/** * ecs-engine-bindgen 服务令牌 * ecs-engine-bindgen service tokens */ import { createServiceToken } from '@esengine/ecs-framework'; import { TextureServiceToken, DynamicAtlasServiceToken, CoordinateServiceToken, RenderConfigServiceToken, type ITextureService, type IDynamicAtlasService, type ICoordinateService, type IRenderConfigService } from '@esengine/engine-core'; import type { IRenderDataProvider as InternalIRenderDataProvider } from './systems/EngineRenderSystem'; // 从 engine-core 重新导出 | Re-export from engine-core export { TextureServiceToken, DynamicAtlasServiceToken, CoordinateServiceToken, RenderConfigServiceToken }; export type { ITextureService, IDynamicAtlasService, ICoordinateService, IRenderConfigService }; export type IRenderDataProvider = InternalIRenderDataProvider; /** * 渲染系统接口 * Render system interface */ export interface IRenderSystem { addRenderDataProvider(provider: IRenderDataProvider): void; removeRenderDataProvider(provider: IRenderDataProvider): void; } /** * 引擎集成接口 * Engine integration interface */ export interface IEngineIntegration { /** 通过相对路径加载纹理(用户脚本使用)| Load texture by relative path (for user scripts) */ loadTextureForComponent(texturePath: string): Promise; /** 通过 GUID 加载纹理(内部引用使用)| Load texture by GUID (for internal references) */ loadTextureByGuid(guid: string): Promise; } export const RenderSystemToken = createServiceToken('renderSystem'); export const EngineIntegrationToken = createServiceToken('engineIntegration'); // EngineBridge token - used by systems that need direct engine access // EngineBridge 令牌 - 供需要直接访问引擎的系统使用 import type { EngineBridge } from './core/EngineBridge'; export const EngineBridgeToken = createServiceToken('engineBridge');