Files
esengine/.changeset/server-framework.md
YHH b6f1235239 feat(server): 添加游戏服务器框架 | add game server framework (#366)
**@esengine/server** - 游戏服务器框架 | Game server framework
- 文件路由系统 | File-based routing
- Room 生命周期 (onCreate, onJoin, onLeave, onTick, onDispose)
- @onMessage 装饰器 | Message handler decorator
- 玩家管理与断线处理 | Player management with auto-disconnect
- 内置 JoinRoom/LeaveRoom API | Built-in room APIs
- defineApi/defineMsg 类型安全辅助函数 | Type-safe helpers

**create-esengine-server** - CLI 脚手架工具 | CLI scaffolding
- 生成 shared/server/client 项目结构 | Project structure
- 类型安全的协议定义 | Type-safe protocol definitions
- 包含 GameRoom 示例 | Example implementation

**其他 | Other**
- 删除旧的 network-server 包 | Remove old network-server
- 更新服务器文档 | Update server documentation
2025-12-28 12:23:55 +08:00

919 B

@esengine/server, create-esengine-server
@esengine/server create-esengine-server
minor minor

feat(server): 添加游戏服务器框架与房间系统 | add game server framework with Room system

@esengine/server - 游戏服务器框架 | Game server framework

  • 文件路由系统 | File-based routing
  • Room 生命周期管理 (onCreate, onJoin, onLeave, onTick, onDispose) | Room lifecycle management
  • @onMessage 装饰器处理消息 | Message handler decorator
  • 玩家管理与断线处理 | Player management with auto-disconnect
  • 内置 JoinRoom/LeaveRoom API | Built-in room APIs
  • defineApi/defineMsg 类型安全辅助函数 | Type-safe helper functions

create-esengine-server - CLI 脚手架工具 | CLI scaffolding tool

  • 生成 shared/server/client 项目结构 | Creates project structure
  • 类型安全的协议定义 | Type-safe protocol definitions
  • 包含 GameRoom 示例实现 | Includes example implementation