Files
esengine/source/bin/framework.d.ts
2020-07-27 16:10:36 +08:00

1784 lines
61 KiB
TypeScript

declare interface Array<T> {
findIndex(predicate: Function): number;
any(predicate: Function): boolean;
firstOrDefault(predicate: Function): T;
find(predicate: Function): T;
where(predicate: Function): Array<T>;
count(predicate: Function): number;
findAll(predicate: Function): Array<T>;
contains(value: any): boolean;
removeAll(predicate: Function): void;
remove(element: T): boolean;
removeAt(index: any): void;
removeRange(index: any, count: any): void;
select(selector: Function): Array<T>;
orderBy(keySelector: Function, comparer: Function): Array<T>;
orderByDescending(keySelector: Function, comparer: Function): Array<T>;
groupBy(keySelector: Function): Array<T>;
sum(selector: any): any;
}
declare module es {
class PriorityQueueNode {
priority: number;
insertionIndex: number;
queueIndex: number;
}
}
declare module es {
class AStarPathfinder {
static search<T>(graph: IAstarGraph<T>, start: T, goal: T): T[];
private static hasKey;
private static getKey;
static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[];
}
class AStarNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
}
declare module es {
class AstarGridGraph implements IAstarGraph<Vector2> {
dirs: Vector2[];
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _neighbors;
constructor(width: number, height: number);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
heuristic(node: Vector2, goal: Vector2): number;
}
}
declare module es {
interface IAstarGraph<T> {
getNeighbors(node: T): Array<T>;
cost(from: T, to: T): number;
heuristic(node: T, goal: T): any;
}
}
declare module es {
class PriorityQueue<T extends PriorityQueueNode> {
private _numNodes;
private _nodes;
private _numNodesEverEnqueued;
constructor(maxNodes: number);
clear(): void;
readonly count: number;
readonly maxSize: number;
contains(node: T): boolean;
enqueue(node: T, priority: number): void;
dequeue(): T;
remove(node: T): void;
isValidQueue(): boolean;
private onNodeUpdated;
private cascadeDown;
private cascadeUp;
private swap;
private hasHigherPriority;
}
}
declare module es {
class BreadthFirstPathfinder {
static search<T>(graph: IUnweightedGraph<T>, start: T, goal: T): T[];
private static hasKey;
}
}
declare module es {
interface IUnweightedGraph<T> {
getNeighbors(node: T): T[];
}
}
declare module es {
class UnweightedGraph<T> implements IUnweightedGraph<T> {
edges: Map<T, T[]>;
addEdgesForNode(node: T, edges: T[]): this;
getNeighbors(node: T): T[];
}
}
declare module es {
class Vector2 {
x: number;
y: number;
private static readonly unitYVector;
private static readonly unitXVector;
private static readonly unitVector2;
private static readonly zeroVector2;
static readonly zero: Vector2;
static readonly one: Vector2;
static readonly unitX: Vector2;
static readonly unitY: Vector2;
constructor(x?: number, y?: number);
add(value: Vector2): Vector2;
divide(value: Vector2): Vector2;
multiply(value: Vector2): Vector2;
subtract(value: Vector2): this;
static add(value1: Vector2, value2: Vector2): Vector2;
static divide(value1: Vector2, value2: Vector2): Vector2;
static multiply(value1: Vector2, value2: Vector2): Vector2;
static subtract(value1: Vector2, value2: Vector2): Vector2;
normalize(): void;
length(): number;
round(): Vector2;
static normalize(value: Vector2): Vector2;
static dot(value1: Vector2, value2: Vector2): number;
static distanceSquared(value1: Vector2, value2: Vector2): number;
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
static transform(position: Vector2, matrix: Matrix2D): Vector2;
static distance(value1: Vector2, value2: Vector2): number;
static negate(value: Vector2): Vector2;
equals(other: Vector2): boolean;
}
}
declare module es {
class UnweightedGridGraph implements IUnweightedGraph<Vector2> {
private static readonly CARDINAL_DIRS;
private static readonly COMPASS_DIRS;
walls: Vector2[];
private _width;
private _hegiht;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
getNeighbors(node: Vector2): Vector2[];
search(start: Vector2, goal: Vector2): Vector2[];
}
}
declare module es {
interface IWeightedGraph<T> {
getNeighbors(node: T): T[];
cost(from: T, to: T): number;
}
}
declare module es {
class WeightedGridGraph implements IWeightedGraph<Vector2> {
static readonly CARDINAL_DIRS: Vector2[];
private static readonly COMPASS_DIRS;
walls: Vector2[];
weightedNodes: Vector2[];
defaultWeight: number;
weightedNodeWeight: number;
private _width;
private _height;
private _dirs;
private _neighbors;
constructor(width: number, height: number, allowDiagonalSearch?: boolean);
isNodeInBounds(node: Vector2): boolean;
isNodePassable(node: Vector2): boolean;
search(start: Vector2, goal: Vector2): Vector2[];
getNeighbors(node: Vector2): Vector2[];
cost(from: Vector2, to: Vector2): number;
}
}
declare module es {
class WeightedNode<T> extends PriorityQueueNode {
data: T;
constructor(data: T);
}
class WeightedPathfinder {
static search<T>(graph: IWeightedGraph<T>, start: T, goal: T): T[];
private static hasKey;
private static getKey;
static recontructPath<T>(cameFrom: Map<T, T>, start: T, goal: T): T[];
}
}
declare module es {
class Debug {
private static _debugDrawItems;
static drawHollowRect(rectanle: Rectangle, color: number, duration?: number): void;
static render(): void;
}
}
declare module es {
class DebugDefaults {
static verletParticle: number;
static verletConstraintEdge: number;
}
}
declare module es {
enum DebugDrawType {
line = 0,
hollowRectangle = 1,
pixel = 2,
text = 3
}
class DebugDrawItem {
rectangle: Rectangle;
color: number;
duration: number;
drawType: DebugDrawType;
text: string;
start: Vector2;
end: Vector2;
x: number;
y: number;
size: number;
constructor(rectangle: Rectangle, color: number, duration: number);
draw(shape: egret.Shape): boolean;
}
}
declare module es {
abstract class Component {
entity: Entity;
readonly transform: Transform;
enabled: boolean;
updateOrder: number;
updateInterval: number;
private _enabled;
private _updateOrder;
initialize(): void;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
