* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
205 lines
5.8 KiB
TypeScript
205 lines
5.8 KiB
TypeScript
/**
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* 微信小游戏文件系统子系统
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*/
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import type {
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IPlatformFileSubsystem,
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FileInfo
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} from '@esengine/platform-common';
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import { getWx } from '../utils';
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/**
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* 微信小游戏文件系统子系统实现
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*/
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export class WeChatFileSubsystem implements IPlatformFileSubsystem {
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private _fs: WechatMinigame.FileSystemManager;
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constructor() {
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this._fs = getWx().getFileSystemManager();
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}
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async readFile(options: {
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filePath: string;
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encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
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position?: number;
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length?: number;
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}): Promise<string | ArrayBuffer> {
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return new Promise((resolve, reject) => {
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this._fs.readFile({
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filePath: options.filePath,
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encoding: options.encoding as any,
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position: options.position,
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length: options.length,
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success: (res) => resolve(res.data),
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fail: reject
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});
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});
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}
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readFileSync(
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filePath: string,
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encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8',
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position?: number,
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length?: number
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): string | ArrayBuffer {
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return this._fs.readFileSync(filePath, encoding as any, position, length);
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}
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async writeFile(options: {
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filePath: string;
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data: string | ArrayBuffer;
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encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
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}): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.writeFile({
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filePath: options.filePath,
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data: options.data,
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encoding: options.encoding as any,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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writeFileSync(
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filePath: string,
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data: string | ArrayBuffer,
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encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8'
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): void {
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this._fs.writeFileSync(filePath, data, encoding as any);
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}
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async appendFile(options: {
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filePath: string;
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data: string | ArrayBuffer;
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encoding?: 'ascii' | 'base64' | 'binary' | 'hex' | 'ucs2' | 'utf-8' | 'utf8';
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}): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.appendFile({
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filePath: options.filePath,
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data: options.data,
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encoding: options.encoding as any,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async unlink(filePath: string): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.unlink({
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filePath,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async mkdir(options: {
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dirPath: string;
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recursive?: boolean;
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}): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.mkdir({
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dirPath: options.dirPath,
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recursive: options.recursive,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async rmdir(options: {
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dirPath: string;
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recursive?: boolean;
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}): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.rmdir({
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dirPath: options.dirPath,
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recursive: options.recursive,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async readdir(dirPath: string): Promise<string[]> {
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return new Promise((resolve, reject) => {
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this._fs.readdir({
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dirPath,
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success: (res) => resolve(res.files),
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fail: reject
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});
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});
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}
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async stat(path: string): Promise<FileInfo> {
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return new Promise((resolve, reject) => {
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this._fs.stat({
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path,
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success: (res) => {
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const stats = res.stats as WechatMinigame.Stats;
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resolve({
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size: stats.size,
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createTime: stats.lastAccessedTime,
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modifyTime: stats.lastModifiedTime,
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isDirectory: stats.isDirectory(),
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isFile: stats.isFile()
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});
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},
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fail: reject
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});
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});
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}
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async access(path: string): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.access({
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path,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async rename(oldPath: string, newPath: string): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.rename({
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oldPath,
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newPath,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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async copyFile(srcPath: string, destPath: string): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.copyFile({
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srcPath,
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destPath,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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getUserDataPath(): string {
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return `${getWx().env.USER_DATA_PATH}`;
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}
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async unzip(options: {
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zipFilePath: string;
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targetPath: string;
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}): Promise<void> {
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return new Promise((resolve, reject) => {
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this._fs.unzip({
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zipFilePath: options.zipFilePath,
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targetPath: options.targetPath,
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success: () => resolve(),
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fail: reject
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});
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});
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}
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}
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