**@esengine/server** - 游戏服务器框架 | Game server framework - 文件路由系统 | File-based routing - Room 生命周期 (onCreate, onJoin, onLeave, onTick, onDispose) - @onMessage 装饰器 | Message handler decorator - 玩家管理与断线处理 | Player management with auto-disconnect - 内置 JoinRoom/LeaveRoom API | Built-in room APIs - defineApi/defineMsg 类型安全辅助函数 | Type-safe helpers **create-esengine-server** - CLI 脚手架工具 | CLI scaffolding - 生成 shared/server/client 项目结构 | Project structure - 类型安全的协议定义 | Type-safe protocol definitions - 包含 GameRoom 示例 | Example implementation **其他 | Other** - 删除旧的 network-server 包 | Remove old network-server - 更新服务器文档 | Update server documentation
22 lines
608 B
JSON
22 lines
608 B
JSON
{
|
|
"id": "server",
|
|
"name": "@esengine/server",
|
|
"globalKey": "server",
|
|
"displayName": "Game Server",
|
|
"description": "Game server framework with file-based routing | 基于文件路由的游戏服务器框架",
|
|
"version": "1.0.0",
|
|
"category": "Network",
|
|
"icon": "Server",
|
|
"tags": ["server", "rpc", "websocket", "network"],
|
|
"isCore": false,
|
|
"defaultEnabled": false,
|
|
"isEngineModule": true,
|
|
"canContainContent": false,
|
|
"platforms": ["nodejs"],
|
|
"dependencies": ["rpc"],
|
|
"exports": {
|
|
"functions": ["createServer", "defineApi", "defineMsg"]
|
|
},
|
|
"outputPath": "dist/index.js"
|
|
}
|