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esengine/packages/rendering/effect/src/core/IEffect.ts

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/**
* @zh
* @en Effect Interface Definitions
*/
// =============================================================================
// 持续时间类型 | Duration Types
// =============================================================================
/**
* @zh
* @en Duration type
*/
export type DurationType = 'permanent' | 'timed' | 'conditional';
/**
* @zh
* @en Duration configuration
*/
export interface IEffectDuration {
/**
* @zh
* @en Duration type
*/
readonly type: DurationType;
/**
* @zh timed
* @en Duration in seconds, only valid for timed type
*/
readonly duration?: number;
/**
* @zh
* @en Remaining time in seconds
*/
remainingTime?: number;
/**
* @zh conditional
* @en Condition check function, only valid for conditional type
*/
readonly condition?: () => boolean;
}
// =============================================================================
// 叠加规则 | Stacking Rules
// =============================================================================
/**
* @zh
* @en Stacking rule type
*/
export type StackingRule = 'refresh' | 'stack' | 'independent' | 'replace' | 'ignore';
/**
* @zh
* @en Stacking configuration
*/
export interface IStackingConfig {
/**
* @zh
* @en Stacking rule
*/
readonly rule: StackingRule;
/**
* @zh stack
* @en Maximum stack count (for stack rule)
*/
readonly maxStacks?: number;
/**
* @zh stack
* @en Effect intensity multiplier per stack (for stack rule)
*/
readonly stackMultiplier?: number;
}
// =============================================================================
// 效果接口 | Effect Interface
// =============================================================================
/**
* @zh
* @en Effect definition
*/
export interface IEffectDefinition {
/**
* @zh ID
* @en Effect type ID
*/
readonly typeId: string;
/**
* @zh
* @en Display name
*/
readonly displayName: string;
/**
* @zh
* @en Description
*/
readonly description?: string;
/**
* @zh
* @en Icon
*/
readonly icon?: string;
/**
* @zh
* @en Tags (for grouping, exclusion, enhancement)
*/
readonly tags: readonly string[];
/**
* @zh
* @en Duration configuration
*/
readonly duration: IEffectDuration;
/**
* @zh
* @en Stacking configuration
*/
readonly stacking: IStackingConfig;
/**
* @zh 0
* @en Periodic trigger interval in seconds, 0 means no periodic trigger
*/
readonly tickInterval?: number;
/**
* @zh
* @en Exclusive tags (effects with these tags will be removed)
*/
readonly exclusiveTags?: readonly string[];
/**
* @zh
* @en Effect priority (for processing order)
*/
readonly priority?: number;
}
/**
* @zh
* @en Effect instance
*/
export interface IEffectInstance {
/**
* @zh ID
* @en Instance unique ID
*/
readonly instanceId: string;
/**
* @zh
* @en Effect definition
*/
readonly definition: IEffectDefinition;
/**
* @zh ID
* @en Effect source (applier ID)
*/
readonly sourceId?: string;
/**
* @zh
* @en Current stack count
*/
stacks: number;
/**
* @zh
* @en Remaining time in seconds
*/
remainingTime: number;
/**
* @zh
* @en Next tick time in seconds
*/
nextTickTime: number;
/**
* @zh
* @en Effect data
*/
data: Record<string, unknown>;
/**
* @zh
* @en Whether the effect is active
*/
isActive: boolean;
/**
* @zh
* @en Application timestamp
*/
readonly appliedAt: number;
}
// =============================================================================
// 效果事件 | Effect Events
// =============================================================================
/**
* @zh
* @en Effect event type
*/
export type EffectEventType = 'applied' | 'removed' | 'stacked' | 'refreshed' | 'ticked' | 'expired';
/**
* @zh
* @en Effect event
*/
export interface IEffectEvent {
/**
* @zh
* @en Event type
*/
readonly type: EffectEventType;
/**
* @zh
* @en Effect instance
*/
readonly effect: IEffectInstance;
/**
* @zh ID
* @en Target entity ID
*/
readonly targetId: string;
/**
* @zh
* @en Event timestamp
*/
readonly timestamp: number;
/**
* @zh
* @en Extra data
*/
readonly data?: Record<string, unknown>;
}
/**
* @zh
* @en Effect event listener
*/
export type EffectEventListener = (event: IEffectEvent) => void;
// =============================================================================
// 效果处理器 | Effect Handler
// =============================================================================
/**
* @zh
* @en Effect handler interface
*/
export interface IEffectHandler<TTarget = unknown> {
/**
* @zh
* @en Called when effect is applied
*/
onApply?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh
* @en Called when effect is removed
*/
onRemove?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh
* @en Called when effect is stacked
*/
onStack?(effect: IEffectInstance, target: TTarget, newStacks: number): void;
/**
* @zh
* @en Called when effect is refreshed
*/
onRefresh?(effect: IEffectInstance, target: TTarget): void;
/**
* @zh
* @en Called on periodic tick
*/
onTick?(effect: IEffectInstance, target: TTarget, deltaTime: number): void;
/**
* @zh
* @en Called on update (every frame)
*/
onUpdate?(effect: IEffectInstance, target: TTarget, deltaTime: number): void;
}