* fix(ci): run on all PRs with conditional skip - Remove paths filter from pull_request trigger - Add check-changes job to detect code changes - Skip full CI if no code files changed - Satisfies branch protection while avoiding unnecessary builds * fix: add private:true to packages not meant for npm Prevents changesets from trying to publish internal packages: - engine/* (8 packages) - rendering/* (8 packages) - physics/* (2 packages) - streaming/* (1 package) - tools/sdk, tools/worker-generator
50 lines
1.0 KiB
JSON
50 lines
1.0 KiB
JSON
{
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"name": "@esengine/material-system",
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"version": "1.0.0",
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"description": "Material and shader system for ES Engine",
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"esengine": {
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"plugin": true,
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"pluginExport": "MaterialSystemPlugin",
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"category": "rendering",
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"isEnginePlugin": true
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},
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"main": "dist/index.js",
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"module": "dist/index.js",
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"types": "dist/index.d.ts",
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"type": "module",
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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"import": "./dist/index.js"
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}
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},
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"files": [
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"dist"
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],
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"scripts": {
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"build": "tsup",
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"build:watch": "tsup --watch",
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"type-check": "tsc --noEmit",
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"clean": "rimraf dist"
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},
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"devDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/asset-system": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/build-config": "workspace:*",
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"rimraf": "^5.0.5",
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"tsup": "^8.0.0",
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"typescript": "^5.3.3"
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},
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"keywords": [
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"ecs",
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"material",
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"shader",
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"webgl",
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"rendering"
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],
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"author": "yhh",
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"license": "MIT",
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"private": true
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}
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