debugRender(): void;
onEnabled(): void;
onDisabled(): void;
update(): void;
setEnabled(isEnabled: boolean): this;
setUpdateOrder(updateOrder: number): this;
clone(): Component;
}
}
declare module es {
class Core extends egret.DisplayObjectContainer {
static emitter: Emitter<CoreEvents>;
static graphicsDevice: GraphicsDevice;
static content: ContentManager;
static readonly Instance: Core;
static _instance: Core;
_scene: Scene;
_nextScene: Scene;
_sceneTransition: SceneTransition;
_globalManagers: GlobalManager[];
static scene: Scene;
constructor();
private onAddToStage;
onOrientationChanged(): void;
protected onGraphicsDeviceReset(): void;
protected initialize(): void;
protected update(): Promise<void>;
draw(): Promise<void>;
startDebugUpdate(): void;
endDebugUpdate(): void;
onSceneChanged(): void;
static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
static registerGlobalManager(manager: es.GlobalManager): void;
static unregisterGlobalManager(manager: es.GlobalManager): void;
static getGlobalManager<T extends es.GlobalManager>(type: any): T;
}
}
declare module es {
enum CoreEvents {
GraphicsDeviceReset = 0,
SceneChanged = 1,
OrientationChanged = 2
}
}
declare module es {
class Entity {
static _idGenerator: number;
scene: Scene;
name: string;
readonly id: number;
readonly transform: Transform;
readonly components: ComponentList;
tag: number;
updateInterval: number;
enabled: boolean;
updateOrder: number;
_isDestroyed: boolean;
readonly isDestroyed: boolean;
componentBits: BitSet;
private _tag;
private _enabled;
private _updateOrder;
parent: Transform;
readonly childCount: number;
position: Vector2;
localPosition: Vector2;
rotation: number;
rotationDegrees: number;
localRotation: number;
localRotationDegrees: number;
scale: Vector2;
localScale: Vector2;
readonly worldInverseTransform: Matrix2D;
readonly localToWorldTransform: Matrix2D;
readonly worldToLocalTransform: Matrix2D;
constructor(name: string);
onTransformChanged(comp: transform.Component): void;
setTag(tag: number): Entity;
setEnabled(isEnabled: boolean): this;
setUpdateOrder(updateOrder: number): this;
destroy(): void;
detachFromScene(): void;
attachToScene(newScene: Scene): void;
clone(position?: Vector2): Entity;
protected copyFrom(entity: Entity): void;
onAddedToScene(): void;
onRemovedFromScene(): void;
update(): void;
addComponent<T extends Component>(component: T): T;
getComponent<T extends Component>(type: any): T;
hasComponent<T extends Component>(type: any): boolean;
getOrCreateComponent<T extends Component>(type: T): T;
getComponents(typeName: string | any, componentList?: any): any;
removeComponent(component: Component): void;
removeComponentForType<T extends Component>(type: any): boolean;
removeAllComponents(): void;
compareTo(other: Entity): number;
toString(): string;
}
}
declare module es {
class Scene extends egret.DisplayObjectContainer {
camera: Camera;
readonly content: ContentManager;
enablePostProcessing: boolean;
readonly entities: EntityList;
readonly renderableComponents: RenderableComponentList;
readonly entityProcessors: EntityProcessorList;
_renderers: Renderer[];
readonly _postProcessors: PostProcessor[];
_didSceneBegin: any;
static createWithDefaultRenderer(): Scene;
constructor();
initialize(): void;
onStart(): Promise<void>;
unload(): void;
onActive(): void;
onDeactive(): void;
begin(): Promise<void>;
end(): void;
update(): void;
render(): void;
postRender(): void;
addRenderer<T extends Renderer>(renderer: T): T;
getRenderer<T extends Renderer>(type: any): T;
removeRenderer(renderer: Renderer): void;
addPostProcessor<T extends PostProcessor>(postProcessor: T): T;
getPostProcessor<T extends PostProcessor>(type: any): T;
removePostProcessor(postProcessor: PostProcessor): void;
createEntity(name: string): Entity;
addEntity(entity: Entity): Entity;
destroyAllEntities(): void;
findEntity(name: string): Entity;
findEntitiesWithTag(tag: number): Entity[];
entitiesOfType<T extends Entity>(type: any): T[];
findComponentOfType<T extends Component>(type: any): T;
findComponentsOfType<T extends Component>(type: any): T[];
addEntityProcessor(processor: EntitySystem): EntitySystem;
removeEntityProcessor(processor: EntitySystem): void;
getEntityProcessor<T extends EntitySystem>(): T;
}
}
declare module transform {
enum Component {
position = 0,
scale = 1,
rotation = 2
}
}
declare module es {
import HashObject = egret.HashObject;
enum DirtyType {
clean = 0,
positionDirty = 1,
scaleDirty = 2,
rotationDirty = 3
}
class Transform extends HashObject {
readonly entity: Entity;
parent: Transform;
readonly childCount: number;
position: Vector2;
localPosition: Vector2;
rotation: number;
rotationDegrees: number;
localRotation: number;
localRotationDegrees: number;
scale: Vector2;
localScale: Vector2;
readonly worldInverseTransform: Matrix2D;
readonly localToWorldTransform: Matrix2D;
readonly worldToLocalTransform: Matrix2D;
_parent: Transform;
hierarchyDirty: DirtyType;
_localDirty: boolean;
_localPositionDirty: boolean;
_localScaleDirty: boolean;
_localRotationDirty: boolean;
_positionDirty: boolean;
_worldToLocalDirty: boolean;
_worldInverseDirty: boolean;
_localTransform: Matrix2D;
_worldTransform: Matrix2D;
_worldToLocalTransform: Matrix2D;
_worldInverseTransform: Matrix2D;
_rotationMatrix: Matrix2D;
_translationMatrix: Matrix2D;
_scaleMatrix: Matrix2D;
_position: Vector2;
_scale: Vector2;
_rotation: number;
_localPosition: Vector2;
_localScale: Vector2;
_localRotation: number;
_children: Transform[];
constructor(entity: Entity);
getChild(index: number): Transform;
setParent(parent: Transform): Transform;
setPosition(x: number, y: number): Transform;
setLocalPosition(localPosition: Vector2): Transform;
setRotation(radians: number): Transform;
setRotationDegrees(degrees: number): Transform;
lookAt(pos: Vector2): void;
setLocalRotation(radians: number): this;
setLocalRotationDegrees(degrees: number): Transform;
setScale(scale: Vector2): Transform;
setLocalScale(scale: Vector2): Transform;
roundPosition(): void;
updateTransform(): void;
