Files
esengine/packages/worker-generator/README.md
YHH dfd0dfc7f9 feat(worker): 添加微信小游戏 Worker 支持和 Worker Generator CLI (#297)
* feat(worker): 添加微信小游戏 Worker 支持和 Worker Generator CLI

- 新增 @esengine/worker-generator 包,用于从 WorkerEntitySystem 生成 Worker 文件
- WorkerEntitySystem 添加 workerScriptPath 配置项,支持预编译 Worker 脚本
- CLI 工具支持 --wechat 模式,自动转换 ES6+ 为 ES5 语法
- 修复微信小游戏 Worker 消息格式差异(res 直接是数据,无需 .data)
- 更新中英文文档,添加微信小游戏支持章节

* docs: 更新 changelog,添加 v2.3.1 说明并标注 v2.3.0 为废弃

* fix: 修复 CI 检查问题

- 移除 cli.ts 中未使用的 toKebabCase 函数
- 修复 generator.ts 中正则表达式的 ReDoS 风险(使用 [ \t] 替代 \s*)
- 更新 changelog 版本号(2.3.1 -> 2.3.2)

* docs: 移除未发布版本的 changelog 条目

* fix(worker-generator): 使用 TypeScript 编译器替代手写正则进行 ES5 转换

- 修复 CodeQL 检测的 ReDoS 安全问题
- 使用 ts.transpileModule 进行安全可靠的代码转换
- 移除所有可能导致回溯的正则表达式
2025-12-08 17:02:11 +08:00

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Markdown

# @esengine/worker-generator
CLI tool to generate Worker files from `WorkerEntitySystem` classes for WeChat Mini Game and other platforms that don't support dynamic Worker scripts.
## Why This Tool?
WeChat Mini Game has strict Worker limitations:
- Cannot create Workers from Blob URLs or dynamic scripts
- Worker scripts must be pre-compiled files in the code package
- Maximum 1 Worker allowed
This tool extracts your `workerProcess` method and generates compatible Worker files automatically.
## Installation
```bash
npm install -D @esengine/worker-generator
# or
pnpm add -D @esengine/worker-generator
```
## Usage
### 1. Configure your WorkerEntitySystem
Add `workerScriptPath` to specify where the Worker file should be generated:
```typescript
@ECSSystem('Physics')
class PhysicsWorkerSystem extends WorkerEntitySystem<PhysicsData> {
constructor() {
super(Matcher.all(Position, Velocity), {
enableWorker: true,
workerScriptPath: 'workers/physics-worker.js', // Output path
systemConfig: {
gravity: 100,
friction: 0.95
}
});
}
protected workerProcess(
entities: PhysicsData[],
deltaTime: number,
config: any
): PhysicsData[] {
return entities.map(entity => {
entity.vy += config.gravity * deltaTime;
entity.x += entity.vx * deltaTime;
entity.y += entity.vy * deltaTime;
return entity;
});
}
}
```
### 2. Run the Generator
```bash
# Basic usage
npx esengine-worker-gen --src ./src --wechat
# Full options
npx esengine-worker-gen \
--src ./src \ # Source directory to scan
--out ./workers \ # Default output directory (if no workerScriptPath)
--wechat \ # Generate WeChat Mini Game compatible code (ES5)
--mapping \ # Generate worker-mapping.json
--verbose # Verbose output
```
### 3. Configure game.json (WeChat Mini Game)
```json
{
"workers": "workers"
}
```
## CLI Options
| Option | Description | Default |
|--------|-------------|---------|
| `-s, --src <dir>` | Source directory to scan | `./src` |
| `-o, --out <dir>` | Output directory for Worker files | `./workers` |
| `-w, --wechat` | Generate WeChat Mini Game compatible code | `false` |
| `-m, --mapping` | Generate worker-mapping.json file | `true` |
| `-t, --tsconfig <path>` | Path to tsconfig.json | Auto-detect |
| `-v, --verbose` | Verbose output | `false` |
## Output
The tool generates:
1. **Worker files** - JavaScript files containing the extracted `workerProcess` logic
2. **worker-mapping.json** - Mapping of class names to Worker file paths
Example output:
```
workers/
├── physics-worker.js
└── worker-mapping.json
```
## Important Notes
1. **Pure Functions**: Your `workerProcess` must be a pure function - it cannot use `this` or external variables
```typescript
// Correct
protected workerProcess(entities, deltaTime, config) {
return entities.map(e => {
e.y += config.gravity * deltaTime; // Use config parameter
return e;
});
}
// Wrong
protected workerProcess(entities, deltaTime, config) {
return entities.map(e => {
e.y += this.gravity * deltaTime; // Cannot access this!
return e;
});
}
```
2. **Re-run after changes**: Run the generator again after modifying `workerProcess`
3. **ES5 Conversion**: When using `--wechat`, the tool converts:
- Arrow functions → regular functions
- `const`/`let` → `var`
- Spread operator → `Object.assign`
- Template literals → string concatenation
## License
MIT