* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
62 lines
2.0 KiB
TypeScript
62 lines
2.0 KiB
TypeScript
/**
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* ecs-engine-bindgen 服务令牌
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* ecs-engine-bindgen service tokens
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*/
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import { createServiceToken } from '@esengine/ecs-framework';
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import {
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from '@esengine/engine-core';
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import type { IRenderDataProvider as InternalIRenderDataProvider } from './systems/EngineRenderSystem';
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// 从 engine-core 重新导出 | Re-export from engine-core
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export {
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken
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};
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export type {
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ITextureService,
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IDynamicAtlasService,
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ICoordinateService,
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IRenderConfigService
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};
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export type IRenderDataProvider = InternalIRenderDataProvider;
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/**
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* 渲染系统接口
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* Render system interface
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*/
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export interface IRenderSystem {
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addRenderDataProvider(provider: IRenderDataProvider): void;
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removeRenderDataProvider(provider: IRenderDataProvider): void;
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}
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/**
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* 引擎集成接口
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* Engine integration interface
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*/
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export interface IEngineIntegration {
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/** 通过相对路径加载纹理(用户脚本使用)| Load texture by relative path (for user scripts) */
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loadTextureForComponent(texturePath: string): Promise<number>;
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/** 通过 GUID 加载纹理(内部引用使用)| Load texture by GUID (for internal references) */
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loadTextureByGuid(guid: string): Promise<number>;
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}
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export const RenderSystemToken = createServiceToken<IRenderSystem>('renderSystem');
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export const EngineIntegrationToken = createServiceToken<IEngineIntegration>('engineIntegration');
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// EngineBridge token - used by systems that need direct engine access
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// EngineBridge 令牌 - 供需要直接访问引擎的系统使用
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import type { EngineBridge } from './core/EngineBridge';
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export const EngineBridgeToken = createServiceToken<EngineBridge>('engineBridge');
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