setDirty(dirtyFlagType: DirtyType): void;
copyFrom(transform: Transform): void;
toString(): string;
equals(other: Transform): boolean;
}
}
declare module es {
enum CameraStyle {
lockOn = 0,
cameraWindow = 1
}
class CameraInset {
left: number;
right: number;
top: number;
bottom: number;
}
class Camera extends Component {
position: Vector2;
rotation: number;
zoom: number;
minimumZoom: number;
maximumZoom: number;
readonly bounds: Rectangle;
readonly transformMatrix: Matrix2D;
readonly inverseTransformMatrix: Matrix2D;
origin: Vector2;
_zoom: any;
_minimumZoom: number;
_maximumZoom: number;
_bounds: Rectangle;
_inset: CameraInset;
_transformMatrix: Matrix2D;
_inverseTransformMatrix: Matrix2D;
_origin: Vector2;
_areMatrixedDirty: boolean;
_areBoundsDirty: boolean;
_isProjectionMatrixDirty: boolean;
followLerp: number;
deadzone: Rectangle;
focusOffset: Vector2;
mapLockEnabled: boolean;
mapSize: Vector2;
_targetEntity: Entity;
_targetCollider: Collider;
_desiredPositionDelta: Vector2;
_cameraStyle: CameraStyle;
_worldSpaceDeadZone: Rectangle;
constructor(targetEntity?: Entity, cameraStyle?: CameraStyle);
onSceneSizeChanged(newWidth: number, newHeight: number): void;
protected updateMatrixes(): void;
setInset(left: number, right: number, top: number, bottom: number): Camera;
setPosition(position: Vector2): this;
setRotation(rotation: number): Camera;
setZoom(zoom: number): Camera;
setMinimumZoom(minZoom: number): Camera;
setMaximumZoom(maxZoom: number): Camera;
onEntityTransformChanged(comp: transform.Component): void;
zoomIn(deltaZoom: number): void;
zoomOut(deltaZoom: number): void;
worldToScreenPoint(worldPosition: Vector2): Vector2;
screenToWorldPoint(screenPosition: Vector2): Vector2;
mouseToWorldPoint(): Vector2;
onAddedToEntity(): void;
update(): void;
clampToMapSize(position: Vector2): Vector2;
updateFollow(): void;
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
setCenteredDeadzone(width: number, height: number): void;
}
}
declare module es {
class ComponentPool<T extends PooledComponent> {
private _cache;
private _type;
constructor(typeClass: any);
obtain(): T;
free(component: T): void;
}
}
declare module es {
class IUpdatableComparer {
compare(a: Component, b: Component): number;
}
}
declare module es {
abstract class PooledComponent extends Component {
abstract reset(): any;
}
}
declare module es {
abstract class RenderableComponent extends Component implements IRenderable {
displayObject: egret.DisplayObject;
readonly width: number;
readonly height: number;
readonly bounds: Rectangle;
renderLayer: number;
color: number;
localOffset: Vector2;
isVisible: boolean;
protected _localOffset: Vector2;
protected _renderLayer: number;
protected _bounds: Rectangle;
private _isVisible;
protected _areBoundsDirty: boolean;
onEntityTransformChanged(comp: transform.Component): void;
abstract render(camera: Camera): any;
protected onBecameVisible(): void;
protected onBecameInvisible(): void;
isVisibleFromCamera(camera: Camera): boolean;
setRenderLayer(renderLayer: number): RenderableComponent;
setColor(color: number): RenderableComponent;
setLocalOffset(offset: Vector2): RenderableComponent;
sync(camera: Camera): void;
toString(): string;
}
}
declare module es {
class Mesh extends RenderableComponent {
private _mesh;
constructor();
setTexture(texture: egret.Texture): Mesh;
reset(): void;
render(camera: es.Camera): void;
}
}
declare module es {
class SpriteRenderer extends RenderableComponent {
readonly bounds: Rectangle;
origin: Vector2;
originNormalized: Vector2;
sprite: Sprite;
protected _origin: Vector2;
protected _sprite: Sprite;
constructor(sprite?: Sprite | egret.Texture);
setSprite(sprite: Sprite): SpriteRenderer;
setOrigin(origin: Vector2): SpriteRenderer;
setOriginNormalized(value: Vector2): SpriteRenderer;
render(camera: Camera): void;
}
}
declare module es {
class TiledSpriteRenderer extends SpriteRenderer {
protected sourceRect: Rectangle;
protected leftTexture: egret.Bitmap;
protected rightTexture: egret.Bitmap;
scrollX: number;
scrollY: number;
constructor(sprite: Sprite);
render(camera: es.Camera): void;
}
}
declare module es {
class ScrollingSpriteRenderer extends TiledSpriteRenderer {
scrollSpeedX: number;
scroolSpeedY: number;
private _scrollX;
private _scrollY;
update(): void;
render(camera: Camera): void;
}
}
declare module es {
class Sprite {
texture2D: egret.Texture;
readonly sourceRect: Rectangle;
readonly center: Vector2;
origin: Vector2;
readonly uvs: Rectangle;
constructor(texture: egret.Texture, sourceRect?: Rectangle, origin?: Vector2);
}
}
declare module es {
class SpriteAnimation {
readonly sprites: Sprite[];
readonly frameRate: number;
constructor(sprites: Sprite[], frameRate: number);
}
}
declare module es {
enum LoopMode {
loop = 0,
once = 1,
clampForever = 2,
pingPong = 3,
pingPongOnce = 4
}
enum State {
none = 0,
running = 1,
paused = 2,
completed = 3
}
class SpriteAnimator extends SpriteRenderer {
onAnimationCompletedEvent: (string: any) => {};
speed: number;
animationState: State;
currentAnimation: SpriteAnimation;
currentAnimationName: string;
currentFrame: number;
readonly isRunning: boolean;
readonly animations: Map<string, SpriteAnimation>;
private _animations;
_elapsedTime: number;
_loopMode: LoopMode;
constructor(sprite?: Sprite);
update(): void;
addAnimation(name: string, animation: SpriteAnimation): SpriteAnimator;
play(name: string, loopMode?: LoopMode): void;
isAnimationActive(name: string): boolean;
pause(): void;
unPause(): void;
stop(): void;
}
}
declare module es {
interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
}
declare module es {
class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean;
applyMovement(motion: Vector2): void;
move(motion: Vector2, collisionResult: CollisionResult): boolean;
}
}
declare module es {
class ProjectileMover extends Component {
private _tempTriggerList;
private _collider;
onAddedToEntity(): void;
move(motion: Vector2): boolean;
private notifyTriggerListeners;
}
}
declare module es {
abstract class Collider extends Component {
shape: Shape;
localOffset: Vector2;
