Files
esengine/packages/rendering/effect/src/core/IEffect.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

307 lines
6.9 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/**
* @zh 效果接口定义
* @en Effect Interface Definitions
*/
// =============================================================================
// 持续时间类型 | Duration Types
// =============================================================================
/**
* @zh 持续时间类型
* @en Duration type
*/
export type DurationType = 'permanent' | 'timed' | 'conditional';
/**
* @zh 持续时间配置
* @en Duration configuration
*/
export interface IEffectDuration {
/**
* @zh 持续时间类型
* @en Duration type
*/
readonly type: DurationType;
/**
* @zh 持续时间(秒),仅 timed 类型有效
* @en Duration in seconds, only valid for timed type
*/
readonly duration?: number;
/**
* @zh 剩余时间(秒)
* @en Remaining time in seconds
*/
remainingTime?: number;
/**
* @zh 条件检查函数,仅 conditional 类型有效
* @en Condition check function, only valid for conditional type
*/
readonly condition?: () => boolean;
}
// =============================================================================
// 叠加规则 | Stacking Rules
// =============================================================================
/**
* @zh 叠加规则类型
* @en Stacking rule type
*/
export type StackingRule = 'refresh' | 'stack' | 'independent' | 'replace' | 'ignore';
/**
* @zh 叠加配置
* @en Stacking configuration
*/
export interface IStackingConfig {
/**
* @zh 叠加规则
* @en Stacking rule
*/
readonly rule: StackingRule;
/**
* @zh 最大叠加层数stack 规则)
* @en Maximum stack count (for stack rule)
*/
readonly maxStacks?: number;
/**
* @zh 每层效果强度倍率stack 规则)
* @en Effect intensity multiplier per stack (for stack rule)
*/
readonly stackMultiplier?: number;
}
// =============================================================================
// 效果接口 | Effect Interface
// =============================================================================
/**
* @zh 效果定义
* @en Effect definition
*/
export interface IEffectDefinition {
/**
* @zh 效果类型 ID
* @en Effect type ID
*/
readonly typeId: string;
/**
* @zh 显示名称
* @en Display name
*/
readonly displayName: string;
/**
* @zh 描述
* @en Description
*/
readonly description?: string;
/**
* @zh 图标
* @en Icon
*/
readonly icon?: string;
/**
* @zh 标签(用于分组、互斥、增强)
* @en Tags (for grouping, exclusion, enhancement)
*/
readonly tags: readonly string[];
/**
* @zh 持续时间配置
* @en Duration configuration
*/
readonly duration: IEffectDuration;
/**
* @zh 叠加配置
* @en Stacking configuration
*/
readonly stacking: IStackingConfig;
/**
* @zh 周期性触发间隔0 表示不周期触发
* @en Periodic trigger interval in seconds, 0 means no periodic trigger
*/
readonly tickInterval?: number;
/**
* @zh 互斥标签(拥有这些标签的效果会被移除)
* @en Exclusive tags (effects with these tags will be removed)
*/
readonly exclusiveTags?: readonly string[];
/**
* @zh 效果优先级(用于处理顺序)
* @en Effect priority (for processing order)
*/
readonly priority?: number;
}
/**
* @zh 效果实例
* @en Effect instance
*/
export interface IEffectInstance {
/**
* @zh 实例唯一 ID
* @en Instance unique ID
*/
readonly instanceId: string;
/**
* @zh 效果定义
* @en Effect definition
*/
readonly definition: IEffectDefinition;
/**
* @zh 效果来源(施加者 ID
* @en Effect source (applier ID)
*/
readonly sourceId?: string;
/**
* @zh 当前叠加层数
* @en Current stack count
*/
stacks: number;
/**
* @zh 剩余时间(秒)
* @en Remaining time in seconds
*/
remainingTime: number;
/**
* @zh 下次触发时间(秒)
* @en Next tick time in seconds
*/
nextTickTime: number;
/**
* @zh 效果数据
* @en Effect data
*/
data: Record<string, unknown>;
/**
* @zh 效果是否激活
* @en Whether the effect is active
*/
isActive: boolean;
/**
* @zh 应用时间戳
* @en Application timestamp
*/
readonly appliedAt: number;
}
// =============================================================================
// 效果事件 | Effect Events
// =============================================================================
/**
* @zh 效果事件类型
* @en Effect event type
*/
export type EffectEventType = 'applied' | 'removed' | 'stacked' | 'refreshed' | 'ticked' | 'expired';
/**
* @zh 效果事件
* @en Effect event
*/
export interface IEffectEvent {
/**
* @zh 事件类型
* @en Event type
*/
readonly type: EffectEventType;
/**
* @zh 效果实例
* @en Effect instance
*/
readonly effect: IEffectInstance;
/**
* @zh 目标实体 ID
* @en Target entity ID
*/
readonly targetId: string;
/**
* @zh 事件时间戳
* @en Event timestamp
*/
readonly timestamp: number;
/**
* @zh 额外数据
* @en Extra data
*/
readonly data?: Record<string, unknown>;
}
/**
* @zh 效果事件监听器
* @en Effect event listener
*/
export type EffectEventListener = (event: IEffectEvent) => void;
// =============================================================================
// 效果处理器 | Effect Handler
// =============================================================================
/**
* @zh 效果处理器接口
* @en Effect handler interface
*/
export interface IEffectHandler<TTarget = unknown> {
/**
* @zh 效果应用时调用
* @en Called when effect is applied
*/
onApply?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh 效果移除时调用
* @en Called when effect is removed
*/
onRemove?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh 效果叠加时调用
* @en Called when effect is stacked
*/
onStack?(effect: IEffectInstance, target: TTarget, newStacks: number): void;
/**
* @zh 效果刷新时调用
* @en Called when effect is refreshed
*/
onRefresh?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh 效果周期触发时调用
* @en Called on periodic tick
*/
onTick?(effect: IEffectInstance, target: TTarget, deltaTime: number): void;
/**
* @zh 效果更新时调用(每帧)
* @en Called on update (every frame)
*/
onUpdate?(effect: IEffectInstance, target: TTarget, deltaTime: number): void;
}