Files
esengine/packages/engine/platform-wechat/README.md
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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Markdown

# @esengine/platform-wechat
微信小游戏平台适配器,为 ECS Framework 提供微信小游戏环境支持。
## 安装
```bash
npm install @esengine/platform-wechat
```
## 使用
```typescript
import { PlatformManager } from '@esengine/ecs-framework';
import { WeChatAdapter } from '@esengine/platform-wechat';
// 注册微信小游戏适配器
const adapter = new WeChatAdapter();
PlatformManager.getInstance().registerAdapter(adapter);
// 使用子系统
const canvas = adapter.canvas.createCanvas();
const ctx = canvas.getContext('webgl');
// 加载 WASM 模块
const instance = await adapter.wasm.instantiate('path/to/module.wasm');
```
## 子系统
| 子系统 | 描述 |
|--------|------|
| `canvas` | Canvas 创建、WebGL 上下文 |
| `audio` | 音频播放、音量控制 |
| `storage` | 本地存储 |
| `network` | 网络请求、WebSocket |
| `input` | 触摸输入 |
| `file` | 文件系统操作 |
| `wasm` | WebAssembly 加载 |
## 平台限制
- **SharedArrayBuffer**: 不支持
- **Worker**: 支持,但有限制(需独立文件,最多 1 个)
- **eval**: 不支持
- **WASM**: 支持,使用 `WXWebAssembly`
## game.json 配置
```json
{
"workers": "workers",
"subpackages": [
{
"name": "wasm",
"root": "wasm/"
}
]
}
```
## License
MIT