readonly absolutePosition: Vector2;
readonly rotation: number;
isTrigger: boolean;
physicsLayer: number;
collidesWithLayers: number;
shouldColliderScaleAndRotateWithTransform: boolean;
readonly bounds: Rectangle;
registeredPhysicsBounds: Rectangle;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
_localOffsetLength: number;
protected _isParentEntityAddedToScene: any;
protected _isColliderRegistered: any;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
setLocalOffset(offset: Vector2): Collider;
setShouldColliderScaleAndRotateWithTransform(shouldColliderScaleAndRotationWithTransform: boolean): Collider;
onAddedToEntity(): void;
onRemovedFromEntity(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEnabled(): void;
onDisabled(): void;
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): boolean;
collidesWith(collider: Collider, motion: Vector2, result: CollisionResult): boolean;
clone(): Component;
}
}
declare module es {
class BoxCollider extends Collider {
width: number;
height: number;
constructor();
setSize(width: number, height: number): this;
setWidth(width: number): BoxCollider;
setHeight(height: number): void;
toString(): string;
}
}
declare module es {
class CircleCollider extends Collider {
radius: number;
constructor(radius?: number);
setRadius(radius: number): CircleCollider;
toString(): string;
}
}
declare module es {
class PolygonCollider extends Collider {
constructor(points: Vector2[]);
}
}
declare module es {
class EntitySystem {
private _scene;
private _entities;
private _matcher;
readonly matcher: Matcher;
scene: Scene;
constructor(matcher?: Matcher);
initialize(): void;
onChanged(entity: Entity): void;
add(entity: Entity): void;
onAdded(entity: Entity): void;
remove(entity: Entity): void;
onRemoved(entity: Entity): void;
update(): void;
lateUpdate(): void;
protected begin(): void;
protected process(entities: Entity[]): void;
protected lateProcess(entities: Entity[]): void;
protected end(): void;
}
}
declare module es {
abstract class EntityProcessingSystem extends EntitySystem {
constructor(matcher: Matcher);
abstract processEntity(entity: Entity): any;
lateProcessEntity(entity: Entity): void;
protected process(entities: Entity[]): void;
protected lateProcess(entities: Entity[]): void;
}
}
declare module es {
abstract class PassiveSystem extends EntitySystem {
onChanged(entity: Entity): void;
protected process(entities: Entity[]): void;
}
}
declare module es {
abstract class ProcessingSystem extends EntitySystem {
onChanged(entity: Entity): void;
protected process(entities: Entity[]): void;
abstract processSystem(): any;
}
}
declare module es {
class BitSet {
private static LONG_MASK;
private _bits;
constructor(nbits?: number);
and(bs: BitSet): void;
andNot(bs: BitSet): void;
cardinality(): number;
clear(pos?: number): void;
private ensure;
get(pos: number): boolean;
intersects(set: BitSet): boolean;
isEmpty(): boolean;
nextSetBit(from: number): number;
set(pos: number, value?: boolean): void;
}
}
declare module es {
class ComponentList {
static compareUpdatableOrder: IUpdatableComparer;
_entity: Entity;
_components: Component[];
_componentsToAdd: Component[];
_componentsToRemove: Component[];
_tempBufferList: Component[];
_isComponentListUnsorted: boolean;
constructor(entity: Entity);
readonly count: number;
readonly buffer: Component[];
markEntityListUnsorted(): void;
add(component: Component): void;
remove(component: Component): void;
removeAllComponents(): void;
deregisterAllComponents(): void;
registerAllComponents(): void;
updateLists(): void;
handleRemove(component: Component): void;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents(typeName: string | any, components?: any): any;
update(): void;
onEntityTransformChanged(comp: transform.Component): void;
onEntityEnabled(): void;
onEntityDisabled(): void;
}
}
declare module es {
class ComponentTypeManager {
private static _componentTypesMask;
static add(type: any): void;
static getIndexFor(type: any): number;
}
}
declare module es {
class EntityList {
scene: Scene;
_entities: Entity[];
_entitiesToAdded: Entity[];
_entitiesToRemove: Entity[];
_isEntityListUnsorted: boolean;
_entityDict: Map<number, Entity[]>;
_unsortedTags: number[];
_tempEntityList: Entity[];
constructor(scene: Scene);
readonly count: number;
readonly buffer: Entity[];
markEntityListUnsorted(): void;
markTagUnsorted(tag: number): void;
add(entity: Entity): void;
remove(entity: Entity): void;
removeAllEntities(): void;
contains(entity: Entity): boolean;
getTagList(tag: number): Entity[];
addToTagList(entity: Entity): void;
removeFromTagList(entity: Entity): void;
update(): void;
updateLists(): void;
findEntity(name: string): Entity;
entitiesWithTag(tag: number): Entity[];
entitiesOfType<T extends Entity>(type: any): T[];
findComponentOfType<T extends Component>(type: any): T;
findComponentsOfType<T extends Component>(type: any): T[];
}
}
declare module es {
class EntityProcessorList {
private _processors;
add(processor: EntitySystem): void;
remove(processor: EntitySystem): void;
onComponentAdded(entity: Entity): void;
onComponentRemoved(entity: Entity): void;
onEntityAdded(entity: Entity): void;
onEntityRemoved(entity: Entity): void;
protected notifyEntityChanged(entity: Entity): void;
protected removeFromProcessors(entity: Entity): void;
begin(): void;
update(): void;
lateUpdate(): void;
end(): void;
getProcessor<T extends EntitySystem>(): T;
}
}
declare module es {
class Matcher {
protected allSet: BitSet;
protected exclusionSet: BitSet;
protected oneSet: BitSet;
static empty(): Matcher;
getAllSet(): BitSet;
getExclusionSet(): BitSet;
getOneSet(): BitSet;
IsIntersted(e: Entity): boolean;
all(...types: any[]): Matcher;
exclude(...types: any[]): this;
one(...types: any[]): this;
}
}
declare class ObjectUtils {
static clone<T>(p: any, c?: T): T;
}
declare module es {
interface IRenderable {
bounds: Rectangle;
enabled: boolean;
renderLayer: number;
isVisible: boolean;
isVisibleFromCamera(camera: Camera): any;
render(camera: Camera): any;
}
class RenderableComparer {
