/settings/project.json +++ b/2.4.11/settings/project.json @@ -33,5 +33,5 @@ "enable": false } }, - "last-module-event-record-time": 1675838102527 + "last-module-event-record-time": 1679408081766 }