* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
@esengine/build-config
ES Engine 统一构建配置包,提供标准化的 Vite 配置预设和共享插件。
快速开始
创建新包
使用脚手架工具快速创建新包:
# 交互式创建
node scripts/create-package.mjs
# 或指定参数
node scripts/create-package.mjs my-plugin --type plugin
包类型
| 类型 | 说明 | 示例 |
|---|---|---|
runtime-only |
纯运行时库,不含编辑器代码 | core, math, components |
plugin |
插件包,同时有 runtime 和 editor 入口 | ui, tilemap, behavior-tree |
editor-only |
纯编辑器包,仅用于编辑器 | editor-core, node-editor |
使用预设
1. runtime-only(纯运行时包)
// vite.config.ts
import { runtimeOnlyPreset } from '@esengine/build-config/presets';
export default runtimeOnlyPreset({
root: __dirname
});
目录结构:
packages/my-lib/
├── src/
│ └── index.ts # 主入口
├── vite.config.ts
└── package.json
2. plugin(插件包)
// vite.config.ts
import { pluginPreset } from '@esengine/build-config/presets';
export default pluginPreset({
root: __dirname,
hasCSS: true // 如果有 CSS 文件
});
目录结构:
packages/my-plugin/
├── src/
│ ├── index.ts # 主入口(导出全部)
│ ├── runtime.ts # 运行时入口(不含 React!)
│ ├── MyRuntimeModule.ts
│ └── editor/
│ ├── index.ts # 编辑器模块
│ └── MyPlugin.ts
├── plugin.json # 插件描述文件
├── vite.config.ts
└── package.json
生成的 exports:
{
".": "./dist/index.js",
"./runtime": "./dist/runtime.js",
"./editor": "./dist/editor/index.js",
"./plugin.json": "./plugin.json"
}
3. editor-only(纯编辑器包)
// vite.config.ts
import { editorOnlyPreset } from '@esengine/build-config/presets';
export default editorOnlyPreset({
root: __dirname,
hasReact: true,
hasCSS: true
});
共享插件
CSS 注入插件
将 CSS 内联到 JS 中,避免单独的 CSS 文件:
import { cssInjectPlugin } from '@esengine/build-config/plugins';
export default defineConfig({
plugins: [cssInjectPlugin()]
});
阻止编辑器代码泄漏
在运行时构建中检测并阻止编辑器代码被打包:
import { blockEditorPlugin } from '@esengine/build-config/plugins';
export default defineConfig({
plugins: [
blockEditorPlugin({ bIsRuntimeBuild: true })
]
});
Runtime vs Editor 分离规则
✅ runtime.ts 中可以:
- 导入 @esengine/ecs-framework
- 导入 @esengine/ecs-components
- 导入其他包的
/runtime路径
❌ runtime.ts 中不能:
- 导入
react、react-dom - 导入
@esengine/editor-core - 导入
lucide-react等 UI 库 - 导入任何包的
/editor路径
示例
// ✅ 正确
import { Core } from '@esengine/ecs-framework';
import { UIRuntimeModule } from '@esengine/ui/runtime';
// ❌ 错误 - 会把编辑器代码打包进来
import { UIPlugin } from '@esengine/ui'; // 主入口包含编辑器
import { UIPlugin } from '@esengine/ui/editor'; // 直接导入编辑器
import React from 'react'; // React 不应在运行时
迁移现有包
从 Rollup 迁移到 Vite 预设
- 安装依赖:
pnpm add -D @esengine/build-config vite vite-plugin-dts
- 替换
rollup.config.js为vite.config.ts:
import { pluginPreset } from '@esengine/build-config/presets';
export default pluginPreset({
root: __dirname,
hasCSS: true
});
- 更新
package.json的 scripts:
{
"scripts": {
"build": "vite build",
"build:watch": "vite build --watch"
}
}
- 删除旧的 rollup 配置和依赖。
API 参考
runtimeOnlyPreset(options)
| 选项 | 类型 | 默认值 | 说明 |
|---|---|---|---|
| root | string | - | 包根目录(必填) |
| entry | string | 'src/index.ts' | 入口文件 |
| external | (string|RegExp)[] | [] | 额外的外部依赖 |
| viteConfig | Partial | {} | 额外的 Vite 配置 |
pluginPreset(options)
| 选项 | 类型 | 默认值 | 说明 |
|---|---|---|---|
| root | string | - | 包根目录(必填) |
| entries.main | string | 'src/index.ts' | 主入口 |
| entries.runtime | string | 'src/runtime.ts' | 运行时入口 |
| entries.editor | string | 'src/editor/index.ts' | 编辑器入口 |
| hasCSS | boolean | false | 是否包含 CSS |
| hasPluginJson | boolean | true | 是否导出 plugin.json |
| external | (string|RegExp)[] | [] | 额外的外部依赖 |
editorOnlyPreset(options)
| 选项 | 类型 | 默认值 | 说明 |
|---|---|---|---|
| root | string | - | 包根目录(必填) |
| entry | string | 'src/index.ts' | 入口文件 |
| hasReact | boolean | true | 是否包含 React |
| hasCSS | boolean | false | 是否包含 CSS |
| external | (string|RegExp)[] | [] | 额外的外部依赖 |