compare(self: IRenderable, other: IRenderable): number;
}
}
declare module es {
class RenderableComponentList {
static compareUpdatableOrder: RenderableComparer;
_components: IRenderable[];
_componentsByRenderLayer: Map<number, IRenderable[]>;
_unsortedRenderLayers: number[];
_componentsNeedSort: boolean;
readonly count: number;
readonly buffer: IRenderable[];
add(component: IRenderable): void;
remove(component: IRenderable): void;
updateRenderableRenderLayer(component: IRenderable, oldRenderLayer: number, newRenderLayer: number): void;
setRenderLayerNeedsComponentSort(renderLayer: number): void;
setNeedsComponentSort(): void;
addToRenderLayerList(component: IRenderable, renderLayer: number): void;
componentsWithRenderLayer(renderLayer: number): IRenderable[];
updateList(): void;
}
}
declare class StringUtils {
static matchChineseWord(str: string): string[];
static lTrim(target: string): string;
static rTrim(target: string): string;
static trim(target: string): string;
static isWhiteSpace(str: string): boolean;
static replaceMatch(mainStr: string, targetStr: string, replaceStr: string, caseMark?: boolean): string;
private static specialSigns;
static htmlSpecialChars(str: string, reversion?: boolean): string;
static zfill(str: string, width?: number): string;
static reverse(str: string): string;
static cutOff(str: string, start: number, len: number, order?: boolean): string;
static strReplace(str: string, rStr: string[]): string;
}
declare module es {
class TextureUtils {
static sharedCanvas: HTMLCanvasElement;
static sharedContext: CanvasRenderingContext2D;
static convertImageToCanvas(texture: egret.Texture, rect?: egret.Rectangle): HTMLCanvasElement;
static toDataURL(type: string, texture: egret.Texture, rect?: egret.Rectangle, encoderOptions?: any): string;
static eliFoTevas(type: string, texture: egret.Texture, filePath: string, rect?: egret.Rectangle, encoderOptions?: any): void;
static getPixel32(texture: egret.Texture, x: number, y: number): number[];
static getPixels(texture: egret.Texture, x: number, y: number, width?: number, height?: number): number[];
}
}
declare module es {
class Time {
static unscaledDeltaTime: any;
static deltaTime: number;
static timeScale: number;
static frameCount: number;
private static _lastTime;
static _timeSinceSceneLoad: any;
static update(currentTime: number): void;
static sceneChanged(): void;
static checkEvery(interval: number): boolean;
}
}
declare class TimeUtils {
static monthId(d?: Date): number;
static dateId(t?: Date): number;
static weekId(d?: Date, first?: boolean): number;
static diffDay(a: Date, b: Date, fixOne?: boolean): number;
static getFirstDayOfWeek(d?: Date): Date;
static getFirstOfDay(d?: Date): Date;
static getNextFirstOfDay(d?: Date): Date;
static formatDate(date: Date): string;
static formatDateTime(date: Date): string;
static parseDate(s: string): Date;
static secondToTime(time?: number, partition?: string, showHour?: boolean): string;
static timeToMillisecond(time: string, partition?: string): string;
}
declare module es {
class GraphicsCapabilities extends egret.Capabilities {
initialize(device: GraphicsDevice): void;
private platformInitialize;
}
}
declare module es {
class GraphicsDevice {
private _viewport;
readonly viewport: Viewport;
graphicsCapabilities: GraphicsCapabilities;
constructor();
private setup;
}
}
declare module es {
class Viewport {
private _x;
private _y;
private _width;
private _height;
private _minDepth;
private _maxDepth;
height: number;
width: number;
readonly aspectRatio: number;
bounds: Rectangle;
constructor(x: number, y: number, width: number, height: number);
}
}
declare module es {
class GaussianBlurEffect extends egret.CustomFilter {
private static blur_frag;
constructor();
}
}
declare module es {
class PolygonLightEffect extends egret.CustomFilter {
private static vertSrc;
private static fragmentSrc;
constructor();
}
}
declare module es {
class PostProcessor {
enabled: boolean;
effect: egret.Filter;
scene: Scene;
shape: egret.Shape;
static default_vert: string;
constructor(effect?: egret.Filter);
onAddedToScene(scene: Scene): void;
process(): void;
onSceneBackBufferSizeChanged(newWidth: number, newHeight: number): void;
protected drawFullscreenQuad(): void;
unload(): void;
}
}
declare module es {
class GaussianBlurPostProcessor extends PostProcessor {
onAddedToScene(scene: Scene): void;
}
}
declare module es {
abstract class Renderer {
camera: Camera;
readonly renderOrder: number;
protected constructor(renderOrder: number, camera?: Camera);
onAddedToScene(scene: Scene): void;
unload(): void;
protected beginRender(cam: Camera): void;
abstract render(scene: Scene): any;
protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void;
onSceneBackBufferSizeChanged(newWidth: number, newHeight: number): void;
compareTo(other: Renderer): number;
}
}
declare module es {
class DefaultRenderer extends Renderer {
constructor();
render(scene: Scene): void;
}
}
declare module es {
class ScreenSpaceRenderer extends Renderer {
render(scene: Scene): void;
}
}
declare module es {
class PolyLight extends RenderableComponent {
power: number;
protected _radius: number;
private _lightEffect;
private _indices;
radius: number;
constructor(radius: number, color: number, power: number);
private computeTriangleIndices;
setRadius(radius: number): void;
render(camera: Camera): void;
reset(): void;
}
}
declare module es {
abstract class SceneTransition {
private _hasPreviousSceneRender;
loadsNewScene: boolean;
isNewSceneLoaded: boolean;
protected sceneLoadAction: Function;
onScreenObscured: Function;
onTransitionCompleted: Function;
readonly hasPreviousSceneRender: boolean;
constructor(sceneLoadAction: Function);
preRender(): void;
render(): void;
onBeginTransition(): Promise<void>;
protected transitionComplete(): void;
protected loadNextScene(): Promise<void>;
tickEffectProgressProperty(filter: egret.CustomFilter, duration: number, easeType: Function, reverseDirection?: boolean): Promise<boolean>;
}
}
declare module es {
class FadeTransition extends SceneTransition {
fadeToColor: number;
