Files
esengine/thirdparty/rapier.js/src/dynamics/impulse_joint_set.rs
YHH 63f006ab62 feat: 添加跨平台运行时、资产系统和UI适配功能 (#256)
* feat(platform-common): 添加WASM加载器和环境检测API

* feat(rapier2d): 新增Rapier2D WASM绑定包

* feat(physics-rapier2d): 添加跨平台WASM加载器

* feat(asset-system): 添加运行时资产目录和bundle格式

* feat(asset-system-editor): 新增编辑器资产管理包

* feat(editor-core): 添加构建系统和模块管理

* feat(editor-app): 重构浏览器预览使用import maps

* feat(platform-web): 添加BrowserRuntime和资产读取

* feat(engine): 添加材质系统和着色器管理

* feat(material): 新增材质系统和着色器编辑器

* feat(tilemap): 增强tilemap编辑器和动画系统

* feat(modules): 添加module.json配置

* feat(core): 添加module.json和类型定义更新

* chore: 更新依赖和构建配置

* refactor(plugins): 更新插件模板使用ModuleManifest

* chore: 添加第三方依赖库

* chore: 移除BehaviourTree-ai和ecs-astar子模块

* docs: 更新README和文档主题样式

* fix: 修复Rust文档测试和添加rapier2d WASM绑定

* fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题

* feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea)

* fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖

* fix: 添加缺失的包依赖修复CI构建

* fix: 修复CodeQL检测到的代码问题

* fix: 修复构建错误和缺失依赖

* fix: 修复类型检查错误

* fix(material-system): 修复tsconfig配置支持TypeScript项目引用

* fix(editor-core): 修复Rollup构建配置添加tauri external

* fix: 修复CodeQL检测到的代码问题

* fix: 修复CodeQL检测到的代码问题
2025-12-03 22:15:22 +08:00

93 lines
3.0 KiB
Rust

use crate::dynamics::RawGenericJoint;
use crate::utils::{self, FlatHandle};
use rapier::dynamics::{ImpulseJoint, ImpulseJointSet};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub struct RawImpulseJointSet(pub(crate) ImpulseJointSet);
impl RawImpulseJointSet {
pub(crate) fn map<T>(&self, handle: FlatHandle, f: impl FnOnce(&ImpulseJoint) -> T) -> T {
let body = self.0.get(utils::impulse_joint_handle(handle)).expect(
"Invalid ImpulseJoint reference. It may have been removed from the physics World.",
);
f(body)
}
pub(crate) fn map_mut<T>(
&mut self,
handle: FlatHandle,
f: impl FnOnce(&mut ImpulseJoint) -> T,
) -> T {
let body = self
.0
.get_mut(utils::impulse_joint_handle(handle), true)
.expect(
"Invalid ImpulseJoint reference. It may have been removed from the physics World.",
);
f(body)
}
}
#[wasm_bindgen]
impl RawImpulseJointSet {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
RawImpulseJointSet(ImpulseJointSet::new())
}
pub fn createJoint(
&mut self,
params: &RawGenericJoint,
parent1: FlatHandle,
parent2: FlatHandle,
wake_up: bool,
) -> FlatHandle {
utils::flat_handle(
self.0
.insert(
utils::body_handle(parent1),
utils::body_handle(parent2),
params.0.clone(),
wake_up,
)
.0,
)
}
pub fn remove(&mut self, handle: FlatHandle, wakeUp: bool) {
let handle = utils::impulse_joint_handle(handle);
self.0.remove(handle, wakeUp);
}
pub fn len(&self) -> usize {
self.0.len()
}
pub fn contains(&self, handle: FlatHandle) -> bool {
self.0.get(utils::impulse_joint_handle(handle)).is_some()
}
/// Applies the given JavaScript function to the integer handle of each joint managed by this physics world.
///
/// # Parameters
/// - `f(handle)`: the function to apply to the integer handle of each joint managed by this set. Called as `f(collider)`.
pub fn forEachJointHandle(&self, f: &js_sys::Function) {
let this = JsValue::null();
for (handle, _) in self.0.iter() {
let _ = f.call1(&this, &JsValue::from(utils::flat_handle(handle.0)));
}
}
/// Applies the given JavaScript function to the integer handle of each joint attached to the given rigid-body.
///
/// # Parameters
/// - `f(handle)`: the function to apply to the integer handle of each joint attached to the rigid-body. Called as `f(collider)`.
pub fn forEachJointAttachedToRigidBody(&self, body: FlatHandle, f: &js_sys::Function) {
let this = JsValue::null();
for (_, _, handle, _) in self.0.attached_joints(utils::body_handle(body)) {
let _ = f.call1(&this, &JsValue::from(utils::flat_handle(handle.0)));
}
}
}