57 lines
1.8 KiB
TypeScript
57 lines
1.8 KiB
TypeScript
/**
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* Material System for ES Engine.
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* ES引擎材质系统。
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*
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* This system provides:
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* 该系统提供:
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*
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* - Material: Material definition class with shader and uniform parameters.
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* 材质定义类,包含着色器和 uniform 参数。
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* - Shader: Shader definition class with vertex and fragment shader code.
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* 着色器定义类,包含顶点和片段着色器代码。
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* - MaterialManager: Material asset manager.
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* 材质资产管理器。
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* - MaterialLoader: Asset loader for .mat files.
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* .mat 文件的资产加载器。
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*
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* Note: Materials are not standalone components, but used as properties of
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* render components (such as SpriteComponent).
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* 注意:材质不是独立组件,而是作为渲染组件(如 SpriteComponent)的属性使用。
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*
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* @packageDocumentation
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*/
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// Types.
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// 类型。
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export * from './types';
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// Core classes.
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// 核心类。
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export { Material } from './Material';
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export {
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Shader,
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DEFAULT_VERTEX_SHADER,
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DEFAULT_FRAGMENT_SHADER,
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GRAYSCALE_FRAGMENT_SHADER,
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TINT_FRAGMENT_SHADER,
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FLASH_FRAGMENT_SHADER,
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OUTLINE_FRAGMENT_SHADER
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} from './Shader';
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// Manager.
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// 管理器。
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export { MaterialManager, getMaterialManager } from './MaterialManager';
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export type { IEngineBridge } from './MaterialManager';
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// Loaders.
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// 加载器。
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export { MaterialLoader } from './loaders/MaterialLoader';
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export type { IMaterialAssetData } from './loaders/MaterialLoader';
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export { ShaderLoader } from './loaders/ShaderLoader';
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export type { IShaderAssetData, ShaderFileFormat } from './loaders/ShaderLoader';
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// Runtime Module.
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// 运行时模块。
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export { MaterialRuntimeModule, materialRuntimeModule, MaterialSystemPlugin } from './MaterialSystemPlugin';
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export type { IMaterialRuntimeModule } from './MaterialSystemPlugin';
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