fadeOutDuration: number;
fadeEaseType: Function;
delayBeforeFadeInDuration: number;
private _mask;
private _alpha;
constructor(sceneLoadAction: Function);
onBeginTransition(): Promise<void>;
render(): void;
}
}
declare module es {
class WindTransition extends SceneTransition {
private _mask;
private _windEffect;
duration: number;
windSegments: number;
size: number;
easeType: (t: number) => number;
constructor(sceneLoadAction: Function);
onBeginTransition(): Promise<void>;
}
}
declare module es {
class Bezier {
static getPoint(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2;
static getFirstDerivative(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2;
static getFirstDerivativeThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2, end: Vector2, t: number): Vector2;
static getPointThree(start: Vector2, firstControlPoint: Vector2, secondControlPoint: Vector2, end: Vector2, t: number): Vector2;
static getOptimizedDrawingPoints(start: Vector2, firstCtrlPoint: Vector2, secondCtrlPoint: Vector2, end: Vector2, distanceTolerance?: number): Vector2[];
private static recursiveGetOptimizedDrawingPoints;
}
}
declare module es {
class Flags {
static isFlagSet(self: number, flag: number): boolean;
static isUnshiftedFlagSet(self: number, flag: number): boolean;
static setFlagExclusive(self: number, flag: number): number;
static setFlag(self: number, flag: number): number;
static unsetFlag(self: number, flag: number): number;
static invertFlags(self: number): number;
}
}
declare module es {
class MathHelper {
static readonly Epsilon: number;
static readonly Rad2Deg: number;
static readonly Deg2Rad: number;
static toDegrees(radians: number): number;
static toRadians(degrees: number): number;
static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
static lerp(value1: number, value2: number, amount: number): number;
static clamp(value: number, min: number, max: number): number;
static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2;
static isEven(value: number): boolean;
static clamp01(value: number): number;
static angleBetweenVectors(from: Vector2, to: Vector2): number;
}
}
declare module es {
var matrixPool: any[];
class Matrix2D extends egret.Matrix {
m11: number;
m12: number;
m21: number;
m22: number;
m31: number;
m32: number;
static create(): Matrix2D;
identity(): Matrix2D;
translate(dx: number, dy: number): Matrix2D;
scale(sx: number, sy: number): Matrix2D;
rotate(angle: number): Matrix2D;
invert(): Matrix2D;
add(matrix: Matrix2D): Matrix2D;
substract(matrix: Matrix2D): Matrix2D;
divide(matrix: Matrix2D): Matrix2D;
multiply(matrix: Matrix2D): Matrix2D;
determinant(): number;
release(matrix: Matrix2D): void;
}
}
declare module es {
class Rectangle extends egret.Rectangle {
readonly max: Vector2;
readonly center: Vector2;
location: Vector2;
size: Vector2;
intersects(value: egret.Rectangle): boolean;
containsRect(value: Rectangle): boolean;
getHalfSize(): Vector2;
static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Vector2): Vector2;
getClosestPointOnBoundsToOrigin(): Vector2;
calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
setEgretRect(rect: egret.Rectangle): Rectangle;
static rectEncompassingPoints(points: Vector2[]): Rectangle;
}
}
declare module es {
class Vector3 {
x: number;
y: number;
z: number;
constructor(x: number, y: number, z: number);
}
}
declare module es {
class ColliderTriggerHelper {
private _entity;
private _activeTriggerIntersections;
private _previousTriggerIntersections;
private _tempTriggerList;
constructor(entity: Entity);
update(): void;
private checkForExitedColliders;
private notifyTriggerListeners;
}
}
declare module es {
enum PointSectors {
center = 0,
top = 1,
bottom = 2,
topLeft = 9,
topRight = 5,
left = 8,
right = 4,
bottomLeft = 10,
bottomRight = 6
}
class Collisions {
static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean;
static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
}
}
declare module es {
class Physics {
private static _spatialHash;
static spatialHashCellSize: number;
static readonly allLayers: number;
static reset(): void;
static clear(): void;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
static debugDraw(secondsToDisplay: any): void;
}
}
declare module es {
abstract class Shape {
position: Vector2;
center: Vector2;
bounds: Rectangle;
abstract recalculateBounds(collider: Collider): any;
abstract overlaps(other: Shape): boolean;
abstract collidesWithShape(other: Shape, collisionResult: CollisionResult): boolean;
abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
clone(): Shape;
}
}
declare module es {
class Polygon extends Shape {
points: Vector2[];
readonly edgeNormals: Vector2[];
_areEdgeNormalsDirty: boolean;
_edgeNormals: Vector2[];
_originalPoints: Vector2[];
_polygonCenter: Vector2;
isBox: boolean;
isUnrotated: boolean;
constructor(points: Vector2[], isBox?: boolean);
setPoints(points: Vector2[]): void;
recalculateCenterAndEdgeNormals(): void;
buildEdgeNormals(): void;
static buildSymmetricalPolygon(vertCount: number, radius: number): any[];
static recenterPolygonVerts(points: Vector2[]): void;
static findPolygonCenter(points: Vector2[]): Vector2;
static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2, distanceSquared: number, edgeNormal: Vector2): Vector2;
recalculateBounds(collider: Collider): void;
overlaps(other: Shape): any;
collidesWithShape(other: Shape, result: CollisionResult): boolean;
containsPoint(point: Vector2): boolean;
pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class Box extends Polygon {
width: number;
height: number;
constructor(width: number, height: number);
private static buildBox;
updateBox(width: number, height: number): void;
overlaps(other: Shape): any;
collidesWithShape(other: Shape, result: CollisionResult): boolean;
containsPoint(point: Vector2): boolean;
}
}
declare module es {
class Circle extends Shape {
radius: number;
_originalRadius: number;
constructor(radius: number);
recalculateBounds(collider: es.Collider): void;
overlaps(other: Shape): any;
collidesWithShape(other: Shape, result: CollisionResult): boolean;
pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean;
}
}
declare module es {
class CollisionResult {
collider: Collider;
minimumTranslationVector: Vector2;
normal: Vector2;
point: Vector2;
invertResult(): void;
}
}
declare module es {
class ShapeCollisions {
static polygonToPolygon(first: Polygon, second: Polygon, result: CollisionResult): boolean;
static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number;
static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): {
min: number;
max: number;
};
static circleToPolygon(circle: Circle, polygon: Polygon, result: CollisionResult): boolean;
static circleToBox(circle: Circle, box: Box, result: CollisionResult): boolean;
static pointToCircle(point: Vector2, circle: Circle, result: CollisionResult): boolean;
static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
static pointToPoly(point: Vector2, poly: Polygon, result: CollisionResult): boolean;
static circleToCircle(first: Circle, second: Circle, result: CollisionResult): boolean;
static boxToBox(first: Box, second: Box, result: CollisionResult): boolean;
private static minkowskiDifference;
}
}
declare module es {
class SpatialHash {
gridBounds: Rectangle;
_raycastParser: RaycastResultParser;
_cellSize: number;
_inverseCellSize: number;
_overlapTestCircle: Circle;
_cellDict: NumberDictionary;
_tempHashSet: Collider[];
constructor(cellSize?: number);
private cellCoords;
private cellAtPosition;
register(collider: Collider): void;
remove(collider: Collider): void;
removeWithBruteForce(obj: Collider): void;
clear(): void;
debugDraw(secondsToDisplay: number, textScale?: number): void;
private debugDrawCellDetails;
aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
}
class NumberDictionary {
_store: Map<string, Collider[]>;
private getKey;
add(x: number, y: number, list: Collider[]): void;
remove(obj: Collider): void;
tryGetValue(x: number, y: number): Collider[];
clear(): void;
}
class RaycastResultParser {
}
}
declare class ArrayUtils {
static bubbleSort(ary: number[]): void;
static insertionSort(ary: number[]): void;
static binarySearch(ary: number[], value: number): number;
static findElementIndex(ary: any[], num: any): any;
static getMaxElementIndex(ary: number[]): number;
static getMinElementIndex(ary: number[]): number;
static getUniqueAry(ary: number[]): number[];
static getDifferAry(aryA: number[], aryB: number[]): number[];
static swap(array: any[], index1: number, index2: number): void;
static clearList(ary: any[]): void;
static cloneList(ary: any[]): any[];
static equals(ary1: number[], ary2: number[]): Boolean;
static insert(ary: any[], index: number, value: any): any;
}
declare class Base64Utils {
private static _keyNum;
private static _keyStr;
private static _keyAll;
static encode: (input: any) => string;
private static _utf8_encode;
static decode(input: any, isNotStr?: boolean): string;
private static _utf8_decode;
private static getConfKey;
}
declare module es {
class ContentManager {
protected loadedAssets: Map<string, any>;
loadRes(name: string, local?: boolean): Promise<any>;
dispose(): void;
}
}
declare module es {
class DrawUtils {
static drawLine(shape: egret.Shape, start: Vector2, end: Vector2, color: number, thickness?: number): void;
static drawLineAngle(shape: egret.Shape, start: Vector2, radians: number, length: number, color: number, thickness?: number): void;
static drawHollowRect(shape: egret.Shape, rect: Rectangle, color: number, thickness?: number): void;
static drawHollowRectR(shape: egret.Shape, x: number, y: number, width: number, height: number, color: number, thickness?: number): void;
static drawPixel(shape: egret.Shape, position: Vector2, color: number, size?: number): void;
static getColorMatrix(color: number): egret.ColorMatrixFilter;
}
}
declare module es {
class FuncPack {
func: Function;
context: any;
constructor(func: Function, context: any);
}
class Emitter<T> {
private _messageTable;
constructor();
addObserver(eventType: T, handler: Function, context: any): void;
removeObserver(eventType: T, handler: Function): void;
emit(eventType: T, data?: any): void;
}
}
declare module es {
class GlobalManager {
enabled: boolean;
setEnabled(isEnabled: boolean): void;
_enabled: boolean;
onEnabled(): void;
onDisabled(): void;
update(): void;
}
}
declare module es {
class TouchState {
x: number;
y: number;
touchPoint: number;
touchDown: boolean;
readonly position: Vector2;
reset(): void;
}
class Input {
private static _init;
private static _previousTouchState;
private static _gameTouchs;
private static _resolutionOffset;
private static _resolutionScale;
private static _touchIndex;
private static _totalTouchCount;
static readonly touchPosition: Vector2;
static maxSupportedTouch: number;
static readonly resolutionScale: Vector2;
static readonly totalTouchCount: number;
static readonly gameTouchs: TouchState[];
static readonly touchPositionDelta: Vector2;
static initialize(): void;
private static initTouchCache;
private static touchBegin;
private static touchMove;
private static touchEnd;
private static setpreviousTouchState;
static scaledPosition(position: Vector2): Vector2;
}
}
declare class KeyboardUtils {
static TYPE_KEY_DOWN: number;
static TYPE_KEY_UP: number;
private static keyDownDict;
private static keyUpDict;
static A: string;
static B: string;
static C: string;
static D: string;
static E: string;
static F: string;
static G: string;
static H: string;
static I: string;
static J: string;
static K: string;
static L: string;
static M: string;
static N: string;
static O: string;
static P: string;
static Q: string;
static R: string;
static S: string;
static T: string;
static U: string;
static V: string;
static W: string;
static X: string;
static Y: string;
static Z: string;
static ESC: string;
static F1: string;
static F2: string;
static F3: string;
static F4: string;
static F5: string;
static F6: string;
static F7: string;
static F8: string;
static F9: string;
static F10: string;
static F11: string;
static F12: string;
static NUM_1: string;
static NUM_2: string;
static NUM_3: string;
