* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * feat(ecs): add @NetworkEntity decorator for auto spawn/despawn broadcasting - Add @NetworkEntity decorator to mark components for automatic network broadcasting - ECSRoom now auto-broadcasts spawn on component:added event - ECSRoom now auto-broadcasts despawn on entity:destroyed event - Entity.destroy() emits entity:destroyed event via ECSEventType - Entity active state changes emit ENTITY_ENABLED/ENTITY_DISABLED events - Add enableAutoNetworkEntity config option to ECSRoom (default true) - Update documentation for both Chinese and English
1.7 KiB
1.7 KiB
@esengine/spatial
3.0.0
Patch Changes
- Updated dependencies []:
- @esengine/ecs-framework@2.6.0
- @esengine/blueprint@3.0.0
2.0.1
Patch Changes
- Updated dependencies [
a08a84b]:- @esengine/ecs-framework@2.5.1
- @esengine/blueprint@2.0.1
2.0.0
Patch Changes
- Updated dependencies [
1f297ac]:- @esengine/ecs-framework@2.5.0
- @esengine/blueprint@2.0.0
1.0.4
Patch Changes
- Updated dependencies [
7d74623]:- @esengine/ecs-framework@2.4.4
- @esengine/blueprint@1.0.2
1.0.3
Patch Changes
- Updated dependencies [
ce2db4e]:- @esengine/ecs-framework@2.4.3
- @esengine/blueprint@1.0.1
1.0.2
Patch Changes
d66c180Thanks @esengine! - fix(spatial): 修复 GridAOI 可见性更新问题- 修复
addObserver时现有观察者无法检测到新实体的问题 - 修复实体远距离移动时观察者可见性未正确更新的问题
- 修复