* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
71 lines
1.6 KiB
TypeScript
71 lines
1.6 KiB
TypeScript
import { Component, ECSComponent, Serialize, Serializable, Property } from '@esengine/ecs-framework';
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/**
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* 网络身份组件
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* Network identity component
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*
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* 标识一个实体在网络上的唯一身份。
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* Identifies an entity's unique identity on the network.
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*/
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@ECSComponent('NetworkIdentity')
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@Serializable({ version: 1, typeId: 'NetworkIdentity' })
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export class NetworkIdentity extends Component {
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/**
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* 网络实体 ID
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* Network entity ID
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*/
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@Serialize()
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@Property({ type: 'integer', label: 'Net ID', readOnly: true })
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public netId: number = 0;
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/**
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* 所有者客户端 ID
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* Owner client ID
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*/
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@Serialize()
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@Property({ type: 'integer', label: 'Owner ID', readOnly: true })
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public ownerId: number = 0;
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/**
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* 是否为本地玩家拥有
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* Is owned by local player
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*/
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public bIsLocalPlayer: boolean = false;
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/**
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* 是否有权限控制
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* Has authority
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*/
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public bHasAuthority: boolean = false;
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/**
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* 预制体类型
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* Prefab type
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*/
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@Serialize()
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@Property({ type: 'string', label: 'Prefab Type' })
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public prefabType: string = '';
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/**
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* 同步间隔 (ms)
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* Sync interval in milliseconds
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*/
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@Serialize()
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@Property({ type: 'number', label: 'Sync Interval', min: 16 })
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public syncInterval: number = 100;
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/**
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* 上次同步时间
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* Last sync time
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*/
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public lastSyncTime: number = 0;
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/**
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* 检查是否需要同步
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* Check if sync is needed
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*/
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public needsSync(now: number): boolean {
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return now - this.lastSyncTime >= this.syncInterval;
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}
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}
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