static NUM_4: string;
static NUM_5: string;
static NUM_6: string;
static NUM_7: string;
static NUM_8: string;
static NUM_9: string;
static NUM_0: string;
static TAB: string;
static CTRL: string;
static ALT: string;
static SHIFT: string;
static CAPS_LOCK: string;
static ENTER: string;
static SPACE: string;
static BACK_SPACE: string;
static INSERT: string;
static DELETE: string;
static HOME: string;
static END: string;
static PAGE_UP: string;
static PAGE_DOWN: string;
static LEFT: string;
static RIGHT: string;
static UP: string;
static DOWN: string;
static PAUSE_BREAK: string;
static NUM_LOCK: string;
static SCROLL_LOCK: string;
static WINDOWS: string;
static init(): void;
private static onKeyDonwHander;
private static onKeyUpHander;
static registerKey(key: string, fun: Function, thisObj: any, type?: number, ...args: any[]): void;
static unregisterKey(key: string, type?: number): void;
private static keyCodeToString;
static destroy(): void;
}
declare module es {
class ListPool {
private static readonly _objectQueue;
static warmCache(cacheCount: number): void;
static trimCache(cacheCount: any): void;
static clearCache(): void;
static obtain<T>(): T[];
static free<T>(obj: Array<T>): void;
}
}
declare const THREAD_ID: string;
declare const setItem: any;
declare const getItem: any;
declare const removeItem: any;
declare const nextTick: (fn: any) => void;
declare class LockUtils {
private _keyX;
private _keyY;
constructor(key: any);
lock(): Promise<{}>;
}
declare module es {
class Pair<T> {
first: T;
second: T;
constructor(first: T, second: T);
clear(): void;
equals(other: Pair<T>): boolean;
}
}
declare class RandomUtils {
static randrange(start: number, stop: number, step?: number): number;
static randint(a: number, b: number): number;
static randnum(a: number, b: number): number;
static shuffle(array: any[]): any[];
private static _randomCompare;
static choice(sequence: any): any;
static sample(sequence: any[], num: number): any[];
static random(): number;
static boolean(chance?: number): boolean;
}
declare module es {
class RectangleExt {
static union(first: Rectangle, point: Vector2): Rectangle;
}
}
declare module es {
class Triangulator {
triangleIndices: number[];
private _triPrev;
private _triNext;
triangulate(points: Vector2[], arePointsCCW?: boolean): void;
private initialize;
static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean;
}
}
declare module es {
class Vector2Ext {
static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean;
static cross(u: Vector2, v: Vector2): number;
static perpendicular(first: Vector2, second: Vector2): Vector2;
static normalize(vec: Vector2): Vector2;
static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D, destinationArray: Vector2[], destinationIndex: number, length: number): void;
static transformR(position: Vector2, matrix: Matrix2D): Vector2;
static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]): void;
static round(vec: Vector2): Vector2;
}
}
declare class WebGLUtils {
static getContext(): CanvasRenderingContext2D;
}
declare module es {
class Layout {
clientArea: Rectangle;
safeArea: Rectangle;
constructor();
place(size: Vector2, horizontalMargin: number, verticalMargine: number, alignment: Alignment): Rectangle;
}
enum Alignment {
none = 0,
left = 1,
right = 2,
horizontalCenter = 4,
top = 8,
bottom = 16,
verticalCenter = 32,
topLeft = 9,
topRight = 10,
topCenter = 12,
bottomLeft = 17,
bottomRight = 18,
bottomCenter = 20,
centerLeft = 33,
centerRight = 34,
center = 36
}
}
declare namespace stopwatch {
class Stopwatch {
private readonly getSystemTime;
private _startSystemTime;
private _stopSystemTime;
private _stopDuration;
private _pendingSliceStartStopwatchTime;
private _completeSlices;
constructor(getSystemTime?: GetTimeFunc);
getState(): State;
isIdle(): boolean;
isRunning(): boolean;
isStopped(): boolean;
slice(): Slice;
getCompletedSlices(): Slice[];
getCompletedAndPendingSlices(): Slice[];
getPendingSlice(): Slice;
getTime(): number;
private calculatePendingSlice;
private caculateStopwatchTime;
private getSystemTimeOfCurrentStopwatchTime;
reset(): void;
start(forceReset?: boolean): void;
stop(recordPendingSlice?: boolean): number;
private recordPendingSlice;
}
type GetTimeFunc = () => number;
enum State {
IDLE = "IDLE",
RUNNING = "RUNNING",
STOPPED = "STOPPED"
}
function setDefaultSystemTimeGetter(systemTimeGetter?: GetTimeFunc): void;
interface Slice {
readonly startTime: number;
readonly endTime: number;
readonly duration: number;
}
}
declare module es {
class TimeRuler {
static readonly maxBars: number;
static readonly maxSamples: number;
static readonly maxNestCall: number;
static readonly barHeight: number;
static readonly maxSampleFrames: number;
static readonly logSnapDuration: number;
static readonly barPadding: number;
static readonly autoAdjustDelay: number;
private static _instance;
static readonly Instance: TimeRuler;
private _frameKey;
private _logKey;
private _logs;
private sampleFrames;
targetSampleFrames: number;
width: number;
enabled: true;
private _position;
private _prevLog;
private _curLog;
private frameCount;
private markers;
private stopwacth;
private _markerNameToIdMap;
private _updateCount;
showLog: boolean;
private _frameAdjust;
constructor();
private onGraphicsDeviceReset;
startFrame(): void;
beginMark(markerName: string, color: number, barIndex?: number): void;
endMark(markerName: string, barIndex?: number): void;
getAverageTime(barIndex: number, markerName: string): number;
resetLog(): void;
render(position?: Vector2, width?: number): void;
}
class FrameLog {
bars: MarkerCollection[];
constructor();
}
class MarkerCollection {
markers: Marker[];
markCount: number;
markerNests: number[];
nestCount: number;
constructor();
}
class Marker {
markerId: number;
beginTime: number;
endTime: number;
color: number;
}
class MarkerInfo {
name: string;
logs: MarkerLog[];
constructor(name: any);
}
class MarkerLog {
snapMin: number;
snapMax: number;
snapAvg: number;
min: number;
max: number;
avg: number;
samples: number;
color: number;
initialized: boolean;
}
}