* refactor(render): 抽象图形后端并迁移渲染器 - 新增 engine-shared 包,定义 GraphicsBackend trait 抽象层 - 实现 WebGL2Backend 作为首个后端实现 - 迁移 Renderer2D、SpriteBatch、GridRenderer、GizmoRenderer 使用新抽象 - 修复 VAO 创建时索引缓冲区绑定状态泄漏问题 - 新增 create_vertex_buffer_sized 方法支持预分配缓冲区 * fix(serialization): 修复序列化循环引用导致栈溢出 - 在 serializeValue 添加 WeakSet 检测循环引用 - 跳过已访问对象避免无限递归 * refactor(serialization): 提取 ValueSerializer 统一序列化逻辑 - 新增 ValueSerializer 模块,函数式设计 - 支持可扩展类型处理器注册 - 移除 ComponentSerializer/SceneSerializer 重复代码 - 内置 Date/Map/Set 类型支持 * fix: CodeQL 类型检查警告
34 lines
897 B
TOML
34 lines
897 B
TOML
[package]
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name = "es-engine-shared"
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version = "0.1.0"
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edition = "2021"
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authors = ["ESEngine Team"]
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description = "Shared types and traits for ESEngine graphics backends | ESEngine 图形后端共享类型和 trait"
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license = "MIT"
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repository = "https://github.com/esengine/esengine"
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keywords = ["game-engine", "graphics", "abstraction"]
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categories = ["game-engines", "graphics"]
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[lib]
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crate-type = ["rlib"]
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[features]
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default = []
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# 启用 serde 序列化支持 | Enable serde serialization support
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serde = ["dep:serde"]
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[dependencies]
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# 数学库 | Math library
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glam = { version = "0.24", features = ["bytemuck"] }
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# 错误处理 | Error handling
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thiserror = "1.0"
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# 可选:序列化 | Optional: serialization
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serde = { version = "1.0", features = ["derive"], optional = true }
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# 字节操作 | Byte manipulation
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bytemuck = { version = "1.14", features = ["derive"] }
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[dev-dependencies]
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