* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
79 lines
1.9 KiB
JavaScript
79 lines
1.9 KiB
JavaScript
import resolve from '@rollup/plugin-node-resolve';
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import commonjs from '@rollup/plugin-commonjs';
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import typescript from '@rollup/plugin-typescript';
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import dts from 'rollup-plugin-dts';
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/**
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* Platform-web Rollup Configuration
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*
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* Builds:
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* 1. ESM + CJS bundles for editor usage
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* 2. TypeScript declarations
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*
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* All @esengine/* packages are external to avoid bundling.
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* Game builds use import maps to resolve modules at runtime.
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*/
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const external = [
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'@esengine/ecs-framework',
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'@esengine/runtime-core',
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'@esengine/platform-common',
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'@esengine/asset-system',
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'@esengine/ecs-components',
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'@esengine/ecs-engine-bindgen',
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'@esengine/tilemap',
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'@esengine/fairygui',
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'@esengine/behavior-tree',
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// Editor packages (should never be in runtime)
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'@esengine/editor-core',
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'@esengine/fairygui-editor',
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'@esengine/tilemap-editor',
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'@esengine/behavior-tree-editor',
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'@esengine/blueprint-editor',
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'@esengine/physics-rapier2d-editor',
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// React (editor only)
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'react',
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'react-dom',
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];
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export default [
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// Main bundle (ESM + CJS)
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{
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input: 'src/index.ts',
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output: [
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{
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file: 'dist/index.mjs',
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format: 'esm',
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sourcemap: true
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},
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{
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file: 'dist/index.js',
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format: 'cjs',
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sourcemap: true
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}
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],
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external,
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plugins: [
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resolve({
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browser: true,
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preferBuiltins: false
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}),
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commonjs(),
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typescript({
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tsconfig: './tsconfig.json',
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declaration: false
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})
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]
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},
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// TypeScript declarations
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{
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input: 'src/index.ts',
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output: {
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file: 'dist/index.d.ts',
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format: 'esm'
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},
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external,
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plugins: [dts()]
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}
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];
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