实现基于区块的世界流式加载系统,支持开放世界游戏: 运行时包 (@esengine/world-streaming): - ChunkComponent: 区块实体组件,包含坐标、边界、状态 - StreamingAnchorComponent: 流式锚点组件(玩家/摄像机) - ChunkLoaderComponent: 流式加载配置组件 - ChunkStreamingSystem: 区块加载/卸载调度系统 - ChunkCullingSystem: 区块可见性剔除系统 - ChunkManager: 区块生命周期管理服务 - SpatialHashGrid: 空间哈希网格 - ChunkSerializer: 区块序列化 编辑器包 (@esengine/world-streaming-editor): - ChunkVisualizer: 区块可视化覆盖层 - ChunkLoaderInspectorProvider: 区块加载器检视器 - StreamingAnchorInspectorProvider: 流式锚点检视器 - WorldStreamingPlugin: 完整插件导出
40 lines
971 B
JSON
40 lines
971 B
JSON
{
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"name": "@esengine/world-streaming",
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"version": "1.0.0",
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"description": "World streaming and chunk management system for open world games",
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"main": "dist/index.js",
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"module": "dist/index.js",
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"types": "dist/index.d.ts",
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"type": "module",
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"exports": {
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".": {
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"import": "./dist/index.js",
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"types": "./dist/index.d.ts"
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}
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},
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"scripts": {
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"build": "tsup",
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"dev": "tsup --watch"
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},
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"dependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*"
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},
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"devDependencies": {
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"tsup": "^8.0.1",
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"typescript": "^5.3.3"
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},
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"peerDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/engine-core": "workspace:*"
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},
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"keywords": [
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"ecs",
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"streaming",
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"chunk",
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"open-world"
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],
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"author": "ESEngine",
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"license": "MIT"
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}
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