Files
esengine/thirdparty/rapier.js/src.ts/pipeline/physics_pipeline.ts
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

86 lines
2.2 KiB
TypeScript

import {RawPhysicsPipeline} from "../raw";
import {Vector, VectorOps} from "../math";
import {
IntegrationParameters,
ImpulseJointSet,
MultibodyJointSet,
RigidBodyHandle,
RigidBodySet,
CCDSolver,
IslandManager,
} from "../dynamics";
import {
BroadPhase,
ColliderHandle,
ColliderSet,
NarrowPhase,
} from "../geometry";
import {EventQueue} from "./event_queue";
import {PhysicsHooks} from "./physics_hooks";
export class PhysicsPipeline {
raw: RawPhysicsPipeline;
public free() {
if (!!this.raw) {
this.raw.free();
}
this.raw = undefined;
}
constructor(raw?: RawPhysicsPipeline) {
this.raw = raw || new RawPhysicsPipeline();
}
public step(
gravity: Vector,
integrationParameters: IntegrationParameters,
islands: IslandManager,
broadPhase: BroadPhase,
narrowPhase: NarrowPhase,
bodies: RigidBodySet,
colliders: ColliderSet,
impulseJoints: ImpulseJointSet,
multibodyJoints: MultibodyJointSet,
ccdSolver: CCDSolver,
eventQueue?: EventQueue,
hooks?: PhysicsHooks,
) {
let rawG = VectorOps.intoRaw(gravity);
if (!!eventQueue) {
this.raw.stepWithEvents(
rawG,
integrationParameters.raw,
islands.raw,
broadPhase.raw,
narrowPhase.raw,
bodies.raw,
colliders.raw,
impulseJoints.raw,
multibodyJoints.raw,
ccdSolver.raw,
eventQueue.raw,
hooks,
!!hooks ? hooks.filterContactPair : null,
!!hooks ? hooks.filterIntersectionPair : null,
);
} else {
this.raw.step(
rawG,
integrationParameters.raw,
islands.raw,
broadPhase.raw,
narrowPhase.raw,
bodies.raw,
colliders.raw,
impulseJoints.raw,
multibodyJoints.raw,
ccdSolver.raw,
);
}
rawG.free();
}
}