/** * Material Editor Chinese Translations * 材质编辑器中文翻译 */ export const zh = { // Editor Panel panel: { loading: '加载中...', emptyState: '双击 .mat 文件打开材质编辑器', save: '保存', saveTooltip: '保存 (Ctrl+S)', }, // Properties Section properties: { basicTitle: '基本属性', name: '名称', shader: '着色器', shaderPath: '着色器路径', shaderPathPlaceholder: '输入 .shader 文件路径', browse: '浏览...', blendMode: '混合模式', customShader: '自定义着色器...', }, // Uniforms Section uniforms: { title: 'Uniform 参数', empty: '该着色器没有自定义参数', namePlaceholder: 'Uniform 名称...', addTooltip: '添加 uniform', removeTooltip: '删除 uniform', }, // File Info Section fileInfo: { title: '文件信息', path: '路径', }, // Blend Mode Options blendModes: { none: '无 (不透明)', alpha: 'Alpha 混合', additive: '叠加', multiply: '正片叠底', screen: '滤色', premultipliedAlpha: '预乘 Alpha', }, // Built-in Shader Options shaders: { defaultSprite: '默认精灵', grayscale: '灰度', tint: '着色', flash: '闪烁', outline: '描边', }, // Inspector Panel inspector: { saveTooltip: '保存 (Ctrl+S)', save: '保存', reset: '重置', resetTooltip: '重置更改', basicProperties: '基本属性', uniforms: 'Uniforms', loading: '加载中...', parseError: '材质文件解析失败', }, };