Files
esengine/packages/behavior-tree/src/BehaviorTreeRuntimeModule.ts
yhh ad96edfad0 fix: 恢复 @esengine/ecs-framework 包名
上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。
只更新 GitHub 仓库 URL,不改变 npm 包名。
2025-12-08 21:26:35 +08:00

85 lines
3.1 KiB
TypeScript

import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
import { ComponentRegistry } from '@esengine/ecs-framework';
import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
import { AssetManagerToken } from '@esengine/asset-system';
import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
import { BehaviorTreeExecutionSystem } from './execution/BehaviorTreeExecutionSystem';
import { BehaviorTreeAssetManager } from './execution/BehaviorTreeAssetManager';
import { GlobalBlackboardService } from './Services/GlobalBlackboardService';
import { BehaviorTreeLoader } from './loaders/BehaviorTreeLoader';
import { BehaviorTreeAssetType } from './index';
import { BehaviorTreeSystemToken } from './tokens';
// 重新导出 tokens | Re-export tokens
export { BehaviorTreeSystemToken } from './tokens';
class BehaviorTreeRuntimeModule implements IRuntimeModule {
private _loaderRegistered = false;
registerComponents(registry: typeof ComponentRegistry): void {
registry.register(BehaviorTreeRuntimeComponent);
}
registerServices(services: ServiceContainer): void {
if (!services.isRegistered(GlobalBlackboardService)) {
services.registerSingleton(GlobalBlackboardService);
}
if (!services.isRegistered(BehaviorTreeAssetManager)) {
services.registerSingleton(BehaviorTreeAssetManager);
}
}
createSystems(scene: IScene, context: SystemContext): void {
// 从服务注册表获取依赖 | Get dependencies from service registry
const assetManager = context.services.get(AssetManagerToken);
if (!this._loaderRegistered && assetManager) {
assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
this._loaderRegistered = true;
}
// 使用 context.services 中的 ECS 服务容器
// Use ECS service container from context.services
const ecsServices = (context as { ecsServices?: ServiceContainer }).ecsServices;
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(ecsServices);
if (assetManager) {
behaviorTreeSystem.setAssetManager(assetManager);
}
if (context.isEditor) {
behaviorTreeSystem.enabled = false;
}
scene.addSystem(behaviorTreeSystem);
// 注册服务到服务注册表 | Register service to service registry
context.services.register(BehaviorTreeSystemToken, behaviorTreeSystem);
}
}
const manifest: ModuleManifest = {
id: 'behavior-tree',
name: '@esengine/behavior-tree',
displayName: 'Behavior Tree',
version: '1.0.0',
description: 'AI behavior tree system',
category: 'AI',
icon: 'GitBranch',
isCore: false,
defaultEnabled: false,
isEngineModule: true,
canContainContent: true,
dependencies: ['core'],
exports: { components: ['BehaviorTreeComponent'] },
editorPackage: '@esengine/behavior-tree-editor'
};
export const BehaviorTreePlugin: IPlugin = {
manifest,
runtimeModule: new BehaviorTreeRuntimeModule()
};
export { BehaviorTreeRuntimeModule };