* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
65 lines
1.3 KiB
Markdown
65 lines
1.3 KiB
Markdown
# @esengine/platform-wechat
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微信小游戏平台适配器,为 ECS Framework 提供微信小游戏环境支持。
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## 安装
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```bash
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npm install @esengine/platform-wechat
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```
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## 使用
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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import { WeChatAdapter } from '@esengine/platform-wechat';
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// 注册微信小游戏适配器
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const adapter = new WeChatAdapter();
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PlatformManager.getInstance().registerAdapter(adapter);
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// 使用子系统
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const canvas = adapter.canvas.createCanvas();
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const ctx = canvas.getContext('webgl');
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// 加载 WASM 模块
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const instance = await adapter.wasm.instantiate('path/to/module.wasm');
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```
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## 子系统
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| 子系统 | 描述 |
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|--------|------|
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| `canvas` | Canvas 创建、WebGL 上下文 |
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| `audio` | 音频播放、音量控制 |
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| `storage` | 本地存储 |
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| `network` | 网络请求、WebSocket |
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| `input` | 触摸输入 |
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| `file` | 文件系统操作 |
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| `wasm` | WebAssembly 加载 |
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## 平台限制
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- **SharedArrayBuffer**: 不支持
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- **Worker**: 支持,但有限制(需独立文件,最多 1 个)
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- **eval**: 不支持
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- **WASM**: 支持,使用 `WXWebAssembly`
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## game.json 配置
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```json
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{
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"workers": "workers",
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"subpackages": [
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{
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"name": "wasm",
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"root": "wasm/"
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}
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]
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}
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```
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## License
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MIT
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