* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
80 lines
2.4 KiB
Rust
80 lines
2.4 KiB
Rust
use rapier::data::Index;
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use rapier::dynamics::{ImpulseJointHandle, MultibodyJointHandle, RigidBodyHandle};
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use rapier::geometry::{Collider, ColliderHandle};
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use wasm_bindgen::JsValue;
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pub type FlatHandle = f64;
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#[inline(always)]
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pub fn collider_handle(id: FlatHandle) -> ColliderHandle {
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ColliderHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
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}
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#[inline(always)]
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pub fn body_handle(id: FlatHandle) -> RigidBodyHandle {
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RigidBodyHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
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}
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#[inline(always)]
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pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle {
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ImpulseJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
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}
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#[inline(always)]
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pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle {
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MultibodyJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32)
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}
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#[inline(always)]
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pub fn flat_handle(id: Index) -> FlatHandle {
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let (i, g) = id.into_raw_parts();
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FlatHandle::from_bits(i as u64 | ((g as u64) << 32))
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}
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// pub type FlatHandle = u32;
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//
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// #[inline(always)]
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// pub fn collider_handle(id: FlatHandle) -> ColliderHandle {
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// ColliderHandle::from_raw_parts(id as u32, (id >> 16) as u32)
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// }
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//
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// #[inline(always)]
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// pub fn body_handle(id: FlatHandle) -> RigidBodyHandle {
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// RigidBodyHandle::from_raw_parts(id as u32, (id >> 16) as u32)
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// }
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//
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// #[inline(always)]
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// pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle {
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// ImpulseJointHandle::from_raw_parts(id as u32, (id >> 16) as u32)
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// }
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//
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// #[inline(always)]
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// pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle {
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// MultibodyJointHandle::from_raw_parts(id as u32, (id >> 16) as u32)
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// }
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//
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// #[inline(always)]
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// pub fn flat_handle(id: Index) -> FlatHandle {
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// let (i, g) = id.into_raw_parts();
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// i as u32 | ((g as u32) << 16)
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// }
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#[inline(always)]
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pub fn with_filter<T>(
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filter: &js_sys::Function,
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f: impl FnOnce(Option<&dyn Fn(ColliderHandle, &Collider) -> bool>) -> T,
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) -> T {
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if filter.is_function() {
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let filtercb = move |handle: ColliderHandle, _: &Collider| match filter
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.call1(&JsValue::null(), &JsValue::from(flat_handle(handle.0)))
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{
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Err(_) => true,
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Ok(val) => val.as_bool().unwrap_or(true),
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};
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f(Some(&filtercb))
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} else {
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f(None)
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}
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}
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