Files
esengine/thirdparty/rapier.js/src/control/pid_controller.rs
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

265 lines
7.4 KiB
Rust

use crate::dynamics::RawRigidBodySet;
use crate::math::RawVector;
use crate::utils::{self, FlatHandle};
use rapier::control::PidController;
use rapier::dynamics::AxesMask;
use rapier::math::Vector;
use wasm_bindgen::prelude::*;
#[cfg(feature = "dim3")]
use crate::math::RawRotation;
#[cfg(feature = "dim2")]
use rapier::math::Rotation;
#[wasm_bindgen]
pub struct RawPidController {
controller: PidController,
}
#[wasm_bindgen]
impl RawPidController {
#[wasm_bindgen(constructor)]
pub fn new(kp: f32, ki: f32, kd: f32, axes_mask: u8) -> Self {
let controller = PidController::new(
kp,
ki,
kd,
AxesMask::from_bits(axes_mask).unwrap_or(AxesMask::all()),
);
Self { controller }
}
pub fn set_kp(&mut self, kp: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.pd.lin_kp.x = kp;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.pd.lin_kp.y = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.pd.lin_kp.z = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.pd.ang_kp.x = kp;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.pd.ang_kp.y = kp;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.pd.ang_kp = kp;
}
#[cfg(feature = "dim3")]
{
self.controller.pd.ang_kp.z = kp;
}
}
}
pub fn set_ki(&mut self, ki: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.lin_ki.x = ki;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.lin_ki.y = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.lin_ki.z = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.ang_ki.x = ki;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.ang_ki.y = ki;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.ang_ki = ki;
}
#[cfg(feature = "dim3")]
{
self.controller.ang_ki.z = ki;
}
}
}
pub fn set_kd(&mut self, kd: f32, axes: u8) {
let axes = AxesMask::from_bits(axes).unwrap_or(AxesMask::all());
if axes.contains(AxesMask::LIN_X) {
self.controller.pd.lin_kd.x = kd;
}
if axes.contains(AxesMask::LIN_Y) {
self.controller.pd.lin_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::LIN_Z) {
self.controller.pd.lin_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_X) {
self.controller.pd.ang_kd.x = kd;
}
#[cfg(feature = "dim3")]
if axes.contains(AxesMask::ANG_Y) {
self.controller.pd.ang_kd.y = kd;
}
if axes.contains(AxesMask::ANG_Z) {
#[cfg(feature = "dim2")]
{
self.controller.pd.ang_kd = kd;
}
#[cfg(feature = "dim3")]
{
self.controller.pd.ang_kd.z = kd;
}
}
}
pub fn set_axes_mask(&mut self, axes_mask: u8) {
if let Some(mask) = AxesMask::from_bits(axes_mask) {
self.controller.pd.axes = mask;
}
}
pub fn reset_integrals(&mut self) {
self.controller.reset_integrals();
}
pub fn apply_linear_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_translation: &RawVector,
target_linvel: &RawVector,
) {
let rb_handle = utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.linear_rigid_body_correction(
dt,
rb,
target_translation.0.into(),
target_linvel.0,
);
rb.set_linvel(*rb.linvel() + correction, true);
}
#[cfg(feature = "dim2")]
pub fn apply_angular_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: f32,
target_angvel: f32,
) {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.angular_rigid_body_correction(
dt,
rb,
Rotation::new(target_rotation),
target_angvel,
);
rb.set_angvel(rb.angvel() + correction, true);
}
#[cfg(feature = "dim3")]
pub fn apply_angular_correction(
&mut self,
dt: f32,
bodies: &mut RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: &RawRotation,
target_angvel: &RawVector,
) {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get_mut(rb_handle) else {
return;
};
let correction = self.controller.angular_rigid_body_correction(
dt,
rb,
target_rotation.0,
target_angvel.0,
);
rb.set_angvel(rb.angvel() + correction, true);
}
pub fn linear_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_translation: &RawVector,
target_linvel: &RawVector,
) -> RawVector {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return RawVector(Vector::zeros());
};
self.controller
.linear_rigid_body_correction(dt, rb, target_translation.0.into(), target_linvel.0)
.into()
}
#[cfg(feature = "dim2")]
pub fn angular_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: f32,
target_angvel: f32,
) -> f32 {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return 0.0;
};
self.controller.angular_rigid_body_correction(
dt,
rb,
Rotation::new(target_rotation),
target_angvel,
)
}
#[cfg(feature = "dim3")]
pub fn angular_correction(
&mut self,
dt: f32,
bodies: &RawRigidBodySet,
rb_handle: FlatHandle,
target_rotation: &RawRotation,
target_angvel: &RawVector,
) -> RawVector {
let rb_handle = crate::utils::body_handle(rb_handle);
let Some(rb) = bodies.0.get(rb_handle) else {
return RawVector(Vector::zeros());
};
self.controller
.angular_rigid_body_correction(dt, rb, target_rotation.0, target_angvel.0)
.into()
}
}