实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出
29 lines
833 B
JSON
29 lines
833 B
JSON
{
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"compilerOptions": {
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"target": "ES2020",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"lib": ["ES2020", "DOM"],
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"declaration": true,
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"declarationMap": true,
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"sourceMap": true,
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"outDir": "./dist",
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"rootDir": "./src",
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"strict": true,
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"esModuleInterop": true,
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"skipLibCheck": true,
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"forceConsistentCasingInFileNames": true,
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"resolveJsonModule": true,
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"isolatedModules": true,
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"noEmit": false,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noImplicitReturns": true,
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"noFallthroughCasesInSwitch": true,
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"experimentalDecorators": true,
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"emitDecoratorMetadata": true
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},
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"include": ["src/**/*"],
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"exclude": ["node_modules", "dist"]
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}
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