Files
esengine/packages/editor/plugins/material-editor/src/locales/zh.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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TypeScript

/**
* Material Editor Chinese Translations
* 材质编辑器中文翻译
*/
export const zh = {
// Editor Panel
panel: {
loading: '加载中...',
emptyState: '双击 .mat 文件打开材质编辑器',
save: '保存',
saveTooltip: '保存 (Ctrl+S)',
},
// Properties Section
properties: {
basicTitle: '基本属性',
name: '名称',
shader: '着色器',
shaderPath: '着色器路径',
shaderPathPlaceholder: '输入 .shader 文件路径',
browse: '浏览...',
blendMode: '混合模式',
customShader: '自定义着色器...',
},
// Uniforms Section
uniforms: {
title: 'Uniform 参数',
empty: '该着色器没有自定义参数',
namePlaceholder: 'Uniform 名称...',
addTooltip: '添加 uniform',
removeTooltip: '删除 uniform',
},
// File Info Section
fileInfo: {
title: '文件信息',
path: '路径',
},
// Blend Mode Options
blendModes: {
none: '无 (不透明)',
alpha: 'Alpha 混合',
additive: '叠加',
multiply: '正片叠底',
screen: '滤色',
premultipliedAlpha: '预乘 Alpha',
},
// Built-in Shader Options
shaders: {
defaultSprite: '默认精灵',
grayscale: '灰度',
tint: '着色',
flash: '闪烁',
outline: '描边',
},
// Inspector Panel
inspector: {
saveTooltip: '保存 (Ctrl+S)',
save: '保存',
reset: '重置',
resetTooltip: '重置更改',
basicProperties: '基本属性',
uniforms: 'Uniforms',
loading: '加载中...',
parseError: '材质文件解析失败',
},
};