## @esengine/ecs-framework 新增 @sync 装饰器和二进制编解码器,支持基于 Component 的网络状态同步: - `sync` 装饰器标记需要同步的字段 - `ChangeTracker` 组件变更追踪 - 二进制编解码器 (BinaryWriter/BinaryReader) - `encodeSnapshot`/`decodeSnapshot` 批量编解码 - `encodeSpawn`/`decodeSpawn` 实体生成编解码 - `encodeDespawn`/`processDespawn` 实体销毁编解码 将以下方法标记为 @internal,用户应通过 Core.update() 驱动更新: - Scene.update() - SceneManager.update() - WorldManager.updateAll() ## @esengine/network - 新增 ComponentSyncSystem 基于 @sync 自动同步组件状态 - 将 ecs-framework 从 devDependencies 移到 peerDependencies ## @esengine/server 新增 ECSRoom,带有 ECS World 支持的房间基类: - 每个 ECSRoom 在 Core.worldManager 中创建独立的 World - Core.update() 统一更新 Time 和所有 World - onTick() 只处理状态同步逻辑 - 自动创建/销毁玩家实体 - 增量状态广播
59 lines
1.5 KiB
JSON
59 lines
1.5 KiB
JSON
{
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"name": "@esengine/network",
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"version": "2.2.0",
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"description": "Network synchronization for multiplayer games",
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"esengine": {
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"plugin": true,
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"pluginExport": "NetworkPlugin",
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"category": "network",
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"isEnginePlugin": true
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},
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"main": "dist/index.js",
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"module": "dist/index.js",
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"types": "dist/index.d.ts",
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"type": "module",
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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"import": "./dist/index.js"
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}
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},
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"files": [
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"dist"
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],
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"scripts": {
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"build": "tsup && tsc -p tsconfig.build.json --emitDeclarationOnly",
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"build:watch": "tsup --watch",
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"type-check": "tsc --noEmit",
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"clean": "rimraf dist"
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},
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"dependencies": {
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"@esengine/rpc": "workspace:*"
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},
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"peerDependencies": {
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/blueprint": "workspace:*"
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},
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"peerDependenciesMeta": {
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"@esengine/blueprint": {
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"optional": true
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}
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},
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"devDependencies": {
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"@esengine/blueprint": "workspace:*",
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/build-config": "workspace:*",
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"rimraf": "^5.0.5",
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"tsup": "^8.0.0",
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"typescript": "^5.3.3"
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},
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"keywords": [
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"ecs",
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"network",
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"multiplayer",
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"websocket",
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"sync"
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],
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"author": "yhh",
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"license": "MIT"
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} |