* feat: 添加 Tilemap 编辑器插件和组件生命周期支持 * feat(editor-core): 添加声明式插件注册 API * feat(editor-core): 改进tiledmap结构合并tileset进tiledmapeditor * feat: 添加 editor-runtime SDK 和插件系统改进 * fix(ci): 修复SceneResourceManager里变量未使用问题
61 lines
2.2 KiB
TypeScript
61 lines
2.2 KiB
TypeScript
import { type RefObject, createLogger } from '@esengine/editor-runtime';
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import { Node as BehaviorTreeNode } from '../domain/models/Node';
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const logger = createLogger('portUtils');
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/**
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* 获取端口在画布世界坐标系中的位置
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* 直接从 DOM 元素获取实际渲染位置,避免硬编码和手动计算
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*/
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export function getPortPosition(
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canvasRef: RefObject<HTMLDivElement>,
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canvasOffset: { x: number; y: number },
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canvasScale: number,
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nodes: BehaviorTreeNode[],
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nodeId: string,
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propertyName?: string,
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portType: 'input' | 'output' = 'output',
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draggingNodeId?: string | null,
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dragDelta?: { dx: number; dy: number },
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selectedNodeIds?: string[]
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): { x: number; y: number } | null {
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const canvas = canvasRef.current;
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if (!canvas) return null;
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const node = nodes.find((n: BehaviorTreeNode) => n.id === nodeId);
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if (!node) return null;
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// 构造端口选择器
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let portSelector: string;
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if (propertyName) {
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// 属性端口:使用 data-property 属性定位
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portSelector = `[data-node-id="${nodeId}"][data-property="${propertyName}"]`;
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} else {
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// 节点端口:使用 data-port-type 属性定位
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const portTypeAttr = portType === 'input' ? 'node-input' : 'node-output';
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portSelector = `[data-node-id="${nodeId}"][data-port-type="${portTypeAttr}"]`;
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}
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const portElement = canvas.querySelector(portSelector) as HTMLElement;
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if (!portElement) {
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logger.warn(`Port not found: ${portSelector}`);
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return null;
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}
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// 获取端口和画布的屏幕矩形
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const portRect = portElement.getBoundingClientRect();
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const canvasRect = canvas.getBoundingClientRect();
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// 计算端口中心相对于画布的屏幕坐标
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const screenX = portRect.left + portRect.width / 2 - canvasRect.left;
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const screenY = portRect.top + portRect.height / 2 - canvasRect.top;
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// 转换为世界坐标
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// 屏幕坐标到世界坐标的转换:world = (screen - offset) / scale
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const worldX = (screenX - canvasOffset.x) / canvasScale;
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const worldY = (screenY - canvasOffset.y) / canvasScale;
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return { x: worldX, y: worldY };
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}
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