use rapier::data::Index; use rapier::dynamics::{ImpulseJointHandle, MultibodyJointHandle, RigidBodyHandle}; use rapier::geometry::{Collider, ColliderHandle}; use wasm_bindgen::JsValue; pub type FlatHandle = f64; #[inline(always)] pub fn collider_handle(id: FlatHandle) -> ColliderHandle { ColliderHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32) } #[inline(always)] pub fn body_handle(id: FlatHandle) -> RigidBodyHandle { RigidBodyHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32) } #[inline(always)] pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle { ImpulseJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32) } #[inline(always)] pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle { MultibodyJointHandle::from_raw_parts(id.to_bits() as u32, (id.to_bits() >> 32) as u32) } #[inline(always)] pub fn flat_handle(id: Index) -> FlatHandle { let (i, g) = id.into_raw_parts(); FlatHandle::from_bits(i as u64 | ((g as u64) << 32)) } // pub type FlatHandle = u32; // // #[inline(always)] // pub fn collider_handle(id: FlatHandle) -> ColliderHandle { // ColliderHandle::from_raw_parts(id as u32, (id >> 16) as u32) // } // // #[inline(always)] // pub fn body_handle(id: FlatHandle) -> RigidBodyHandle { // RigidBodyHandle::from_raw_parts(id as u32, (id >> 16) as u32) // } // // #[inline(always)] // pub fn impulse_joint_handle(id: FlatHandle) -> ImpulseJointHandle { // ImpulseJointHandle::from_raw_parts(id as u32, (id >> 16) as u32) // } // // #[inline(always)] // pub fn multibody_joint_handle(id: FlatHandle) -> MultibodyJointHandle { // MultibodyJointHandle::from_raw_parts(id as u32, (id >> 16) as u32) // } // // #[inline(always)] // pub fn flat_handle(id: Index) -> FlatHandle { // let (i, g) = id.into_raw_parts(); // i as u32 | ((g as u32) << 16) // } #[inline(always)] pub fn with_filter( filter: &js_sys::Function, f: impl FnOnce(Option<&dyn Fn(ColliderHandle, &Collider) -> bool>) -> T, ) -> T { if filter.is_function() { let filtercb = move |handle: ColliderHandle, _: &Collider| match filter .call1(&JsValue::null(), &JsValue::from(flat_handle(handle.0))) { Err(_) => true, Ok(val) => val.as_bool().unwrap_or(true), }; f(Some(&filtercb)) } else { f(None) } }